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NWN MODULES

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Title  A Guardian Legend1(The Prelude)
Author  Capernaum
Submitted / Updated  03-01-2003 / 09-01-2008
Category  Roleplay
Expansions  SOU-1.31
Setting  new world
Gameplay Length  hour and a half
Number Players  This is meant for solo play
Language  English
Level Range  Start with level one that can use martial weapons and all armor
Races  Human Prefered, no sleep resistant
Tricks & Traps  Non-existent
Hack & Slash  Medium
Classes  Any that can use martial weapon and all armor
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  Good Suggested, Any should work
Description
This is an intro prelude. The prelude will be linear but the later chapters will offer role playing, alignment choices and include riddles. You start out in a dream that has been haunting you since the unexplained disappearance of your father. You then awake in your room and go down the stairs where your mother is waiting to tell you that you should get out and make a life for yourself. The rest would be best just to let unfold as you play. This is my first attempt at a module but I feel that I covered most of the bases and even though it isn't that big it does have a lot of content. ATTENTION:If you want to still use a character not suggested view the readme file included with the module on how to do this. Please enjoy! Please keep in mind that this is more of an introduction to the rest of the series more than anything else. Please check read me and update letter and other documentation.

Files

NameTypeSizeDownloads
Capernaum25readme.txtCapernaum25readme.txt
Submitted: 03-01-2003 / Last Updated: 04-25-2003
txt3.36Kb2796
--
Guardian_Legend13.zipGuardian_Legend13.zip
Submitted: 03-01-2003 / Last Updated: 06-11-2005
zip737.58Kb512
--
SCORE OUT OF 10
8.74
43 votes
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Comments (125):

  1  2  3  4  5 Next>

Posted by Mirgalen at 2012-08-19 00:43:16    Voted 2.00 on 08/19/12
Don't know about war plan but this is indeed another crappy vintage module.

- dream (ok)
- out of home and you are right at the pier (odd)
- you arrive and at the entrance of the village they are two caves (goblins and kobolds) - Very poor design
- When you land two NPCs are already dead (bug)
- some fights are taking place right before your eyes (odd/poor design)
- 1st/2nd quest you need to go kill rats/bugs since you are a single lvl 1 if the first group does not kill you the second most likely will (poor balance)

Posted by Steve_Savicki at 2012-08-08 19:15:34    Voted 1.00 on 08/08/12
I couldn't find the Goblin War plans anywhere!
The mayor wouldn't speak to me.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Steve_Savicki at 2012-04-26 18:56:48    Voted 1.00 on 08/08/12
Started to play, then I realized the module level and item stripped.
What I saw was good though.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Bianca at 2011-09-07 11:11:55    Voted 9.50 on 09/07/11
Very Good. Where is the sequel?
_________________________
Everything you do has a meaning...

Posted by morloc at 2007-08-16 14:43:58    Voted 9.75 on 08/16/07
Interesting prelude mod. One quirk, probably because of patch 1.68, was the ship captains were killed by the goblins and kobolds. I talked to the crewmen left and picked up the manifests. Was still able to complete the quests. Too bad no other chapters have been uploaded as storyline was great.

Posted by iceride at 2006-01-30 00:52:49    
well, the ship captains were gone (I think the kobold and goblin sentries kiled them) as were any kobolds and goblins on the surface.

I negotiated the caves, found the kobold warplan, but the mayor will not speak to me. Probably waiting for something from the captains (I have both manifests).

So, itt turned out to be quite a short half mod...

Posted by Kataja at 2005-12-27 13:32:40    
I was put asleep during the prelude talks, and then was dumped to a room with an armoire. Only I never woke up during the few minutes I felt like waiting for the effect to go out, while nothing was happening that indicated that it was planning to go out at all. Is there a fix to this? I'm using the module version dated 27.7.2003.

Posted by Mirgalen at 2005-06-11 05:18:24    Voted 2.00 on 08/19/12
Where is the module please?

Note: The only link above is a text file not the actual module or the cloack.hak

Posted by ChaironDeCeleste at 2005-01-18 08:14:00    
Since this is only the intro, I always use it as a prelude to Savants' Ailund trilogy... a real pity that the work on the Guardian series has been postphoned O:-)

Posted by Akkei at 2004-07-16 17:58:38    Voted 8.50 on 07/16/04
Fun: 9   Layout / Design: 9   Dialogue 7   Originality / Creativity 9   Quality Control 10   

Posted by Capernaum ( ..xxx.xxx ) at 2004-02-29 13:14:00    
Thank you for your interest. Yes I have been waiting for hordes so that I will have access to all the tile sets without getting hak files to help keep the file size down.

Posted by Warstain at 2004-02-28 20:47:02    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 9   Originality / Creativity 10   Quality Control 10   

Posted by WhiteKnight at 2004-02-28 20:46:59    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 9   Dialogue 10   Originality / Creativity 9   Quality Control 10   

Posted by tedwj at 2004-02-28 20:46:11    Voted 10.00 on 02/28/04
Fun: 9   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by Skather at 2004-02-28 20:46:07    Voted 7.00 on 02/28/04
Fun: 6   Layout / Design: 7   Dialogue 6   Originality / Creativity 7   Quality Control 9   

Posted by Turold at 2004-02-28 20:46:06    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 8   Dialogue 8   Originality / Creativity 9   Quality Control 9   

Posted by RyanDarth at 2004-02-28 20:46:02    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 9   Dialogue 7   Originality / Creativity 9   Quality Control 9   

Posted by thudson at 2004-02-28 20:45:59    Voted 5.00 on 02/28/04
Fun: 8   Layout / Design: 6   Dialogue 4   Originality / Creativity 5   Quality Control 3   

Posted by soopaman at 2004-02-28 20:45:56    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 9   Originality / Creativity 10   Quality Control 10   

Posted by qworty at 2004-02-28 20:45:55    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 10   Dialogue 8   Originality / Creativity 9   Quality Control 10   

Posted by Sponsoon at 2004-02-28 20:45:50    Voted 7.00 on 02/28/04
Fun: 8   Layout / Design: 7   Dialogue 4   Originality / Creativity 7   Quality Control 10   

Posted by Savant at 2004-02-28 20:45:49    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 8   Dialogue 8   Originality / Creativity 7   Quality Control 8   

Posted by Thionus at 2004-02-28 20:45:43    Voted 5.00 on 02/28/04
Fun: 6   Layout / Design: 7   Dialogue 3   Originality / Creativity 5   Quality Control 4   

Posted by Noremac at 2004-02-28 20:42:19    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 10   Dialogue 8   Originality / Creativity 9   Quality Control 9   

Posted by Nuke at 2004-02-28 20:42:18    Voted 7.00 on 02/28/04
Fun: 7   Layout / Design: 7   Dialogue 7   Originality / Creativity 8   Quality Control 7   

Posted by Night_Mage at 2004-02-28 20:42:17    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 10   Dialogue 9   Originality / Creativity 9   Quality Control 10   

Posted by Nihil at 2004-02-28 20:42:15    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 8   Dialogue 8   Originality / Creativity 8   Quality Control 8   

Posted by Jose at 2004-02-28 20:40:49    Voted 9.00 on 02/28/04
Fun: 10   Layout / Design: 9   Dialogue 8   Originality / Creativity 9   Quality Control 10   

Posted by jpavelch at 2004-02-28 20:40:45    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 8   Dialogue 8   Originality / Creativity 9   Quality Control 9   

Posted by Jonman99 at 2004-02-28 20:40:44    Voted 8.00 on 02/28/04
Fun: 9   Layout / Design: 8   Dialogue 9   Originality / Creativity 8   Quality Control 7   

  1  2  3  4  5 Next>

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