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Name  The Sinister Series Part II of III - Hail To The King
Author  Cincinnatus C
Submitted / Updated  05-08-2010 / 06-18-2010
Category  Single Player
Module Types  Dramatic, Humorous/Parody, Roleplay, Romance
Scope  Part of Series
Content  Teen
TricksTraps  Light
Roleplay  Heavy
HackSlash  Medium
LevelMin  14
LevelMax  16
Gameplay Hours  08
Patch  1.23
NWN2Game  NWN2:SoZ
The Sinister Series Part II of III - Hail To The King 2.0


Disappointed with your performance on your first mission your boss sent you on an obviously simple assignment which gradually spiraled out of control (again)...

In a desperate attempt to conquer some of the market of the Elven Empire, a repressive monarchy with a pervasive military aspect, your company has opened a shop in one of the Empire's bigger cities where all of your competitors are owned by the state. In order to survive your company needs all information on the economic policies of the regime it can get.

What at first seems to be a simple search for information soon turns out to be a matter of life and death. You are caught in the middle of an insane struggle for power in a world full of intrigues and quickly end up as a direct enemy of the state. Will you be able to get your head out of the sling or will you only get deeper entangled in a net of inevitable chaos and bureaucratic bungling?

Hail to the King is an immersive single-player module with an emphasis on roleplaying. You will interact with a huge variety of colorful NPC characters, face a chimerical trial about your own execution (Connoisseurs of classical fiction will certainly notice a tinge of Kafka in it), lead an army into a battle of epic dimensions, encounter charismatic villains and rabid butterflies, discover a compelling storyline, and develop a relationship with you henchmen.

Length: approx. 6 hours


This mod is designed for a character around level 14. This will be the approximate level of your character if you've completed 'Dilating Dimensions', but you can also play it if you haven't played Part I without missing anything important. Basically it should be playable with all classes, though melee classes might have a slight advantage in battle.

The mod is intended for a male character, (Nothing will stop you from choosing a female one, although you will have to live with the fact that some dialogs will seem quite out of place if you decide to play it with a female protagonist.) Alignment doesn't matter and won't be modified. Conversations are more refined than in Part I and you will often have to talk to a NPC several times. The epic battle at the end between two armies might get a little choppy if you are playing on a slow machine.


Expect lengthy conversations with all sorts of colorful characters. Conversations are an important emphasis of this module and I wanted to create them as realistic as possible. Each of the major characters has an unique personality that should be reflected in the conversations. Your companions will also be involved in many dialogs and say a few things, or let you know they want to talk. All conversations (more than 50) together have the length of a book, so this is probably not the mod for you if you prefer to skip dialogs or rush through them. Again, there are no skill checks in the conversations and your options don't depend on your character.


Apart from two characters that should be familiar from Part I, you can recruit a third companion. All three can be fully controlled and play an important role for the development of the plot. You don't have to take all three of them into your party, but it's highly recommended. You will have an item in your inventory to resurrect them when they die. There's also a simple romance option for the two female companions.


You will find a couple of stores available throughout the game. Most enemies drop their equipment, which can be sold for a good price. Some items from Part I won't function in Hail To The King, I removed the Gauntlet of Greater Doom since I found it too overpowered and ridiculous. There's also a place where you can upgrade weapons.


There is a respawn point in each of the major cities. Respawning will result in a loss of XP and gold. You will always be able to respawn, except in the final battle.

Some parts of the story might seem a little gloomy, but this is still largely a humorous module following the style of my first mod.

Have fun!

(C) 2008-2010

Please vote if you like my mod, I'd love to hear from you.

P.S.:The Empire is no allusion to any real or historical regime, regard it as a general metaphor on the use and abuse of power.


Submitted: 05-08-2010 / Last Updated:
Link to the first part of the series
Submitted: 05-08-2010 / Last Updated:
Link to the third part of the series
Submitted: 05-08-2010 / Last Updated: 05-14-2010
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Comments (39):

  1  2 Next>

Posted by karen at 2012-08-04 19:56:00    Voted 8.50 on 08/04/12
Thanks for making all the companions playable this time! This mod was quite a wild ride and lots of fun. My only problem was that I had to redo several conversations in order to get to the next level. You sure don't make anything easy lol!

Posted by Lucka478 at 2012-01-02 01:10:12    Voted 9.50 on 01/02/12
Ignore my previous post. I opened the module with the toolset and found the script that transports the party to the new area. Executed it with the console so i was able to finish the module.

Posted by Lucka478 at 2012-01-01 11:12:27    Voted 9.50 on 01/02/12

I kind of did something that broke the game.


Since the dwarves outside the city are killable i kind of bashed their heads to get all their helmets including the one inside the tent so now i can't advance to the final battle since there's no dwarf to talk to. Since i overwritten all saves previous to killing the dwarves i was hoping you can provide the console commands needed to advance the plot.

Posted by Winwood at 2011-04-02 06:37:41    Voted 8.75 on 04/02/11
The door that should end the game made the game crash. Will go play part 3 now.

Posted by seinsvergessen at 2011-03-29 00:50:22    
ok thanks, I'll keep it in mind for the next update.

Posted by Winwood at 2011-03-28 19:58:36    Voted 8.75 on 04/02/11
Ok I started over and found out what causes the problem; I have a habit of bashing containers after looting them, and I looted and bashed everything in the academy the first time i visited. Including the bookcase that stand where the teleporter should appear. You really should make that bookcase indestructable. And by the way, though I admit it is rather obvious one shouldnt bash Sybil's carriage (I only did it to see if it was possible), my humble opinion is that it would be best if that was indestructable too. :)

Posted by seinsvergessen at 2011-03-28 09:25:32    
Winwood, it's a rather big problem, because if you can't use the portal you can't meet with the rebels, and if you don't meet them you can't advance in the plot. Sorry for this bug, it has never been reported to me so far.

Posted by seinsvergessen at 2011-03-27 12:51:59    
**minor spoilers**

Winwood, Lora is supposed to walk towards a portal that appears when you trigger the conversation and then vanish. (The player is supposed to follow her through the portal) So apparently the portal doesn't show up. Maybe there are some files in your override folder blocking this placeable?

**end spoilers**

Posted by Winwood at 2011-03-26 18:49:30    Voted 8.75 on 04/02/11
I think I have a problem, or at least something rather confusing; Lora Teglesh at the academy say "Follow me" and then she disappears. I cannot see where she goes, I can't find her anywhere and my log is not updated. Is this a puzzle I have to solve or is it a bug?

Posted by .nos. at 2011-02-14 10:01:47    Voted 8.50 on 02/14/11
Excellent mod! though I found it a bit less enjoyable than the first part (I loved the frenetic action in Dilating dimension), The NPC are better developped, and you got more occasions to roleplay your character. However, still no dialog skill checks. The final battle is a plus! The ambiance music are often a minus!


I ran into a bug right after the kings death. A guard enters the room, and stand there without any further actions. I had to pick a different choice in the dialog with the king to get the script fired.

Posted by ShadowSlayer at 2011-01-17 15:56:22    Voted 9.75 on 01/17/11
Amazing mod! Very fun.

Posted by furball at 2010-07-17 18:15:55    Voted 9.50 on 07/17/10
Thank-you for making mod.

Posted by buckwheezer at 2010-07-12 14:31:43    Voted 8.75 on 07/12/10
Excellent,Recommend to Anyone. I am surprised there has been so little voting. I did not finish part one as it seemed to be developing too slowly but I really enjoyed this. Good hack and slash mixed in with interesting npcs and decent role playing - just a fun module.

Posted by andgalf at 2010-06-16 02:34:08    Voted 9.00 on 06/16/10
billyray - You have to go to the military hq in Zenthia and speak to Artius (or what he was called).

I just finished the module and I loved it like when I played it on NWN 1. Now to the third installement!

Posted by billyray at 2010-06-15 20:59:43    
I'm stuck and need some help.


I am recruiting people for the fight at the pass. I recruited the grandaddy dragon, the rebels and the militia. Samantha won't take me to the fght, she says I need to find more allies. I have not recruited the dwarves, but I don't know where to find them or how to recruit them.

There was a conversation option with the woman in the Hall in Arda where it had a dialog option to ask her to talk to the dwarves but I chose to discuss sending the milita and rebels instead and I can't get her to talk to me any more.

Posted by andgalf at 2010-06-13 23:58:09    Voted 9.00 on 06/16/10
Ok. Forget it. I didn't realize it was in Arda, that you had to leave town to get there.

Posted by andgalf at 2010-06-13 11:02:08    Voted 9.00 on 06/16/10
Great modules! I played the NWN versions of the first two parts of the series a few years ago I think it was and I discovered that you had made a third part so now I'm playing these really enjoyable modules again!

*Possible spoilers*

However, now I'm a bit stuck. Several NPCs talk about " the event hall" and I can't seem to find it. Is it outside the city or what? I just got out of prison and have checked all the doors in town...

Posted by jeum37 at 2010-06-13 10:56:48    
Hello !

I found the soulution to my problem !


It's really simple: I had forgotten to speak to the guards in front of the commander's HQ in Zentha (in order to gain access to the HQ) ! I had failed to discuss with them several times before so I thought this time would have been the same !

Thanx everybody !


Posted by jeum37 at 2010-06-12 07:45:59    
Hello !

I've finished your first module and played for several hours in the second one but I'm now stuck !!


I've completed several quests (I'm the princess' fiancé, all the brothers and sisters on Blanche are dead but she -at last- is safe with the rebels, I've transmitted Franck's letter, etc.). It appears now that it is Baldus (or a name like that, sorry for my bad memory) who gave the murder orders, but I can find him nowhere ! I don't know how to get the quest for Godon's grandfather. I hav the feeling that I spoke to everybody and explored avery map ! I don't know what to do now. Could somebody help me,please ?


Posted by DaveFritz at 2010-05-28 11:55:49    
Hi, seinsvergessen,
I've discovered a bug. After getting out of the Prison, there is an endless loop in the conversation with the Official outside the Supreme Court. I had to use the Task Manager to get out of it.


Posted by seinsvergessen at 2010-05-22 03:28:41    

It seems you have already recruited all possible supporters. Samantha should take you to the final battle if you talk to her. If this doesn't work, it could be possible that you haven't completed all of the dialogs with the supporters. If you are quite sure that you have, then it's a bug.


after you've been in jail there a many possibilities what you can do. (like finding the rebels or saving Cordy's mum, the quests you mention can only be completed later) Or maybe you haven't figured out how to leave the city? If you check all of the doors, it should be quite easy...

Have fun!

Posted by OfficerDon at 2010-05-21 15:58:53    
Quite enjoyed the first one. Second one isn't bad so far but I'm horbbily stuck. That or I've done something wrong.

I've got as far as talking to the king who dies, been in jail got the quest about my trial, the fairy quest, frank's letter and working for the prinsess and I can't seem to progress any of them. Help :)

A simple woalkthrough might be ursful.
The Knight Capatin's Rogue: Book 1

A Male Knight Captain/Neeshka Romance/Adventure A NWN2 OC Fiction

Posted by WhiteSparrow at 2010-05-21 08:17:12    
Gotten myself a bit stuck. I'm at the bit to gather supporters for the last battle but I've no idea who I'm still missing. So far I've gotten Arda, Godon's grandad, the rebels and the dwarves but apparantly I still don't have enough. Who have I missed?

Oh, and don't know if this is intended or not but Cordelia seems to be locked at lv14 and can't gain XP like Samantha and Bill (and doesn't seem to have any of the Ranger feats).

Posted by seinsvergessen at 2010-05-18 10:00:04    

I have no idea what could be wrong. The module doesn't use hakpacks or any fancy stuff, there's nothing that could even remotely cause such issues. Maybe it helps if you open the mod in the toolset and rebake all areas?

Posted by walkercubed at 2010-05-18 05:20:10    
What am I doing wrong? I get nothing but stary foregrounds and backgrounds instead of terrains.

Posted by DaveFritz at 2010-05-17 08:34:04    
Thanks, Cincinnatus! Now working through Part 1 and getting ready to download Part 3.


Posted by seinsvergessen at 2010-05-14 08:02:58    
I fixed the transition bug described in one of the comments and wanted to upload the rar-files again, but for some reason the download link to part2 was still referencing the old version and uploading the file again didn't help much...

After some tinkering with the compression options of 7zip I can offer you a single file now :)

Posted by DaveFritz at 2010-05-14 06:52:26    
Hi, All,
What's up? Is there just one file to download now?


Posted by DaveFritz at 2010-05-13 09:43:19    
Hi w3,
The size given is the size of the FOLDER containing the extracted mod file, bith 221.6 Meg and the actual # of bytes. I was briefly confused by that, too.
I have not installed it yet (still playing other mods) but i would assume it should go OK.


Posted by walkercubed at 2010-05-12 04:03:43    
I'm afraid that the second file does not auto extract. I get a file after exptracting part 1 that is 226,961 KB. If the second file is extracting I don't see it.

If (just for fun) i extract part 2 it replaces part 1 file and the size is the same, so maybe it is extracting it, but usually I notice Winrar shifting to the second file.

  1  2 Next>

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

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