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Title  Axis CEP 2.1
Author  Genisys / Guile
Submitted / Updated  08-29-2010 / 09-15-2010
Category  Dungeon Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Language  English
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Gameplay Hours  60+
This is an unfinished server module I was working on, you can learn a lot from this module, as it has a lot of cool features.

There are a lot of cool features for players to explore as well, though this is my lower level magic item world, so don't expect anything uber..

Updated to fix "time_keeper" script, the module name was wrong.


Submitted: 08-29-2010 / Last Updated: 09-15-2010
This is the Offline / Single Player Edition which can easily be turned into a NWNX2 server module by editing the OnModuleLoad event script & the script "time_keeper" to setup module restart. UPDATED 9/15/10 - Fixed scripts.
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Comments (7):

Posted by _Genisys at 2010-12-02 07:57:19    
I put at least 6 different creatures in each dungeon, this way the monsters would change when a player rises in levels, that way if they wanted to go back and play it later they could. Complaining maps have the same monsters is an illegitimate complaint, truly. Complaining things are redundant isn't really valid either, this is a module that was designed for 3 different styles of play, RP, PVP, and purely action, so whatever your flavor is, I'm sure you can find a use for the module..

Furthermore, your welcome to delete all of the encounters and make your own, but if your too lazy to do that, then don't waste your time complaining..
Here is a link to: My Other Submissions

All Updated & Final Edt. Content By Genisys/Guile (External Download)

"I do it for the thanks I get, really." :D

Posted by BePower at 2010-10-27 14:34:33    Voted 3.00 on 10/27/10
Dude, I feel sorry for you. The amount of detail is impressive. What ruins it is that the combat is WAAAAYYY too repetitive. I mean I went into a cave and every step it's a fire giant and a fire elemental. A corridor spawns a dozen of them and the complex is about a hundred of the pair. Too much. I'll be more than glad to change the rating if creatures get more varied.

Posted by moray mick at 2010-10-01 03:15:36    Voted 10.00 on 10/01/10
Love ya work I am definitely going to host this I have over the years hosted several social modules and I am looking forward to some modding (some haks not many jenx etc - housing etc) unless you have some housing ready to drop in your work is always of the highest quality :)and look forward to seeing any more bit you have to drop in as plug in prefabs :)

Posted by DM_shadowdragon at 2010-09-28 15:33:28    Voted 10.00 on 09/28/10
Hi love the module. I was thinking of running the module on me server. It would be nice to see a few homes in place. I am going to run module pass my other DM to se if we can use this as a base module. I would like to se if you can help some

good job keep up the great work


Posted by KENLAMELLA at 2010-09-27 18:49:42    
It's not finished? :(
Farewell and a long farewell it shall be. Some of us are not destined to meet again.

Posted by _Genisys at 2010-09-02 13:56:19    
Even though the module isn't finished, there is a lot to do here, you have a lot of areas to explore till I get this updated & finished, in a few months or so... Don't know how soon I can return to this...

However, your comments & bug reports will help motivate me. :D
Here is a link to: My Other Submissions

All Updated & Final Edt. Content By Genisys/Guile (External Download)

"I do it for the thanks I get, really." :D

Posted by _Genisys at 2010-08-30 18:06:36    
Anyone get a chance to check this out?
Here is a link to: My Other Submissions

All Updated & Final Edt. Content By Genisys/Guile (External Download)

"I do it for the thanks I get, really." :D

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