Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  G3 Hall of the Fire Giant King
Author  imcndbl
Submitted / Updated  09-27-2003 / 09-27-2003
Category  Classic PnP Conversion
Expansions  SOU-1.32
Setting  Muspelhiem Wastelands in Greyhawk
Gameplay Length  at least 4 hours in multiplayer
Language  English
Level Range  need balanced party of at least 4 characters at level 12....20th level characters for single player only
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Heavy
Classes  rogue, wizard, fighter, fighter,cleric
Scope  Medium
DMNeeded  Part of Series
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  20
Max # Players  06
Min # Players  04
Min Character Level  12
Content Rating  Everyone
Alignments  not applicable
Description
This is the conversion of G3 Hall of the Fire Giant King. I kept it as close to the original as possible with the available toolset and hakpaks. Sorry for the download but I am a perfectionist. However, with my increasingly busy schedule I have little time for gaming :( and I feel the module is complete enough for release. Anyone who wants to modify it for the better can do so at will, just give credit where credit is due.

Files

NameTypeSizeDownloads
g3v10.zipg3v10.zip
Submitted: 09-27-2003 / Last Updated: 09-27-2003
zip24.8Mb2474
--
SCORE OUT OF 10
5.5
2 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (21):

Posted by Mirgalen at 2010-04-17 04:38:59    Voted 2.00 on 04/17/10
Not worth it.

I could be wrong but this conversion got far less downloads and votes than the same conversions by Trev or Nol Drek for a reason.

- The level range is too extreme (lvl 15 solo should do)
- There is no trap in the kitchen and certainly no insta-death thing with no saving throw
- Mind Blast does stun not the same as a Death Gaze
- No trace of Nedylene or Eclavdra
- author could have used "Gestalt's Caverns" hak in the third level

1-2: The module author did not take the time to fully test or check the module.

Posted by ZoGarth at 2004-02-28 21:32:44    Voted 9.00 on 02/28/04
Fun: 10   Layout / Design: 9   Dialogue 8   Originality / Creativity 8   Quality Control 8   

Posted by imcndbl ( ..xxx.xxx ) at 2003-12-20 16:27:00    
you need SOU to play this....

Posted by Happosai ( ..xxx.xxx ) at 2003-12-18 11:03:00    
I tried playing this module. It would load up almost all the way, then it would tell me it was made by a newer version of the toolset. can you help?

Posted by Zo'Garth ( ..xxx.xxx ) at 2003-11-22 23:20:00    
Thanks for the mentioning the secret door fix, that was the problem. Now they show up fine, and i'm off to finish G3

Posted by Zo'Garth ( ..xxx.xxx ) at 2003-11-16 13:18:00    
I am just completing the giant series and I have really enjoyed them, being a vet to D&D starting 79' in the 7th grade. A couple of questions though, in the room where you beat your way through the tenticles, and battle some drow, how do you get back out? Also I seem to have a hard time; actually an impossible time detecting any secret door even with a Search of 21, example the secret door in the Fire Giant King's bedroom etc... so I can't make it to some areas. Any suggestions...I fully patched up to SOU 1.32. Oh I agree the drow could be beefed up a little, our party of 15 lvl fighter, 13 lvl thief, and 12 lvl Ranger, while challenged with the Giants, the drow on the other hand haven't been much of a challenge. Maybe two weapon fighting, better AC and weapons +5 etc...just don't make them droppable to keep game balance and simulate the destruction of sunlight on drow items. Great job and hope for a reply. Thank You

Posted by imcndbl ( ..xxx.xxx ) at 2003-11-04 12:31:00    
thanks for the feedback. I'll buff up the drow and the door. Lich..i'm not sure..i don't recall one...

thanks,
imcndbl

Posted by Devahl ( ..xxx.xxx ) at 2003-11-02 11:38:00    
Thanks for putting the time into this; it was fun to see how much I could recall of the original PnP module that I played some 15 years ago. Great attention to detail but one question: wasn't there supposed to be a lich somewhere in the lowest caverns or do I recall incorrectly?

As for bugs I noticed a door missing in the western area of the Mezzanine, and I couldn't get into the room. I also had trouble getting the henchmen to equip items.

One last comment; I thought the Drow were way too easy to slay - I would like to see their stats beefed up since I remember them being quite dangerous in the PnP version. Everything else was excellent, however and quite entertaining.

Kudos to you, great job and again thank you for releasing this for us to play.

-Devahl

Posted by imcndbl ( ..xxx.xxx ) at 2003-10-15 19:28:00    
anyone else have anymore comments, suggestions, bugs to report? anyone finished this yet?

imcndbl

Posted by Lindalas ( ..xxx.xxx ) at 2003-10-10 16:48:00    
I can no confirm the suspicion I had in an earlier post... NO monsters move and just provide me with static targets. I guess I must have a corrupted file somehow but will wait until you post an updated version before I download a new copy.

Posted by Lindalas ( ..xxx.xxx ) at 2003-10-10 16:07:00    
I just got in to the first level... I have no idea what I did different but suspect you might have to come at the opening at a very specific angle and in a specific location.

Posted by Lindalas ( ..xxx.xxx ) at 2003-10-10 13:05:00    
It doesn't seem to be a load time issue. It is like i'm walking into a wall (no load screen comes up).

Posted by imcndbl ( ..xxx.xxx ) at 2003-10-10 04:35:00    
when finished, write every little thing you didn't like about it or what could have been better, etc....i'll make the changes....if deemed necessary....

imcndbl

Posted by imcndbl ( ..xxx.xxx ) at 2003-10-09 11:26:00    
ok, you guys talked me into it...when i get time i will make alterations in this mod to make it more polished.

hopefully this weekend and i'll repost.

imcndbl

Posted by imcndbl ( ..xxx.xxx ) at 2003-10-09 09:26:00    
Lindalas,

1. make sure you have the hakpak in your hak directory....

2. make sure you have SOU 1.32....

3. the first level has a long load time...around 20-30 sec on a 1.2GHZ....sorry...i was over zealous on the first level.

imcndbl.




Posted by Lindalas ( ..xxx.xxx ) at 2003-10-08 22:40:00    
hmm... I can't get past the first location (I try to enter the cave but it wont load). Also, when I tried another character I ran into problems with the Stone Giant in that first location... I could see his name but he was invisible. Finally, neither of those two giants make any move to attack me.

Lindalas

Posted by Dr. Eszterhazy ( ..xxx.xxx ) at 2003-10-04 18:04:00    
The module is much easier than I expected. I've completed the first level solo with no difficultly with a 7/5 wizard/fighter (armed with mithral splint mail, boots of speed, bastard sword +3, and a mirror shield--all purchased with the starting gold from a leveling module).

The giants that cast missile weapons (like the king) continue to do so after you close in and engage in melee combat, allowing you to get repeated attacks of opportunity on them.

Every container, including the crates that you are using for barricades, has random stuff in it. Barrels in the kitchen store room are full of gold and gems. Perhaps you can eliminate the random stuff from containers and put things like ale and foodstuffs in the containers in the kitchen and storerooms.

Perhaps you could have some trigger spots in the entry hall that send a hail of bolts from the ettin-manned ballistas at you.

There was a cot in one of the barracks that was suspended in the air.

Posted by imcndbl ( ..xxx.xxx ) at 2003-10-01 13:42:00    
Kevin, please read the original module before you make comments about plot...the conversion i did has more plot in it that the original mod. If you want to pick up the ball then go for it...I would love to see it finish (see module description)

imcndbl

Posted by Kevin D. ( ..xxx.xxx ) at 2003-10-01 00:12:00    
Well i think it is an okay module. I think it needs more work and more of a plot, and stuff. the monsters are good, but could be better. maybe differnt treauser on the monsters instead of the same on some of them or none on them.

I rate this module a 5 out of 10.


Posted by MAP ( ..xxx.xxx ) at 2003-09-30 13:39:00    
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!
!!!!!

Posted by lyksyr ( ..xxx.xxx ) at 2003-09-29 14:37:00    
YYYYYYYYEEEEEEEAAAAAAAHHHHHHHHHHHHHHHHH !!!!!!!!!!!!!

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Areas


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters