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NWN PREFABS

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Title  Omnidye
Author  The Krit
Submitted / Updated  10-19-2007 / 10-25-2007
Category  Items
Weight  0.3 pounds
Cost  150gp
Type  Dye pot
Properties  Dyes armor
Description
This replaces individual dye pots, allowing a player to access any color with just one item, including the colors introduced in NWN 1.67. Use the item's unique power to change the current color of the dye.

After downloading and unzipping, use the Toolset to import the .erf into your module, overwriting x2_s2_dyearmor. (I extended the functionality of that script to make this item work as intended.) Omnidye is a custom item under Miscellaneous -> Crafting/Tradeskill Material.

Requires tag-based scripting.

This was inspired by Aesica's Universal Dye Kit, but for various reasons I wrote this from scratch. Functional changes from that submission include support for all 175 colors available since NWN 1.67, dialog-menu color selection instead of a color list and increment/decrement, and the ability to select the color of an item in your inventory. Omnidye will not replace the Universal Dye Kit, so both can be used if desired. (On the other hand, it is possible to give existing UDK's the functionality of Omnidye. If you need directions, just ask.)

The images with this entry are guides to the color names used by Omnidye. The text file gives conversions between the standard BioWare dyes and the names used by Omnidye.

Files

NameTypeSizeDownloads
Omnidye_TK.zipOmnidye_TK.zip
Submitted: 10-19-2007 / Last Updated: 10-19-2007
zip61.21Kb457
Unzip this into your erf directory, then import into your module.
BioWare_to_Omnidye.txtBioWare_to_Omnidye.txt
Submitted: 10-19-2007 / Last Updated: 10-19-2007
txt1.63Kb400
Conversions between BioWare dye names and Omnidye color names.
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Comments (9):

Posted by Gonzo_og at 2010-01-26 08:00:39    Voted 10.00 on 01/26/10
Awesome.
_________________________
stuff

Posted by calsailx at 2009-04-21 22:46:34    Voted 10.00 on 04/21/09
Krit this is a nice piece of work you did
been using it a while found it just utterly handy... end to the dye pot search where you give up and buy that one color only to find out you had one in your inventory all along!
_________________________
TNI01 Usable Beds || TNI02 Useable Beds || TWC03 Usable Beds

Posted by archer4217 at 2008-12-07 10:15:35    Voted 10.00 on 12/07/08
It works great. Ingenious. :)

Posted by archer4217 at 2008-12-07 09:57:39    Voted 10.00 on 12/07/08
Thanks sweetie. :)

Posted by The_Krit at 2008-12-05 16:52:19    
Overwriting x2_s2_dyearmor will not interfere with that version of Lilista's crafting system.

(Sorry it took me so long to check.)

Posted by archer4217 at 2008-11-25 13:37:52    Voted 10.00 on 12/07/08
Hi there.
I have a question.
We are currently using Lilista's Crafting system that allows players to change the colors of their clothing with no need for dye kits, however there are a few colors that players cannot choose, so I'd like to try your kit.
My question concerns this instruction....

After downloading and unzipping, use the Toolset to import the .erf into your module, overwriting x2_s2_dyearmor.

Will overwriting the x2_s2_dyearmor interfere with Lilista's system?

Posted by The_Krit at 2008-09-06 20:46:16    
This needs no updates for 1.69 that I'm aware of.

Posted by Khuzadrepa at 2008-08-22 06:56:03    Voted 10.00 on 08/22/08
This is a great script! I also don't want to deal with a boatload of dyes, and this works great. Does it need any updates for 1.69?

Posted by Entreri MoonBlade at 2008-01-25 12:47:14    Voted 10.00 on 01/25/08
I can't believe no one has commentd on this yet.I am using this in my Daggerdale II PW right now and it works great. It saved me from having to create a whole seperate store for dyes and it's very practical.Just for the time saving aspect and it's practicality I give it a 10.

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