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NWN MODULES

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Title  Heartstone Saga Chapter 1
Author  Greywolf McGrowler
Submitted / Updated  12-30-2009 / 04-20-2010
Category  Hardcore Rules
Expansions  Requires All Expansions (SoU & HotU & CEP)
Language  English
Tricks & Traps  Light
DMNeeded  Part of Series
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  04
Max # Players  06
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Gameplay Hours  04
Description
This is the first chapter of the Heartstone Saga.

The town of Heartridge has been cut off from most of the world due to goblins that have taken over the countryside. No one knows what has brought the goblins together, or what is the reason behind it. Only you may have the chance to find the real story behind it all.

Included in the zip file is a few notes for the DM if there happens to be one.

Files

NameTypeSizeDownloads
Heartstone_Saga_Chapter_1.zipHeartstone_Saga_Chapter_1.zip
Submitted: 12-30-2009 / Last Updated: 04-20-2010
zip2.2Mb807
Included in the zip file are some notes for a DM if there happens to be one. If you are a player you may not want to read it for it contains some spoilers.
SCORE OUT OF 10
8.75
5 votes
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SCREENS

Heartridge Cemetary





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Comments (19):

Posted by Mirgalen at 2012-05-12 20:13:18    Voted 2.50 on 05/12/12

Unplayable as it is (solo lvl 4) but one may skip this part and try the other chapters.

Pros: ?

Cons:
- HCR is a nightmare (it gives an advantage to fighters and rogues and at low level they are already at the top of their game). In this module, HCR doesn't even work: If you have a campfire, cooked food/rations and a bedroll you are still told to go back to the inn to rest. I'm a ranger! Gimme a break.
The inn is ok except for the delay before resting and the fact that the door of your room may close before you get in forcing you to go down to get another key.

- Respawning creatures is a cheap trick for PWs. It should not be used in a serious module except if they reproduce like gremlins in water or if you have an army (500+ strong) nearby.

- Combat balance or lack of is another serious flaw of this module.
Spawning 1-2 groups of wolves while running from a first group may have been avoided if my character was not attempting to scout an area at dusk. It seems that sooner or later you need to face some goblins and undead mix. I did not expect however to have to handle a group made of skeletons, goblins (including archers with poison arrows), an elite goblin and a goblin shaman all at once. Whatís the CR of that encounter? I lured the goblin elite somewhere near the shack but the shaman chased my character all the way to the village. I closed the gate but he probably had a key because he opened it right behind me. Oh well!

1-2: The module author did not take the time to fully test or check the module.

Posted by jml at 2011-03-13 04:49:40    
That is a very surprising saga... once passed that buggy first part! Try it. ;-)
I'd vote for the whole thing once finished.
_________________________
@ +
jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"Mínot shr this ishych u gídea.", from "Prophet" series


Posted by jml at 2011-03-11 01:21:54    
Do keep in mind this is originally a multiplayer game ported to single parts of series. And we could thank the author for that and maybe forgive a few friendly flaws.
_________________________
@ +
jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"Mínot shr this ishych u gídea.", from "Prophet" series


Posted by jml at 2011-03-10 15:31:17    
Some bugs:
- Shadowblade, 1st floor at the Inn. Simply to be avoided or the whole town goes against you. too bad as he's got some maybe important documents on him.
- The "luxury suit" choice is very bugged
- Dianna is not around when you're back with the necklace
- The end... never ends...
Well...
_________________________
@ +
jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"Mínot shr this ishych u gídea.", from "Prophet" series


Posted by Jedijax at 2010-05-02 18:04:06    
Unbelievable! In less than ten minutes of gameplay, pumpkin-girl vanished right before my eyes during conversation (she definitely must have been the one sought by Linus every year in the Charlie Brown comic strips), a mysterious fishing kit I had never heard about before creeped its way into my journal (my character must be a psychic to have deduced such from the simple mumbles of a dwarf), and some mysterious guy was able to "smell" I was a holy man and decided to attack me, just for kicks! Now, that would amount to nothing more than the default prelude to a strange and "thegeorge" storyline, but the real problem was everyone in this twisted town seemed to love the hood-wearing chap with the extraordinary nose, because the moment I went back to the common room to inform I had been victimized because of my religious beliefs, every last of them came at me, shouting profanities and brandishing weapons, spells, chalices, aprons, etc.

With all due respect to the author's work, how in Nasher's name did this get above a 2.00 grade?

Posted by ArtaXerxes at 2010-05-02 13:13:28    Voted 9.50 on 05/02/10
An enjoyable module !Recommended!

Posted by Greywolf2 at 2010-04-20 18:30:31    Voted 10.00 on 04/20/10
updated with reming out the 2 lines in the OnClientEnter Script and fixed some of the area transition waypoints. just fyi the HCR used in this mod was created about 6 years ago and so was the mod 1 and 2 I just finally got around to finishing chpt 3 to 6 just within the last 2 years.

Posted by dostwald at 2010-03-10 03:34:07    
This is actually a pretty good series of mods ... with a bit of tweaking in the toolset; a "diamond in the rough" I'd say.

I looked at all the HCR stuff that is involved and it is a real mess to configure for someone who really isn't familiar with it ... what seems to be "simple" fixes end up making the mod completely unplayable because of the various inter-linkings of the scripts. At one point I ended up where even resting didn't reset whatever variable was being looked at and you instantly went into fatigue mode ... but you were SOOO tired that you were "unable to rest for another 14 hours and 20 minutes" ... and they call this adding realism??? :P

Any rate, a simple fix that will get those of you playing spell casters saving your unused spells during "saves":

In the OnClientEnter script "hc_on_cl_enter", at the very end "rem" out the following lines (by adding // in front of them)

if (GetLocalInt(oPC, "ENTERED"))
ExecuteScript( "hc_strip_talents", GetEnteringObject());

I did this to the rest of the mods in the series and have enjoyed playing a cleric through them.

I really am not sure why that particular code is there ... perhaps an artifact from earlier versions of NWN, or necessary for PW? I know that after reloading from a save, I only have the spells memorized that I had before -- so still need to rest to recover spells.

While you are in the toolset, you may want to take the time to rotate the Area Transition Waypoints to align your PC with the direction they are heading ... most were left at the default "face north" and it can be a bit distracting.

Like I said, a diamond in the rough ... with a bit of polish, I think this series could really shine as a solo adventure -- the story is certainly intriguing even as a basic outline. :)

Posted by dostwald at 2010-03-02 19:55:18    
hmmm ... I think the HCR sort of "screws" this mod for solo play for most. I tried a cleric, but you can only save the game before a rest, because after a reload, all your spells and such are blanked out. This makes "timing" your play time very critical and really takes the fun out of it.

Perhaps it works better with a DM and a group ... but it was "advertised" as single player and you'd have to be pretty "dedicated" to get through it I think. :(

Posted by Phyte at 2010-02-16 01:21:11    Voted 9.75 on 02/16/10
Well met.

Now that we are up to Chapter 3 this is maturing as an involving story. Highly recommended. Just have fun. Like all Neverwinter stories don't get involved in the stats and character fine-tuning, just have fun and enjoy being part of a story.

Blessing.
_________________________
Evil meet thy end, right here, right now.

Posted by ericdoman at 2010-01-24 04:51:48    Voted 7.00 on 01/24/10
Started as a 2nd lvl clr. You can prob gain 1 lvl in training but it will take a long time (I didn't do it becuase of that) so have lunch or dinner and you'll prob pick up a level.

May as well start on lvl 3.

Pretty straightforward although some combats were tough especially hardcore and no less restoration potions.

Final confrontation with boss he hit for 55 hit pts on a big critical reload. 2nd time again 50+ HPS and my deity saved me.

Posted by Greywolf2 at 2010-01-01 08:36:44    Voted 10.00 on 04/20/10
I'll be adding chapter 2 at the end of January, and each consecutive chapter a month later.

Posted by Gwydion669 at 2010-01-01 01:33:59    
This one fits the description _much_ better! :)

Barebones convo's reveal its origin as a DM'd game. HC rules are interesting and extremely tough (love using the skinning knife to acquire meat for the fire!). Do-able but extremely tough for SP, would obviously be fun for a party, and would really shine as a DM'd game.

I'm not too sure about the "training ground" to get XP ... but a much better alternative to auto-levelling.

I would recommend playing a hit-and-run sniper or a fighting cleric for a person going solo.

@Juan: Thanks for that link! Never saw that site, so I now have something else to do to waste time at work. :)

Posted by Greywolf2 at 2009-12-31 09:28:38    Voted 10.00 on 04/20/10
Sorry I zipped the wrong file. Fixed it just today

Posted by Juan Valera at 2009-12-31 07:55:02    
It would be nice to see more information (setting, real starting level, etc)

Posted by The_Krit at 2009-12-31 06:21:47    
Yeah, the module currently available for download is the Labyrinth, not Heartstone chapter 1. I've let Greywolf know about this, so hopefully it will get fixed soon.

Posted by Gwydion669 at 2009-12-31 05:29:26    
Hmm ... "same module"? Perhaps the wrong module was uploaded to the server?

I just did a check ... perhaps this is the case and "Heartstone Chpt 1" has yet to be uploaded.

Posted by Juan Valera at 2009-12-31 04:24:12    
Then, it isn´t a level one module?
It´s the same module than labirynth?

I hoped to play a single player level one mod
:(

Posted by Gwydion669 at 2009-12-31 03:06:11    
It sounded good (a low level SP or MP "save the town from goblins" kind of thing), so I thought I'd give it a try.

The description is not very informative. It's actually a straight forward hack/slash/trick/trap obstacle course type dungeon. The PC is autolevelled to 6th at the start (in single player, at least) and enters a cave with a few merchants selling Staffs of Power, +3 weapons, etc. Then down to the dungeon you go.

CEP is used ... it looked good ... some interesting situations ... probably a fun hard core hack-fest for a group looking to get together and kill things without concerns about any how's or why's.

Not my personal cup of tea and I won't score anything I play for less than 10 minutes (unless it's obviously horrible).

Warning: Module does not show up as "Heartstone" or "Heartridge." You will find it listed in your modules under "Labyrinth."

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