Posted by PaulBlay at 2007-05-20 14:04:53 Voted 3.00
I'm going to borrow Adam's score.
Posted by Rome ( ..xxx.xxx ) at 2003-08-16 19:25:00
What I expected: Not sure really.
What I got: The demo was confusing in that I could not find the main plot for quite a while and when I did (after getting rid of annoying wild things in the woods) I felt no empathy or surprise for the folks who just could not tolerate the new neighbors and the bright lights! So I would say add some plot twists or something to wake this up, and if the combat is not interesting, delete it! Then maybe I missed a lot - where is the city for example? Write me please. I will help you improve this if you ask for help.
Posted by AdamMighty ( ..xxx.xxx ) at 2003-06-13 10:31:00
This reminds me of a module I would make. Its got some creativity, moderate quest plots, but without any scripting knowledge, its doomed to be in the "Below-average to the Average" category.
Overall, It was ok, don't think I'm discouraging you, its a good start, but to make it even better, learn some scripting knowledge and expand on your dialogues.
Final Score: 3/10
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