1-20 you can level a character from 1-20 on this with variety.
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This is it folks i'm working on my new EPIC mod 'Days of Winter past'. I have done some finishing touches on this and added despawners to zones to lighten server loads. This module can be played solo everywhere but death mountain unless you cheat. Death mountain requires a party from wicked forest on. Good luck and have fun see ya in my next module :)
I liked the module prelude on the ?Load Module? screen. Wide variety of creatures in the module and plenty of them to hack into tiny bits and pieces. Some interesting locations to explore. Good use of sound effects in some areas.
The boss? were WAY too easy to defeat. The module is basically a hack and slash with little to no story line to hold it together. Infrequent use of ?accent palceables? were observed in the module. Solarflar?s quest dialogue is broken when your at end game.
Posted by Ultramundane at 2004-07-12 13:04:54 Voted 4.00 on 07/12/04
My rating to your mod might be low, but still it matters little... In truth, however, I was playing this mod even during the fledging stage of the NWN community and love it still. Although its quality is overwhelmed by the likes of the ShadowLords, Penultima and the EE series, this mods always have a place in my heart. So don't worry about the rating and the naysayers, this is a classic.
Posted by djosh at 2004-06-17 13:12:35 Voted 8.00 on 06/17/04
Posted by tekmage01 at 2004-02-28 21:33:50 Voted 7.00 on 02/28/04
Posted by ZeroXcuses ( ..xxx.xxx ) at 2003-06-11 15:38:00
Ok, to confirm the problem, I went through the lv 1-5 cave with my ultra- uber lv 18 monk and I never died. I even saw the wizard standing on top of the crag and I big-boyed him for the dragon's ring.
SO, there is definately something wrong with how the enemies disappear and appear, especially when you save you game, die, and load your game. If you fix this, this would be an awesome hack 'n' slash.
Posted by ZeroXcuses ( ..xxx.xxx ) at 2003-06-10 19:28:00
I figured out what was wrong with the enemy spawns. If I save close to some enemies, then die, then load game, the enemies will disappear when I load game. I went throught the entire dungeon (with the hordes of mummies, bone golems, etc) without killing a single person by using this technique. I did this just to see how terribly glitchy this mod was. Nice effort, though.
Posted by ZeroXcuses ( ..xxx.xxx ) at 2003-06-10 19:03:00
Um, this module is pissing me off. I started with a lv 1 wiz and I did the goblin cave. I went through it 3 times and never found the dragon ring. In fact, the dragon won't talk to me anymore. WTF?
I decided to proceed through the undead quest. I got to the Vampire/monk boss, and I fought him and had to run and rest to get my spells back. I came back and he was gone! He just disappeared! WTF? In fact, I notice that a lot of creatures appear out of thin air, all in my mage's face. And no mage can withstand enemies that close to them.
Apparently, you're using triggers or something, and they're causing the mod to 'forget' to spawn enemies, or spawn them at the wrong time.
So that's two quests I can't finish. I'm not high enough level (7) to do death mountain. What's wrong with this mod?
Posted by Solarflare ( ..xxx.xxx ) at 2003-01-28 11:59:00
Thanks alot for that nymble. Sad news is DOWP is at a
standstill currently. I have completed the 1-20th level
dungeons and tuned everything up to the kobold patch and
new hakpak i'm using. I have been back into anarchy online
lately and have had 0 motivation to continue on with DOWP.
I do really think it can be a great module, full of action
for sure.. but someday it will be. Hope nwn2 isn't out by
Posted by Nymbleshanks ( ..xxx.xxx ) at 2002-10-21 19:32:00
Solarflare, I just wanted to let you know that I found this
mod to be a top-notch hack and slash. I am spending way too
much time on my own module these days, but yours was one of
the first that I and my friends found the most
entertaining. It is a shame that so few people have
invested the time to vote on your module, and I must admit
that I am one of those. Up to now, I hadn't registered, so
I merely await the confirmation in order to vote.
I hope that you enjoy the development of Days of Winter
Past enough to keep it up, because the community out here
will most certainly enjoy it. Maybe they'll even learn to
express their appreciation better. I hadn't realized that
the Beta was posted, so I'll snag it and play it soon.
Hopefully my friends and I can provide the feedback you
obviously never received.
Posted by Paladin314 ( ..xxx.xxx ) at 2002-10-19 13:40:00
Thanks, SolarFlare! I just finished Death Mountain and
found the house, but was rather curious what was supposed
to happen. I appreciate the explanation. :)
Definitely looking forward to the completion of Days of
Posted by SolarFlare ( ..xxx.xxx ) at 2002-09-25 02:59:00
The easter egg dungeon is in the stargazer house after
killing jarax with the proper dialogue you get a key to it.
Inside the spawning didn't work as I anticipated but if you
look at the module in the editor you can see what I was
trying to do. I was trying to spawn random named ancient
(beefed) up dragons with good loot depending on party CR. I
think there is a CR bug though so maybe it will work
properly with the 1.25 patch. I have stopped work on my
epic mod lately since RL things have been happening.
Currently it is about 70% done and you need the 25in1
hakpak to play it. (big download I know but its worth
it).... I have used Palor's mmorpg spawn script in the
module and the spawning is absolutely incredible. Its death
mountain X2 for fun and action and you start with a level 1
char and build it up to 20th going through 7 multi level
dungeons. Then there is 4 20th level dungeons to complete
to conquer the main plot quest. It is a very cool mod but
lack of interest in the preview download (yes beta form
although pretty polished in low level areas) has been
nothing. I also only have 3 votes on this module that
seemed to be favored by lots of people. It saddens me that
so many people supposedly liked the module but didn't take
time to vote.
Sometime i'll finish Days of Winter Past... maybe I need to
change the name to something more "Death Mountain'ish" to
grab peoples attention.
Posted by Paladin314 ( ..xxx.xxx ) at 2002-09-17 07:50:00
Ok, can somebody help me find the "Easter Egg" dungeon?
I'm having a great time with this module, but trying to
find it is driving me nuts! :)
Good job, Solarflare. I'll definitely keep an eye out for
your Epic when it's done.
Posted by Kalizaar ( ..xxx.xxx ) at 2002-08-31 21:47:00
To finish the first quest you need to kill the bug named
Farx and grab the gland he drops. He spawns between the ant
hills, and possibly only spawns if no one in the party has
done the quest already. (not positive on that)
Other than that, this is a great mod. I spent quite a bit
of time playing this online. Haven't seen it around much
lately, but I just started a server up with it recently to
enjoy it again! :P
Posted by Gordio ( ..xxx.xxx ) at 2002-08-22 09:23:00
I wonder how can i finish the first quest... i killed a lot
of bugs in the nortwest area: what else i should do?
Posted by Taurendil ( ..xxx.xxx ) at 2002-08-14 17:30:00
Great mod SolarFlare, i have enjoyed it a lot online. Just
thought you might like to know it IS possible to solo the
entire mountain. I did it with a cleric.
Posted by SolarFlare ( ..xxx.xxx ) at 2002-08-05 03:08:00
No the key is around.... try looking around that cave for
the frost giant king. There is lots of locked doors
throughout death mountain. Need to get keys to unlock all
the doors from boss like mobs.
Posted by dALIST ( ..xxx.xxx ) at 2002-08-04 20:11:00
where the heck is the key to get thru deathmountain. did i
Posted by Solarflare ( ..xxx.xxx ) at 2002-07-30 04:42:00
You need to play finalplus there is many issues fixed in
that version. As far as giants holding swords and not doing
slashing well that isn't something that can be configured.
I haven't looked at the module in the editor and am too
into my EPIC module to remember, but maybe they were
elemental swords? I dunno anyway the uber thing was just as
it states. I completed all areas at all levels. Even
levelled up a char from 1-20 on the module didn't have uber
stuff and completed death mountain. I had a group of 3
cleric/wizzie/sorcerer to do it, but hey. No uber was just
a frustration factor for all the people joining online
while we were testing that are immune to every dmg type or
effect etc etc and being able to solo death mountain. Thats
what it means and NOTHING past burning plains was intended
as solo it is stated clearly in Death Mountain Finalplus.
It started out as being possible to do with 2 people if you
want to try just Death Mountain you will see how much of a
difference between that and Death Mountain Finalplus there
is. Anyway Dungeon of Doom was a learning module. I didn't
have respawning mobs in that one till the end I created
an "add on" area the giant fort.. and then used what I
learned there in Death Mountain which grew to learning more
and more to get Death Mountain Finalplus. If you notice the
release dates between dungeon of doom and Death Mountain
Finalplus you will see its a VERY short period of time and
the time between Death Mountain Finalplus and now tells you
how hard i'm working on my EPIC module to make it a
complete balanced persistant world for fans of Death
Mountain to enjoy.
Posted by Veshtan ( 07/29/02 00:40..xxx.xxx ) at 2002-07-29 00:40:00
Started out as a rather nice module, lean on RP and story
but very good on action and setting. Died here and there
because it was rather tough....but just a few comments. 1)
Your idea of difficulty ramping needs to be re-
evaluated...some of the monsters you face are simply WAY to
tough for the level you would be when you reach them if you
started at lvl 1 as suggested. 2) You state the module is
not for those using Uber gear....how do you expect someone
to kill Balors when you put NO +3 weapons into the game?
How do you expect a group of people to kill those skeleton
fighters that can kill the Brass Dragon in less then 15
seconds? Oh yes, i used the Greater swordsman's belt and
got around that which leads to the problem. Hmmm your fire
giant guards hold swords yet they don't seem to be doing
slashing damage...uh duh...oops. Not to mention giving
them the ability to call shot you and you send 6 or 7 at a
time at the players.
I LIKED the module....what i didn't like was the needless
dying because you had some urge to make uber monsters and
send them in droves at the players and then have the crass
to insist the module will be "ruined" if you use uber gear