This is the exterior of Waterdeep, along with a few interiors and stores. This requires no hak files. **Requires SoU and HotU, v1.68** The city is compressed using Winrar, if you do not have it, e-mail me and I will send you a zipped version. Current version: v1.28 & v1.33 - depending on preference
v1.32 is now launched. It requires NWN, SoU, and HotU v1.67. New features include the NPC Multispawner and dynamic naming system. See the readme for further details. _________________________ -I pwn n00bs-
This is a complete revamp of the entire city. Everything has been
modified so that the city runs off of a generic script/waypoint based
system. The city now runs on a total of 12 scripts with the same
functionality, and even easier customization. Sadly, there will be no
v1.28->v1.31.erf due to the fact that EVERY area, EVERY script, EVERY
script, and several creatures have all been modified.
I highly reccommend you remove all of the old Waterdeep related materials
other than your customizations. For your customizations, add them to the
palette and from there re-integrate them with the new system. Besides
coding the new system, which took approximately two hours, changing
over from the old system only took approximately five hours; and that
included making changes to 90%+ of the content. Thus there re-integrating
shouldn't be too much of an issue.
If you find any bugs, please report them Immediately so that they can be
fixed there is no reason for a bug to last 10 months because no one reported
The new systems are explained in the "areaonuserdefine" and "inn_keeper scripts".
If you have ANY questions, feel free to post and I'll get back to you ASAP! _________________________ -I pwn n00bs-
Sorry it took so long, didn't notice the comment that only was posted in the ratings section :/
On the goodside, I believe I've located the issue. I didn't think of it at the time, but whenever someone enters/exits an area the case 2999 script in the areaonuserdefine fires, and what happens is multiple instances are created and they will continually build up as long as at least one player remains in the area while the checks are going...
I'm currently working on a fix, I should have it done sometime tonight. _________________________ -I pwn n00bs-
Posted by Lil Clow at 2005-12-08 22:46:28 Voted 9.00 on 12/08/05
A slight problem... after running awhile (nop, I havent changed anything, this is from my test run) I get this error:
script areaonuserdefined, OID: 80000edd, Tag : ,ERROR : TOO MANY INSTRUCTIONS
(sorrie for the caps, thats how the error message comes out)
would be lovely if you know how to fix this =) _________________________ “In a cruel and evil world, being cynical can allow you to get some entertainment out of it”
I sent you an invitation to join my Guild, Updraft Entertainment, on the Bioware forums...I don't mean for you to immediately join my team and help me build, but instead I want to use the forums to get a community together so that when i launch my webpage it works well...with a big community and everything...aslo I wanted to keep a smaller community of people together so that I may ask them questions from their expertise and not my own and show off some of the stuff I have been working on when the times arise...
Well, in short I just wanted to invite ytou in so that when I start the major production on my large module that contains your city, which is being worked on less as I am making an anteseries (like antechamber) for it so I can get people into my games and to work with me when I need more help
The city looks wonderful, and - unlike most other people - I appreciate that a big city actually is BIG. It always annoys the hell out of me if a big and famous city only has three of four areas, if at all.
However, there area few minor details that could be improved:
- Make the Area Transition Triggers a bit larger. As a rule of thumb, when placing the camera overhead and with max. zoom-out, the trigger should be twice as big as the "arrow in portal" cursor upon a mouse-over.
- Some doors are missing.
- Placing map notes would also help...
- ...as would uncovering the whole map for the player.
Anyway, I highly appreciate your work. Very well done! :)
Cheers! _________________________ "He who fights with monsters might take care lest he thereby become a monster. For if you gaze long into an abyss, the abyss gazes also into you."
Amazing work... Thank You for all your time and effort man, this is beautiful... staggering in scope, but I'm sure I'll find a way to make my PC stop whining at the load size and get this into my home-brewed mod :)
Posted by Anonymous ( 84.57.xxx.xxx ) at 2005-01-04 01:20:00
nice work but its.... too big for every module that has more then 400 areas as mine.
sorry man, if i had more time i might've... but about 5 hours on a comp a week isn't good when you're trying to build a module :/ that's the reason why these updates are taking me so long now _________________________ -I pwn n00bs-