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NWN SCRIPTS

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Title  Disguises: Appearance and Attraction (CEP)
Author  Kilana
Submitted / Updated  06-02-2006 / 11-22-2006
Category  Scripting routines
Expansions  Requires All Expansions (SoU & HotU & CEP)
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Ability Checks
Includes  Custom
Description
Requires: NWN 1.67 +SOU +HOTU +CEP 1.53
Introduces a new 'Disguise' system that is game engine based for use in PW/Single Player Modules.

Percieved Race, Profession, and Attraction(Beauty) ratings that take into account shapeshifting, spells, stats, and equiped attire.

3 new functions
*GetDisguiseAttract(oTarget, oSelf)
-Returns how attractive oSelf thinks oTarget is.

*GetDisguiseRace(oTarget)
-Returns what a perciever might think oTarget looks like
-Checks for Shapeshifted appearance, Checks Helmet appearances, Checks Subrace Field, Checks RacialType. In that order.

*GetDisguiseAppearance(oTarget, nPenalize)
-Returns what oTarget's profession looks like (i.e. Servant, Beggar, Noble, Slave, Generic Traveller...)
-Each Profession has 4 levels in it's disguise, with 1 being basic, and 4 being complete... you can specify what level the disguise needs to be or else the PC will recieve Diplomacy skill penalties(-5 Persuade, Bluff, Taunt) for a turn.
-This function is TAG based, so in order to incorperate it well, outfits will need to have custom tags.

Only the include file is required to use the system, but I have included a mod with a mirror and some scenarios/items to help demonstrate. And an erf that includes the mirror, script, and some conversation conditionals.

UPDATE 06-04-06: -Fixed Bug where Royalty or custom professions wouldnt work if their clothing value was over 200.

Files

NameTypeSizeDownloads
Disguisev1.erfDisguisev1.erf
Submitted: 06-02-2006 / Last Updated: 06-04-2006
erf227.02Kb223
Toolset import file which includes: The main script, mirror, some conversation conditionals. -UPDATED 06-04-06
Disguise.modDisguise.mod
Submitted: 06-02-2006 / Last Updated: 06-04-2006
mod1Mb228
Sample Module demonstrating the new functions... explore around Venadril Castle for items and talk to the noble there, or just look at yourself in the mirrors. -UPDATED 06-04-06
Disguise.txtDisguise.txt
Submitted: 06-02-2006 / Last Updated: 06-02-2006
txt5.29Kb310
Text file that describes the new functions in detail. Recommended that readers know basic scripting to understand.
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SCREENS

Elf - Random Traveller (Default)


Kinda bold to go out like that...


Monster!


Dangerous individual?


Right away sir!





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Comments (1):

Posted by jdeavila at 2009-01-01 09:37:42    Voted 10.00 on 01/01/09
wow! glad I discovered all your stuff - man these scripts get over-looked sometimes - what a shame - they are worth thier weight in gold!!! Awesome work again Kilana!!
_________________________
Imtherealthing

CCP (The Community Creature Project)

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