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NWN PREFABS

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Title  City of Teziir: Forgotten Realms Prefab
Author  Carlo
Submitted / Updated  05-09-2007 / 06-18-2007
Category  Areas
Type  City prefab
Area  Contains 40 areas (8 exterior and 32 interior).
Description
Teziir is an independent medium-sized city in the Forgotten Realms campaign setting. It is located on Faerunís Dragon Coast and serves as an important trading center. The city is known for its rich ruling merchant council, a menacing thieves guild (the Astorians), a relatively large number of temples, not having any city walls, and occasional pirate raids. It is suitable for use either as an adventuring base for wilderness campaigns, or as the setting for city-based adventures.

A minimal number of scripts, some key NPCs, and a small selection of pre-placed merchants are included, along with a city district map and regional map. Resources listed in the documentation include additional background materials on Teziir and suggestions for building and DMing.

Download package (module, documentation, and two maps) provided in both RAR and ZIP formats. Please note that the module requires all official expansions and CEP 2.

Files

NameTypeSizeDownloads
Teziir_prefab_ZIP.zipTeziir_prefab_ZIP.zip
Submitted: 05-09-2007 / Last Updated: 05-11-2007
zip1.1Mb284
Teziir prefab package (module, documentation, two maps) in ZIP format
Teziir_prefab.rarTeziir_prefab.rar
Submitted: 05-09-2007 / Last Updated: 05-11-2007
rar535.31Kb444
Teziir prefab package (module, documentation, two maps) in RAR format
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Comments (10):

Posted by Gonzo_og at 2010-01-03 20:54:56    
LOL @ Carlo!
_________________________
stuff

Posted by Carlo at 2008-06-07 09:16:05    
Peninsula?

Posted by crazedmages at 2008-05-21 16:10:42    
Ummmm, I think the pic is kinda disturbing as well wooters. It looks a bit like a mans....well...you know....
_________________________
People react violently to fur rather than leather because it is easier to pick on rich chicks with bad taste than biker gangs.

Posted by Carlo at 2007-07-28 11:39:13    
Thanks for the tip, but I think I'll leave it with all of the CEP2 content included just the same.

Posted by dipi_evil at 2007-07-24 11:22:03    
Would pls release it without CEP? It´s so boring use that crap.
_________________________
dipi evil danger
MSN: dipi_br@msn.com
Mail: dipi.evil@gmail.com

Posted by Carlo at 2007-07-04 19:31:21    
Actually, it is relevant, since I recommend BESIE for populating cities with commoners. The version of Teziir I use in my campaign employes BESIE, for example. A new fix link has now been posted on the BESIE download page.

Posted by Gothryd at 2007-06-29 11:12:09    
Hey Carlos, I know this is not relevant to your topic, but do you have the code snippet to fix the BESIE commoner spawner so they do not bash down doors?

The user guild at the bio boards is gone where you posted the fix.

Posted by Carlo at 2007-05-11 15:53:00    
FYI, the docs were updated with a very minor correction and are now at v1.01. (I somehow miscounted the city districts, there are six instead of five. Duh.)

Posted by wootersl at 2007-05-11 14:05:40    
Ok. Am I going to be the only one to comment on this picture? I mean, seriously.

Posted by Carlo at 2007-05-10 18:10:31    
Hopefully people will find this useful; I've certainly enjoyed using a version of the city in my ongoing NWN campaign. The prefab module has been playtested and should be bug-free, but please post anything you find that needs to be fixed and I'll update the package.

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