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NWN MODULES

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Title  Deathtrappers 1: The Lard Guard
Author  TechToyer of Singapore
Submitted / Updated  08-03-2002 / 08-16-2002
Category  Dramatic
Setting  Fighting Fantasy Adventure with Discworld ideals
Gameplay Length  4
Number Players  1-6
Language  English
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  06
Max # Players  06
Min # Players  01
Min Character Level  02
Content Rating  Everyone
Description
Deathtrappers 1: The Lard Guard is the continuing episode to my planned Deathtrapper Adventures series. Similar to the Prelude Adventure (Deathtrap Dunghole), The Lard Guard is a parody of a few films, famous people, world issues and interesting ideals set in a world of intrigue and adventure. After getting out of Deathtrap Dunghole, you find yourself thrown into a murder mystery over the missing national treasure of a town and you've been sought to help them find the murderer-thief. I would recommend this module for about 1-6 players with 2nd to 6th level characters. There?s a DM starting point in the module as well. All you need to do is to change the Player Starting Location by using the Toolset and place it on the silver spiral in the 'For DM Sessions Only - Party Gathering Spot Area, and save it under a different name. That's it. Have fun and send me your comments at rhymer@pacific.net.sg. Oh one more thing, big thank you to all the scripters out there. Great work!

Files

NameTypeSizeDownloads
Deathtrapper1TheLardGuard.zipDeathtrapper1TheLardGuard.zip
Submitted: 08-03-2002 / Last Updated: 08-16-2002
zip653.85Kb1700
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Comments (5):

Posted by werelynx2 at 2011-09-16 03:24:09    Voted 7.00 on 09/16/11
better than the prelude
- single player - I suggest 7th level
- no XP for picking locks and traps - readme says there should be
- respawning encounters - why?
- no bags of holding
- broken password door in noah cave
_________________________
Thanks Rolo:)

Posted by kevinc1 at 2004-02-28 21:31:45    Voted 8.00 on 02/28/04
Fun: 9   Layout / Design: 8   Dialogue 7   Originality / Creativity 9   Quality Control 8   

Posted by Estavo at 2004-02-28 20:54:00    Voted 6.00 on 02/28/04
Fun: 4   Layout / Design: 6   Dialogue 4   Originality / Creativity 8   Quality Control 8   

Posted by TechToyer ( ..xxx.xxx ) at 2002-08-16 20:50:00    
For many of you who wanted to save in the game but
couldn't, I've finally figured out the problem. Apparently
the module name (under its properties) must be exactly the
same with the file name of the module. i've corrected it
and uploaded the corrected version. if you don't want to
replay the whole thing again, you can always open the
toolset, change the starting location and rename the
module name to the exact filename of the module. Cheers!

Posted by TechToyer ( ..xxx.xxx ) at 2002-08-05 19:37:00    
I realize there's been a bug in the first version with the
password for the warded door in Noah's Cave. I've rectified
it. If you're midway through the module, here are some
suggestions:

- Download the new version and replay the whole thing
- Download the new version and go straight to Noah's Cave
(that is, if you know the password already) but you lose
all previous journal entries
- Don't download the new version but instead, use the
toolset to go into the 'Noah Doesn't Live Here Anymore'
Area and force unlock the door. Reenter the module with
your saved char.

Let me know if you have any problems. And no, the password
isn't 'ark'. ;)

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