This module should take most players around 20 minutes to play.
Tricks & Traps
Hack & Slash
Any, although it makes more sense within the Forgotten Realms lore if you do shy away from spellcasters.
No DM Required
Single or Multiplayer
Max Character Level
Max # Players
Min # Players
Min Character Level
Every alignment is supported.
The assassination of a goddess has quelled the magic of Faerûn in a catastrophe known as the Spellplague. Wizards watch helplessly from atop their ivory towers as orcs, giants and ogres annihilate the former havens of civilized races.
Refugees flock toward strongholds such as Waterdeep and Cormyr, praying that their caravan can somehow avoid detection amid hordes of savage marauders.
Our hero takes to the seas, hoping to sail their family safely into Alaghôn. But the isolation of the waters turns out to be a double-edged sword as our hero's vessel is boarded by yuan-ti slavers.
- This module is based entirely on dialogue. There is no combat and there are no puzzles.
- Area transitions may crash the module if you have a web browser open.
Posted by Berra at 2009-10-15 17:02:27 Voted 6.50 on 10/15/09
You have some very interesting ideas here and I liked much of the drama and characters ... but I do have to agree with Eva Galana that your mod does feel a bit unfinished and rushed. Could've been developed further.
Also the idea of the assassination of the Goddess really caught my interest but you chose to not focus on this that much ... you could've centered your story around the death of the goddess instead of simply running after your family. Sure, that could've been featured as well but wouldn't it have been cool if you, as a player, would try and uncover the mystery behind the Goddesses' death? Or trying to find her killer? That would've been awesome.
I really liked the sea-hag idea. But forcing a good aligned character to offer sacrifices to her seems a little far fetched to me. But I really liked the idea overall.
But I think you've managed to create some cool characters by modifying their clothes etc. and you made the areas (music for the included) fairly good.
Still ... your mods feels under-developed. It's pretty good ... but not great. So a 6.50 score fits pretty well if you ask me.
Actually, Reid, please do not take my criti as being harsh, but merely honest. My issue with the game is that it just doesn't seem finished on any level; as though perhaps you put it together one night and uploaded it the following day.
Spend some more time with this - the idea behind it is good (save for the forcing a good aligned character to perform evil deeds - had I realized that before playing, I would never have downloaded). Perhaps offer more RP or alignment friendly options; increase the dialogue options as well and expand on the dialogues (right now they just seem like you want to just say something with as few words as possible); make it make more sense when talking with NPCs to find out the next step (they'd say one thing, my journal would say another). And, stop the bouncing from one side of the street to the next - Gods! That is annoying. *smiles sweetly*
Please, please, please do not take my words as meaning "why are you on the boards?!? Get lost you hack!" Because they are not meant in that manner whatsoever. And, if you want specific examples, or want help perhaps with it, ask me; ask the forums; ask, ask, ask. There are many, many talented folk on the boards and many more that may not be as talented (ahem. *raises hand in air with a bit of hesitation*) but more than willing to help out an author create something that we all want to play.
Best of luck, whichever way you decide to go. _________________________ Well...who would have thought THAT would happen?
Hey Reid, I'm not saying don't listen to Eva, take her criticsm seriously, but don't let it discourage you either. I've played your mod, too, and it was nowhere near the worst I've ever seen. I actually found it quite entertaining for its short duration and I saw a lot of creative potential in it.
Personally I didn't experience any crashes or walkmesh issues, and to be fair, the equipment complaint is only justified from an aesthetic point of view because technically you don't need ANY equipment to get through the game (Hack & Slash was correctly labeled as non-existent). The camera angle thing is true, a mod shouldn't mess with that or reset to the preference of the player after a cutscene, if possible. But I've recently played the Dreamcatcher series and if I recall correctly, it had the same camera issues sometimes and was highly praised nevertheless. (Which doesn't mean you shouldn't fix it.)
The reason why I wasn't sure how to vote for you mod is:
The story is not only very linear (which isn't necessarily a bad thing) but also forced on the player. If I'm not mistaken - and the fact that there is only one video for the ending is a good indication - the PC is doomed right from the start. No matter what he/she does it will lead to disaster and the only way to mitigate disaster just a little bit is to commit evil acts. That's just not fair, and even though you might say life's not fair either, you can't expect players to really enjoy that or be satisfied with it, especially not when the death of family members is involved and the people who play the game are parents themselves. I think that's the most critical issue with this "RP" mod, also because it favors evil characters and punishes good ones.
My verdict according to NWN2 Voting Standards would be: 4 - Some Merit, Requires Improvement - with stress on both MERIT and IMPROVEMENT. According to NWN standards the vote would have to be higher, but the message remains the same. Work on the journal entries, maybe ask Eva for advice on the dialogues and the likely cause of crashes and think about the onesided ending/RP opportunities. This could actually be an interesting and enjoyable mod. For now I'll consider it a work in progress or beta release and therefor won't vote either. ;)
I'm not going to vote, because honestly I don't know how low to vote this and I hate being discouraging to any author. The story line itself (the idea) is a good one. However, the dialogue is, well, not very good. There are terrible walk meshes wherein my PC can't move around Westgate well at all. The journal entries are so insufficient that it would be better if they didn't exist. The camera angle changes are very frustrating; and the game just keeps crashing. Over all, this is, honestly, the worst mod I've ever run through. I hate being so harsh, but I think that you really, really needed to spend more time on it. There is no direction for anything, no opportunity to gather equipment (my elven bard was given a +1 scimitar?!? and wears a clerical robe?)...and the game kept crashing and...I'm sorry, it's just too much wrong and not enough right with this one. _________________________ Well...who would have thought THAT would happen?
"Area transitions may crash the module if you have a web browser open."
sounds like a NWN issue to me, not a module issue. Although now that I think about it... never heard of such a thing before... but I tend to shut down other windows when starting a fullscreen application.
The module is fun but I disliked one or two things that will be marked with a:
*SPOILER WARNING ************************
In the Evacuation Checkpoint once you go in the fort you can't come out. Why is that? you should make area transitions on those doors.
Jyla seems to imply that giving her a child was part of the deal... I recall no such thing even if that deal would likelly be made to get out of the pot. Also.... I don't even know how is she going to make my female character concieve.... I'm assuming she has hagspawn arround and wants grandchildren or something....