This replaces individual dye pots, allowing a player to access any color with just one item, including the colors introduced in NWN 1.67. Use the item's unique power to change the current color of the dye.
After downloading and unzipping, use the Toolset to import the .erf into your module, overwriting x2_s2_dyearmor. (I extended the functionality of that script to make this item work as intended.) Omnidye is a custom item under Miscellaneous -> Crafting/Tradeskill Material.
Requires tag-based scripting.
This was inspired by Aesica's Universal Dye Kit, but for various reasons I wrote this from scratch. Functional changes from that submission include support for all 175 colors available since NWN 1.67, dialog-menu color selection instead of a color list and increment/decrement, and the ability to select the color of an item in your inventory. Omnidye will not replace the Universal Dye Kit, so both can be used if desired. (On the other hand, it is possible to give existing UDK's the functionality of Omnidye. If you need directions, just ask.)
The images with this entry are guides to the color names used by Omnidye. The text file gives conversions between the standard BioWare dyes and the names used by Omnidye.
Posted by calsailx at 2009-04-21 22:46:34 Voted 10.00 on 04/21/09
Krit this is a nice piece of work you did
been using it a while found it just utterly handy... end to the dye pot search where you give up and buy that one color only to find out you had one in your inventory all along! _________________________ TNI01 Usable Beds || TNI02 Useable Beds || TWC03 Usable Beds
Posted by archer4217 at 2008-12-07 10:15:35 Voted 10.00 on 12/07/08
It works great. Ingenious. :)
Posted by archer4217 at 2008-12-07 09:57:39 Voted 10.00 on 12/07/08
Overwriting x2_s2_dyearmor will not interfere with that version of Lilista's crafting system.
(Sorry it took me so long to check.)
Posted by archer4217 at 2008-11-25 13:37:52 Voted 10.00 on 12/07/08
I have a question.
We are currently using Lilista's Crafting system that allows players to change the colors of their clothing with no need for dye kits, however there are a few colors that players cannot choose, so I'd like to try your kit.
My question concerns this instruction....
After downloading and unzipping, use the Toolset to import the .erf into your module, overwriting x2_s2_dyearmor.
Will overwriting the x2_s2_dyearmor interfere with Lilista's system?
I can't believe no one has commentd on this yet.I am using this in my Daggerdale II PW right now and it works great. It saved me from having to create a whole seperate store for dyes and it's very practical.Just for the time saving aspect and it's practicality I give it a 10.
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