I'm not here to talk about broken code. Nobody likes having their character floating through space, walking through or, (heavens forbid!) stuck inside of- a wall. Nobody likes broken code, nobody likes mods that just simply don't work. I didn't climb all the way up here onto this soapbox to talk about those things, because nobody writes broken code on purpose, and everybody has to start somewhere. No- I'm here to talk to you today about all those little features and qualities that every player desires, and so often finds lacking- That short little extra mile that any coder could go, but so many don't seem to think matters. I'm talkin' about details. No, not the whiskers on your ever-so-lovingly crafted were-wombat. *External* details. Packaging and presentation. To cast these problems into a more favorable light, perhaps I should have called this list, 'Things Coders Could Do to Make Us More Likely to Download Their Stuff', but that title wasn't nearly as catchy. Peeve Premiere: The worst offense- Lack of clear and illustrative download information. If you've spent weeks carefully creating a Thing, and you think it's terrific, (even if it still needs polishing,) PLEASE use the 'Description' field to describe it, not to tell us things that we can read elsewhere on the page. This field exists to lure us, the players, into your creations! Don't tell me it's a PnP for 4th-10th level fighters & rogues, or that it doesn't require any haks, or that you think it's really neato and we should all download it. You know what it feels like to pick up a novel with a nifty jacket and search the back cover, inside front, and both fly leaves for that paragraph that tells you what the book is about, only to find twenty lines of review quotes from people you don't know telling you how cool the book and the author are, and a long list of other books the author's written that have no bearing on this book at all. It stinks, and leaves you half-commited (at best) to buying & reading that book. So don't do that. On the other hand... There is a place that does need all that level, class, and requirements info. You know that little column on the right hand side of your module selection screen, after you've told NWN that you would like to play something new? There are scores of mods sitting in my directory that I've never played, because I looked to that column and read: "No information is available for this module." I download a LOT of mods, because I love to see what you coders are doing. I think you're bitchin', and there's millions of you. Maybe you filled in all the fields on the 'Vault submitter, and maybe I knew what your mod was when I initially downloaded it, but now, despite it's clever title, I don't want to play it, because I don't have a clue what character to take in, and the only way to find out is to load it, but I can't load it until I pick a character, and even then half the time I won't know until ten minutes into the mod, when I discover that no one will talk to me because I played a chaotic, or everyone wants to kill me because I'm an elf. That too, stinks. And while we're on the subject of submission fields, there are a bunch, please USE them. I understand that some of those are subjective, but subjective information is often better than none. And if your mod requires that I have CEP installed, I need to know that before I download it. If your mod requires a DM, I need to know. And IF your mod requires me to use only the included pre-generated character, it is VERY important to know. I know some people like that, so I'm not gonna judge, but I don't like playing that way, and I won't play a mod that expects it. (That's not a peeve, just a matter of personal tastes.) Veering off a bit, (but still on the topic of providing information,) it is a huge turnoff to read how much you and/or your mod suck. If you lack confidence, that's cool. If you're a beginner, you can be humble and admit it, but don't spend too much valuable description time publicly flogging yourself for it. If you wrote the mod in English and it's not your first language, sure, you can say so. I wasn't going to use this article to rant about poor grammar & spelling- that is a whole huge rant of it's own- but it's still worth touching on: Perfection isn't required, but at least make the effort. Spell-checkers more often than not don't recognize context, but since you've managed to learn how to manage complex code with sufficient skill to create a module, you probably have the capacity to differentiate between "their", "there", and "they're". If not, how hard is it to find someone who can? And I ask this because doing so shows pride in your workmanship, not because this really annoys me. Even though it does. On the subject of hakpacks: Yes, they're cool, but please try to think from the point of view of your downloaders. Don't use huge compilation haks if you don't need to. Some options to consider: Offer a "hak-free" or "Lite" version of the mod. Offer players the option of downloading a single, larger zipfile, as well as the individual haks. (This covers both concerns of modem speed & convenience.) Make movies & music optional. And just for good measure, since most of this has been directed at the modders even though I said I was going to talk about content in general, here's one word for the portrait-makers: SCREENSHOTS! Okay. I've ranted, and I've offered a sort of global constructive criticism. I can only hope it does some good. The NWVault can be a terrific forum for sharing creator content. It can also be a vast quagmire of vague, poorly considered contributions, through which we players must trudge, in search of the rare shining gems of quality workmanship. If you care about what you've created, and you'd like all of us to care as well, don't skimp on the marketing, or you're selling your own hard work short.