Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN PREFABS

- Jump to comments -
Title  Persistent Housing
Author  FriendlyFire
Submitted / Updated  08-06-2006 / 10-15-2006
Category  Other
Type  Housing
Description
Includes a Real Estate Agent, house deeds, price list and DM Wand.

Allows DMs to dynamically make doors player ownable in a persistent way, from within the game. Very easy to make player housing for persistent worlds and to change doors whilst the module is running.
This is now final, hopefully all bugs fixed... (oh, and you can now copy your door key for friends).

Files

NameTypeSizeDownloads
realestate_final.erfrealestate_final.erf
Submitted: 08-06-2006 / Last Updated: 10-14-2006
erf75.18Kb300
--
HousingDemo.modHousingDemo.mod
Submitted: 08-06-2006 / Last Updated: 10-14-2006
mod130.47Kb269
--
readme.txtreadme.txt
Submitted: 08-06-2006 / Last Updated: 08-06-2006
txt2.36Kb499
--
SCORE OUT OF 10
9.75
2 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (10):

Posted by friendlyfire at 2008-04-28 14:48:25    
Hi Lendorallen

1) Furniture from what I read is not persistent? If so, then what's the point?
Hmmm, I guess the point is that you have an instant easy to set up player housing system...... There is no reason not to implement any furniture system you want on top of this system.

2) Are there any plans to allow persistent banking aka your private stash to be persistent?
I would be inclined to add persistent containers to the houses - there are plenty of systems on the vault - Hermyts Persistent Chests is very easy to use for example, and easy to adapt.

3) How exploitable is this sort of thing? I mean, I wouldn't want to implement something like this in a module PW and see it's users abusing other's stuff.
Well, I understand that Beliadelfin implemented it on his/her world fine and was infact good enough to help out with quite a bit of debugging. I've coded and played a few worlds and like to think I have some idea about avoiding exploits, so I regard it as safe unless I hear otherwise.

Posted by lendorallen at 2008-03-31 10:52:14    Voted 9.75 on 03/31/08
I like this module addition. I bought a castle, setup some furniture and it all looks nice.

So my questions now:

1) Furniture from what I read is not persistent? If so, then what's the point?

2) Are there any plans to allow persistent banking aka your private stash to be persistent?

3) How exploitable is this sort of thing? I mean, I wouldn't want to implement something like this in a module PW and see it's users abusing other's stuff.

Posted by friendlyfire at 2006-10-14 14:08:21    
Thanks to beliadelfin for the few kind words and for doing the beta testing. This now all appears to work and can be regarded as final. Apparently the BioWare bug with the DM wand on the door can be avoided by clicking on the ground near the door instead of the door itself.

Posted by beliadelfin at 2006-10-11 01:08:19    Voted 9.75 on 10/11/06
Love it would give it an 11 if you could make an item to clone the keys and a 20 if you could implement it with instanced housing. Very neat work

Posted by friendlyfire at 2006-08-09 07:03:03    
LOL no offense intended *DM client* not *DUM Client*

Posted by friendlyfire at 2006-08-09 07:02:01    
Well, there appears to be a bug in NWN (if anyone disagrees or knows a nicer work around please say!). For a dum client to use the wand on a door you need to DM force the lock open, open the door and then use the wand unique power on the door transition. You will get transitioned into the house, then back again and the wand will work. If you don't need to do this please tell me.

Posted by friendlyfire at 2006-08-08 13:28:56    
OK, hold off downloading for a bit: I've found a bug that stops the DM wand working for a DM client (grrrr $%^*$^*). Will post a fix very shortly - and notify here.

Posted by friendlyfire at 2006-08-07 07:47:46    
No, there's no persistent furniture, this isn't in the same league of sophistication as Hunter's stuff, but it is quick and easy. However, it does only affect the doors, so you can add any other technology you want inside the house... Sorry about the lack of zip - broadband arrogance.

Posted by Coolty3000 at 2006-08-07 06:17:32    
Looks great, does this include persistent furniture?

Also, you may want to consider putting it all into a .zip or .rar file. It makes things much easier to download.

Can't wait to check it out!

Posted by friendlyfire at 2006-08-07 02:07:52    
Damn, I always forget something in the erf - sorry guys, I've added the key item in, somewhat tricky to own a house without a key! I've also added a fully working (as best I could tell) example module. My doors are set to self lock, so ignore your inability to lock your internal house door - the external one IS locked when it closes. Feedback very welcome - quick fixes assured ;-)

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Blueprints


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters