Teziir is an independent medium-sized city in the Forgotten Realms campaign setting. It is located on Faerunís Dragon Coast and serves as an important trading center. The city is known for its rich ruling merchant council, a menacing thieves guild (the Astorians), a relatively large number of temples, not having any city walls, and occasional pirate raids. It is suitable for use either as an adventuring base for wilderness campaigns, or as the setting for city-based adventures.
A minimal number of scripts, some key NPCs, and a small selection of pre-placed merchants are included, along with a city district map and regional map. Resources listed in the documentation include additional background materials on Teziir and suggestions for building and DMing.
Download package (module, documentation, and two maps) provided in both RAR and ZIP formats. Please note that the module requires all official expansions and CEP 2.
Ummmm, I think the pic is kinda disturbing as well wooters. It looks a bit like a mans....well...you know.... _________________________ People react violently to fur rather than leather because it is easier to pick on rich chicks with bad taste than biker gangs.
Actually, it is relevant, since I recommend BESIE for populating cities with commoners. The version of Teziir I use in my campaign employes BESIE, for example. A new fix link has now been posted on the BESIE download page.
Hopefully people will find this useful; I've certainly enjoyed using a version of the city in my ongoing NWN campaign. The prefab module has been playtested and should be bug-free, but please post anything you find that needs to be fixed and I'll update the package.
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