: Shadewood ::: v2.0 Public Release Notes ::: 09.13.08 : +-----------------------------------------------------------------+ : : : : : These are release notes of issues that were added after the : : module was released to the public, as well as bugs and updates : : made to Shadewood. : : : : + Major Module Updates : : : : - Shadewood was uploaded again to NWVault on the noted day to : : fix a major game ending bug or serious game play issue. It : : is followed with the date stamp and time of the module file. : : : : + Minor Module Updates : : : : - Changes made to the module that will eventually make its way : : into an update. Issues include spelling errors, grammar, : : a new side-quest being added, etc. : +-----------------------------------------------------------------+ [ MAJOR MODULE UPDATES ] Last known major update : December 15, 2010 ::: DL# : 4598 * Shadewood Hakpak updated! * Patched module to 1.69. ! does not include changes to ambientmusic.2da *** REPORTED BUT CANNOT DUPLICATE *** ? Issue reported with casting spells in conversation. Once a certain spell was cast, could not cast the same spell in another conversation until player rested. [reported by jimgrim] * Cannot duplicate in test environment * ? Issue reported with Tyner & Kat jumping to location of player if they reload a game while still in the Spider Lair. [reported by Runestaff] * Cannot duplicate in test environment * ================================================================== [ MINOR MODULE UPDATES] Last known update : December 15, 2010 ::: DL# : 4598 ! Fixed the trigger around placeable crystals to make sure SpeakString fires only when entered by the player. ! Fixed a bug that caused Lost Soul not to spawn if player returned Astrid first and followed it with Olav. Worked fine if player returned Olav first and then Astrid. - Removed Robe of Velsharoon from the Temple and placed it in a more suitable area. + Added miscsmall/thin for spell components to stack within player's inventory. This should lower the amount of space and reagent bags required for lugging around so many reagents to cast spells and brew potions. Items now stack to 10 before creating another inventory icon. [requested by a number of players over the years] + Added changing Auren Society Robe description when player levels up letting player know what powers the runes are giving when the robe is worn. Robe also changes description when the robe is removed and the runes no longer are active. [requested by CheeseshireCat] + Added changing Auren Society Staff or Bracers description when player equips Quarterstaff/Bracers, letting the player know what powers the runes are giving when used. Description also changes when the Quarterstaff/Bracers is removed and the runes no longer are active. * Bracers are offered to Gnome/Hafling characters ONLY! [requested by CheeseshireCat] + Added automatic auto load of Fate of the Auren at the end of Shadewood. Fate of the Auren will start only if player has downloaded it and included it in their \modules directory. May 15, 2009 ::: DL# : 2390 ! Fixed an issue with companions and summons not reappearing after cutscene invisibility was applied when bones were given to Laboratory Assistant. [reported by jml] ! Fixed a bug on Shayla Shay if player calms her down before attacking Colir Loomstalk that would not update journal completion of incident. [reported by laisee] ! Fixed an issue with campfire variable so it is set when the fire is started and not when the player enters the rest trigger. Player may rest anywhere in the area as long as the campfire burns. [reported by Andarian] ! Fixed an issue with Patterfoot not getting healed when party rested. Forced heal on animal companion if Annex happened to call for him. [reported by jml] ! Fixed an incorrect description on Rotting Bones. [reported by jml] ! Fixed an incorrect description on Wooden Pan Pipes. [reported by chrisboote] + Added Patterfoot to conversation option to Annex, so when Annex is asked not to attack until player does or to attack right when she spots an enemy, Patterfoot does the same. [suggested by jml] + Added more hit points to Patterfoot, the animal companion to Annex - default Level 4 Animal. [suggested by jml] April 16, 2009 ::: DL# : 2191 ! Fixed a variable typo for Mountain Pass Melody. [reported by Libita] ! Fixed an issue that would not spawn in NPCs on OnEnter of places in Myth Unnohyr if player had party members or summoned creatures. [reported most recently by Blaumax] http://nwn.bioware.com/forums/viewtopic.html?topic=674749&forum=47 ! Fixed an issue with companions and summons appearing during cutscenes. [reported most recently by Blaumax and Also Copy] http://nwn.bioware.com/forums/viewtopic.html?topic=674749&forum=47 ! Hopefully fixed Zoetia's coffin and Gaseous Form issue once and for all. [last fix not working reported by Blaumax] ! Fixed a few bad conversation tokens on Shayla Shay. [reported by Calgach] ! Fixed a few issues on Domon Bin's conversation file. [reported by Also Copy] ! Fixed an issue with Tyner's conversation that showed Shayla's portrait instead. [reported by Also Copy] ! Fixed a bug with Festering Bones not returning to inventory of player if used in the Tomb or Mausoleum within the Deadwood. [reported by Also Copy] October 16, 2008 ::: DL# : 0958 ! Fixed a conversation script issues on rm_npc2 and rm_npc3 for casting Charm Person Spells. [reported by Chaos_Himself] ! Fixed a digging bug in Underground Ruins that would only appear if player dug all graves near scarecrow above, then resumed digging below. Shovel would vanish once variable reached a certain number. Variable had to be changed to proper one. [reported by Grimpelune] ! Finally fixed Zoetia's Gaseous Form from not getting destroyed. [reported by Grimpelune] ! Fixed journal entry error on Knowledge : Attack on Volothamp. [reported by Grimpelune] ! Fixed two rest zones that were still small. One in Volothamp and the other in Spider Swamp. [reported by Grimpelune] ! Fixed an issue with Myth Unnohyr well that would issue the player multiple ropes if a certain sequence was followed. [reported by Grimpelune] ! Fixed an issue with Springskin that caused conversation to end if he was too far away from Mosswood. [reported by Krum] ! Fixed a description on A Weavers Guide to Knowledge book found in Myth Unnohyr. [reported by Isanna] ! Fixed an issue with Lost Soul not handing out proper conversation, a bug that seems to not want to go away... Conversation is now FORCED on player after Weave Sniffers are killed. [reported by Isanna] ! Fixed immunities on companions in cutscenes that have spells cast in them. A report of a companion getting killed by a hostile spell ruined the cutscene. [reported by Iyokus] ! Fixed an issue with Spotted Horn Owl spawning in twice while in the Ancient Temple. [reported by Iyokus and Isanna] October 4, 2008 ::: DL# : 0711 ! Fixed an issue with multiple companions not getting uncutscene invisibile when returning bones to Laboratory Assistant. [reported by Spurious Identity] ! Fixed a few conversations that had double "" in them. [reported by Spurious Identity] ! Fixed variable check on player if they snuck into Colir's Chamber while invisible. If player did not sneak well enough, variable count would get to a certain point that caused Colir's men to attack player at a later point in the game, even though player was not really detected in Colir's Chamber. [reported by Spurious Identity] ! Fixed Zoetia's Gaseous Form from not getting destroyed properly ... again! [reported by Pepa] ! Fixed a cutscene camera issue with Colir Loomstalk on returning the Sextant of Maraba Slingtoss. [reported by kizmis] ! Fixed an issue in Myth Unnohyr home not spawning in NPCs if player had a large number of companions in the party. Work around was to dismiss party and enter home alone. [reported by pepa] ! Fixed bad color token on Shayla Shay. [reported by Starwars] September 13, 2008 ::: DL# : 0278 + Added trigger comments around Quartz Crystals to help player find said items better. [reported and suggested by Hellix and YourMedicationTastesKindOfFunny] + Added script to second floor of the Grinning Skull so Tyner, Kat and Ataila are destroyed and then respawned if player enters again. This is to stop Tyner or Kat jumping to player in other areas after the Tyner and Kat quest is complete. [reported by Runestaff and Hellix] - Removed pixel hunting in Mudberry Mansion for plot advancing items. More than one player has commented on them, so they now reside in normal containers. [reported by KooKoo, vile_fairy and Hellix] ! Fixed an issue where companion would repeat conversation option when player created Animated Skeletons to join the party. [reported by vile_fairy] ! Fixed Camping Kit to be returned to inventory of player rather than campfire itself, so player is not forced to wait until the fire goes out to move on. [reported and suggested by Hellix] ! Fix dog in Bog's Wart to be able to walk through. Report by player had dog spawn by door, thus player could not exit and had to reload to fix problem. [reported by Hellix] ! Revised floating tree in Volothamp. [reported by Hellix] ! Fixed an issue with Unlocking Bolts purchased in Almraiven not working on locked doors and containers in Shadewood. * Only works on containers that do not require a KEY or are special doors that a player cannot get beyond until certain plot conditions are met. [reported by vile_fairy] ! Investigated and fixed issue with a trap in Mudberry Mansion. [reported by vile_fairy] ! Fixed spelling issue with "existance" vs. "existence". ! Fixed area transition in Underground Ruins when attempting to enter Cave System again when received Tracker potion but have yet to brew it. [reported by Tear32] September 11, 2008 ::: DL# : 0220 + Added True Neutral restriction on Burnt Cloak found within the Ancient Temple. Said alignments could not wear the cloak when in fact, they should have been able to. [reported by vile_fairy] + Added ability to cast Flare on Firepit. Firepit must have a wooden log in it to ignite. No Camping Kit required ... in case player misplaces it and needs to rest. [reported & suggested by Hellix] + Added change to Blank Canvas in Mudberry Mansion once it has been written on. [reported & suggested by YourMedicationTastesKindOfFunny] + Added a direct tip about Creepy Clown quest, so players do not overlook what needs to be done. [reported & suggested by shuurai and YourMedicationTastesKindOfFunny] + Added companion conversation quips in a few more places within Mudberry Mansion regarding Creepy Clown quest. [reported & suggested by YourMedicationTastesKindOfFunny] ! Fixed spelling and grammar issues module wide. [reported by YourMedicationTastesKindOfFunny] ! Fixed an issue with the Creepy Clown in Mudberry Mansion from not setting a variable, keeping player from ever being able to get into the Wine Cellar. [reported by shuurai] ! Fixed and issue with Keth Balderk handing out a journal entry that Bakadah asked player to do. Player could receive journal even if player had yet to speak with Bakadah. [reported by YourMedicationTastesKindOfFunny] ! Fixed entry description to Underground Home in the Deadwood. Wrong flavor text would be displayed if player had completed Black Pond quest BUT had yet to read Strange Sayings book in library. [reported by YourMedicationTastesKindOfFunny] September 7, 2008 ::: DL# : 0132 + Added text to alert player when Zoetia's coffin is destroyed. + Added effect to Zoetia's Gaseous Form on its death and award player * bonus experience *. [reported by shuurai] + Added new conversation option to Shayla Shay's personal side-quest to give player option of stopping the influence her staff has over her before she runs off to kill Colir Loomstalk. [reported & suggested by Netriak] ! Fixed grammar issue with "boarding" vs. "bording".