Crafting - Gauntlets, Unlimited Ammo, and Other Enchantments - v8
Important Notes:
1) This will only work if you have Mask of the Betrayer installed and are running version 1.12.1295 (the current patch level as of 3/19/08).
Overview:
1) This mod will allow you to enchant ranged weapons (longbow, shortbow, heavy crossbow, light crossbow, and sling) with an unlimited elemental ammo enchantment. The ammo will be available in the same damage types and amounts as what is available for melee weapons.
2) This mod will allow you to enchant ranged weapons with attack bonuses from +2 to +8.
3) This mod will allow you to craft gauntlets out of adamantine, cold iron, darksteel, or alchemical silver. I left out mithril because gauntlets only weigh a pound so the weight reduction is miniscule and the material has no damage effect in hand to hand combat.
4) This mod will allow you to enchant gauntlets with an attack bonus enchantment from +2 to +8.
5) This mod will add new elemental damage recipes for gauntlets to be the same as those for melee weapons.
6) This mod will add recipes for bonus feats Death's Ruin, Elemental's Ruin, Nature's Ruin, Spirit's Ruin, and Builder's Ruin.
7) This mod will add a recipe for sonic damage for gauntlets, unlimited ammo for ranged weapons, and melee weapons.
Installation:
1) Place the "Crafting - Gauntlets, Unlimited Ammo, and Other Enchantments - v8" folder in your override folder
2) Place the dialog.tlk in your "\My Documents\Neverwinter Nights 2" directory
Ranged Weapon Enchanting:
1) The list of required spells has been heavily simplified. I've changed it so you should only need a single destructive spell and the essence will modify the spell's effects.
2) If you try to put two unlimited ammo enchantments on the same weapon, it will not work. A second damage enchantment will override the existing one.
3) Clerics should cast Inflict Light Wounds.
4) Druids should cast Quillfire.
5) Sorcerers/Wizards should cast Magic Missile.
6) The essences and caster levels are listed in Recipe Requirements.
Gauntlet Crafting:
1) The recipes are as follows:
Club Mold x1 Leather Hide x1 Adamantine Ingot x1 Adamantine Gauntlets (Magical damage bonus +2)
Club Mold x1 Leather Hide x1 Cold Iron Ingot x1 Cold Iron Gauntlets (Bypass damage reduction of fey, demons, and warlocks)
Club Mold x1 Leather Hide x1 Darksteel x1 Darksteel Gauntlets (Electrical damage bonus +1)
Club Mold x1 Leather Hide x1 Alchemical Silver x1 Alchemical Silver Gauntlets (Bypass damage reduction of lycanthropes)
2) I used a club mold instead of making my own gauntlet mold so that you can use this in the OC and MotB.
Gauntlet Enchanting:
1) The list of required spells has been heavily simplified. I've changed it so you should only need a single destructive spell and the essence will modify the spell's effects.
2) Clerics and Sorcerers/Wizards should cast Magic Weapon.
3) Druids should cast Magic Fang.
4) The essences and caster levels are listed in Recipe Requirements.
Just Playing Around:
1) If you want to try out a ranged item, use the following:
Each item code has three parts separated by underscores. The first is the weapon type.
Longbow - lb
Shortbow - sb
Heavy Crossbow - hc
Light Crossbow - lc
Sling - sl
The second is the damage type.
Acid - ac
Fire - fi
Cold - co
Lightning - li
Sonic - so
The last is the damage done.
1d6
2d4
2d6
2d8
3d6
4d6
5d6
Example item codes:
Fire longbow 2d6 - lb_fi_2d6
Lightning shortbow 2d8 - sb_li_2d8
Acid heavy crossbow 3d6 - hc_ac_3d6
Ice light crossbow 5d6 - lc_co_5d6
Fire sling 1d6 - sl_fi_1d6
2) If you want to try out a gauntlet, use the following item codes:
Adamantine gauntlets - gaunt_ad
Cold iron gauntlets - gaunt_ci
Darksteel gauntlets - gaunt_ds
Alchemical silver gauntlets - gaunt_as
3) If you've forgotten how to use the console:
a) Hit the tilde (~) key.
b) Type "DebugMode 1" (without quotes).
c) Type "giveitem itemcode"
d) Type "DebugMode 0".
e) Hit tilde again.
Accessing The Enchantments In The Toolset:
If you want to play with these new unlimited ammo types in the toolset, first make a backup of your original dialog.tlk in your "C:\Atari\Neverwinter Nights 2" folder. Then put a copy of my modified dialog.tlk in the "C:\Atari\Neverwinter Nights 2" folder.
IMPORTANT: PLEASE REMEMBER TO MAKE THE BACKUP! I AM NOT RESPONSIBLE IF YOU OVERWRITE YOUR ORIGINAL DIALOG.TLK FILE AND SOMEHOW DAMAGE YOUR NWN2 INSTALL!
Information For Mod Builders:
1) If you wish to use this in your module or persistent world, please post a credit somewhere in your material with my name, the name of this mod, and a link to the mod's NWVault page - currently Link 2) My dialog.tlk modifications go from lines 300000 to 300027.
3) My iprp_ammocost.2da modifications go from lines 26 to 53.
4) My ginc_crafting.nss modifications go from lines 1497 to 1509.
5) My crafting.2da modifications go from lines 504 to 513 and 1028 to 1202.
Recipe Requirements
1) This is a list of the essences and caster level required for any of my glove and ranged weapon enchantments:
Brilliant fire essence x1 +1d6 fire damage CL 12
Brilliant fire essence x2 +2d4 fire damage CL 15
Brilliant fire essence x3 +2d6 fire damage CL 18
Brilliant fire essence x4 +2d8 fire damage CL 21
Pristine fire essence x1 +3d6 fire damage CL 24
Pristine fire essence x2 +4d6 fire damage CL 27
Pristine fire essence x3 +5d6 fire damage CL 30
Brilliant water essence x1 +1d6 cold damage CL 12
Brilliant water essence x2 +2d4 cold damage CL 15
Brilliant water essence x3 +2d6 cold damage CL 18
Brilliant water essence x4 +2d8 cold damage CL 21
Pristine water essence x1 +3d6 cold damage CL 24
Pristine water essence x2 +4d6 cold damage CL 27
Pristine water essence x3 +5d6 cold damage CL 30
Brilliant air essence x1 +1d6 lightning damage CL 12
Brilliant air essence x2 +2d4 lightning damage CL 15
Brilliant air essence x3 +2d6 lightning damage CL 18
Brilliant air essence x4 +2d8 lightning damage CL 21
Pristine air essence x1 +3d6 lightning damage CL 24
Pristine air essence x2 +4d6 lightning damage CL 27
Pristine air essence x3 +5d6 lightning damage CL 30
Brilliant air essence x1, volatile power essence x1 +1d6 sonic damage CL 12
Brilliant air essence x2, volatile power essence x1 +2d4 sonic damage CL 15
Brilliant air essence x3, volatile power essence x1 +2d6 sonic damage CL 18
Brilliant air essence x4, volatile power essence x1 +2d8 sonic damage CL 21
Pristine air essence x1, volatile power essence x1 +3d6 sonic damage CL 24
Pristine air essence x2, volatile power essence x1 +4d6 sonic damage CL 27
Pristine air essence x3, volatile power essence x1 +5d6 sonic damage CL 30
Brilliant power essence x1 +2 attack bonus CL 12
Brilliant power essence x2 +3 attack bonus CL 15
Brilliant power essence x3 +4 attack bonus CL 18
Brilliant power essence x4 +5 attack bonus CL 21
Pristine power essence x1 +6 attack bonus CL 24
Pristine power essence x2 +7 attack bonus CL 27
Pristine power essence x3 +8 attack bonus CL 30
2) These recipes will work on any gauntlet or weapon. Use the feat Malleate Spirit instead of a spell:
3) These recipes will work on any gauntlet or weapon. Use the spells for gauntlets in the Gauntlet Enchanting section:
Brilliant air essence x1, volatile power essence x1 +1d6 sonic damage CL 12
Brilliant air essence x2, volatile power essence x1 +2d4 sonic damage CL 15
Brilliant air essence x3, volatile power essence x1 +2d6 sonic damage CL 18
Brilliant air essence x4, volatile power essence x1 +2d8 sonic damage CL 21
Pristine air essence x1, volatile power essence x1 +3d6 sonic damage CL 24
Pristine air essence x2, volatile power essence x1 +4d6 sonic damage CL 27
Pristine air essence x3, volatile power essence x1 +5d6 sonic damage CL 30
Patch History:
3/29/08 - v8 - Added recipe for sonic damage. Fixed errors in crafting feat requirements and transposition error in crafting_index.2da.
3/24/08 - v7 - Added recipes for Death's Ruin, Elemental's Ruin, Nature's Ruin, Spirit's Ruin, and Builder's Ruin.
3/20/08 - v6 - Simplified spell list. Updated for patch 1.12.1295.
1/28/08 - v5 - Added attack bonus recipe for ranged weapons.
1/28/08 - v4 - Modified elemental damage bonuses for gauntlets.
1/28/08 - v3 - Added attack bonus enchantments for gauntlets.
1/27/08 - v2 - Added crafting for gauntlets.
1/25/08 - v1 - Created crafting recipes for all enchantments. Mod now feature complete so bring it out of Alpha.
1/24/08 - Alpha v3 - Created new unlimited ammo for slings for acid, fire, cold, and lightning in damage units of 1d6, 2d4, 2d6, 2d8, 3d6, 4d6, and 5d6.
1/24/08 - Alpha v2 - Created new unlimited ammo for heavy and light crossbows for acid, fire, cold, and lightning in damage units of 1d6, 2d4, 2d6, 2d8, 3d6, 4d6, and 5d6.
1/23/08 - Alpha v1 - Created new unlimited ammo for longbows and shortbows for acid, fire, cold, and lightning in damage units of 1d6, 2d4, 2d6, 2d8, 3d6, 4d6, and 5d6.
I've been so busy for the past couple months that I haven't had time to mess with this mod much. Getting the recipes to work in the OC was part of the plan. RL tends to mess the best laid plans up a bit :-P
I added attack bonus for ranged weapons because that's the classic enchantment for bows and such. Regular enhancement may work for missile weapons but I tend not to use that recipe. _________________________ Crafted gauntlets and ranged weapon recipes
The wise words of Gimli, son of Gloin:
"No one tosses a dwarf!" - FOTR
"Toss me... but don't tell the elf." - TTT
"That still only counts as one!" - ROTK
To supplement my previous comment, these recipes don't seem to work in the OC, at least for adding 1d6 elemental damage to bows. Also, you can forget my request to add +2 to +8 damage ammo as an unlimited ammo enchantment since it is possible already to put enhancement bonus on ranged weapons. This makes it unnecessary, but also begs the question why you make attack bonus available unless you intended for people to use it to upgrade existing bow enchantments (since they all use attack bonus and not enhancement bonus).
This looks great, but how about some recipes for the OC? Are they the same only with the new spells substituted for the old ones? (e.g. Magic Missile and a weak earth essence for 1d6 acid instead of Melf's Acid Arrow?) Also, how about +2 through +8 damage arrows/bolts/bullets as an option for unlimited ammunition enchantments?
I had some time so I whipped up a sonic damage recipe for gauntlets, melee weapons, and ranged weapons (unlimited of course). _________________________ Crafted gauntlets and ranged weapon recipes
The wise words of Gimli, son of Gloin:
"No one tosses a dwarf!" - FOTR
"Toss me... but don't tell the elf." - TTT
"That still only counts as one!" - ROTK
I like playing melee classes in MotB but with the preponderance of creatures that are crit immune the Transcendent Edge falchion is almost the only weapon worth wielding. It is the only weapon worth wielding if you're a Weapon Master. But if you're like me and want a little variation in your armament, then all falchions all the time just isn't fun. Well I've taken care of that. There are now recipes for all the Ruin feats (Death's Ruin, Elemental's Ruin, Nature's Ruin, Spirit's Ruin, and Builder's Ruin). Enjoy. _________________________ Crafted gauntlets and ranged weapon recipes
The wise words of Gimli, son of Gloin:
"No one tosses a dwarf!" - FOTR
"Toss me... but don't tell the elf." - TTT
"That still only counts as one!" - ROTK
I've started working to upgrade this override for patch 1.12 but something weird happened when I imported all my old stuff. With patch 1.11, every time I upgraded the unlimited ammo enchantment on a ranged weapon, it always overwote any existing unlimited ammo enchantment on the weapon. With 1.12 it added the enchantment instead of overwriting it. You can't have two UA enchantments on a ranged weapon. Only one of them works (the last one you cast on the weapon) and the original one dumps a stack of ammo in your inventory. While getting free arrows every time you equip an epic bow sounds cool, it's just not fair :-D. It took a bit of headbanging (I'll be needing a new monitor soon :-D) but I changed ginc_crafting.nss so that it automatically scrubs an item of UA enchantments before adding the new one. Hopefully this will all be done in a little bit. _________________________ Crafted gauntlets and ranged weapon recipes
The wise words of Gimli, son of Gloin:
"No one tosses a dwarf!" - FOTR
"Toss me... but don't tell the elf." - TTT
"That still only counts as one!" - ROTK
Posted by nicethugbert at 2008-03-16 14:51:28 Voted 10.00 on 03/16/08
Now that I've got everything working, if anyone has any ammo requests, just post and I'll see what I can do :) I did these particular enchantments first because the elemental enchantments for melee weapons in MotB seem to be more popular than any other enchantments. _________________________ Crafted gauntlets and ranged weapon recipes
The wise words of Gimli, son of Gloin:
"No one tosses a dwarf!" - FOTR
"Toss me... but don't tell the elf." - TTT
"That still only counts as one!" - ROTK
I got it working. My problem was I was using the spells for the current recipes. I would've preferred to do that but the game was probably having difficulty figuring out why I was trying to put an unlimited ammo enchantment on a melee weapon or a fire enchantment on a missle weapon. Or something :P So I switched my required spell from Delayed Blast Fireball to Greater Fireburst and it worked. Now I have to make recipes for everything else. Happy happy joy joy! _________________________ Crafted gauntlets and ranged weapon recipes
The wise words of Gimli, son of Gloin:
"No one tosses a dwarf!" - FOTR
"Toss me... but don't tell the elf." - TTT
"That still only counts as one!" - ROTK
Using the crafting module, do I add what I need to ga_setrecipes.nss, compile it in the toolset, plop it into the override dir, then go to the deer? _________________________ Crafted gauntlets and ranged weapon recipes
The wise words of Gimli, son of Gloin:
"No one tosses a dwarf!" - FOTR
"Toss me... but don't tell the elf." - TTT
"That still only counts as one!" - ROTK
I've already tried that mod and I don't understand it. It generates everything in the log files that's already in the crafting and crafting_index 2da's which I've already looked at. Where do I put in my recipes? Do I do it by hand in Notepad? Do I do it somewhere in the crafting module? There's no documentation (and those two books in the shelf next to the deer don't help much). _________________________ Crafted gauntlets and ranged weapon recipes
The wise words of Gimli, son of Gloin:
"No one tosses a dwarf!" - FOTR
"Toss me... but don't tell the elf." - TTT
"That still only counts as one!" - ROTK
True but the structure is similar. _________________________ Crafted gauntlets and ranged weapon recipes
The wise words of Gimli, son of Gloin:
"No one tosses a dwarf!" - FOTR
"Toss me... but don't tell the elf." - TTT
"That still only counts as one!" - ROTK
It's one of my favorite melee power builds: Bard 1/Fighter 14/Red Dragon Disciple 10/Frenzied Berzerker 5. It has a really high bluff and diplomacy which is usually atypical for a melee character so it was given the title of "Negotiator" in the build name.
I already emailed Kaedrin. Hopefully he'll message me back soon. I've been looking at the old The Complete Craftsman mod and been ripping apart the 2da's to figure out how he made recipes. I've made some headway but it's not easy. _________________________ Crafted gauntlets and ranged weapon recipes
The wise words of Gimli, son of Gloin:
"No one tosses a dwarf!" - FOTR
"Toss me... but don't tell the elf." - TTT
"That still only counts as one!" - ROTK
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone