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Title  The World of Annwn
Author  Erik Breau
Submitted / Updated  09-24-2009 / 09-25-2009
Category  Persistent Worlds
Expansions  Requires Both Expansions (SoU & HotU)
Language  English
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  40
Max # Players  Any
Min # Players  01
Min Character Level  01
Forums  na
Gameplay Hours  60+
-ANNWN is a semi-fully persistent world, depending on how you run it. It requires NWN1 Diamond edition 1.69 to build and play in.
-ANNWN started in early 2007 and with the inception of the NWN2 ADL 1.23 version, the team has moved on to other projects. I do not have the time to run/build ANNWN alone, therefore I am putting up for download.
-In this package there is the module, script templates, PQJ instructions and more. I am available to be contacted for advice, and possibly some background aid, but I have my own projects that take precedence now.
-ANNWN is a 4 continent world with an excess of 130+ zones. It can be used as a single player setting with easily 60+ hours of gameplay, or as a PW.
-The continents are still under construction with the main one full seeded and the other 3 partially. Development is necessary, both environment and quest wise.
-I am allowing full usage of this module on 2 conditions, that the name be kept the same, and that new developers recognize the contributions made to date. Please.
-IF you need to contact me, email at this address/subject. Allow 48 hours for a response.
-Subject: ANNWN.



Submitted: 09-24-2009 / Last Updated: 09-24-2009
The module, Read Me, PQJ script templates, PQJ instructions & more!
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Comments (5):

Posted by grandpa72 at 2009-11-11 03:56:21    
I am enjoying this game very much but wish that it had a walkthru. My question is this; you mentioned going thru The Sandbars in order to proceed towards Shamsharha.Can you give me a hint as to which direction I should go?

Posted by erikbreau at 2009-09-26 17:38:15    
Actually ChardWreck, it was done intentionally. There were 66 registered players when ANNWN was running, and I'm sure some of them wouldn't mind playing again. IF someone, possibly one of the players, would be interested in running the server...all the power to them.

Posted by ChardWreck at 2009-09-26 10:27:27    
Probably want to note that you left server vault toons in the download.

If your going to run this in a persistent environment you will want to delete the servervault that comes with the download.

Posted by erikbreau at 2009-09-25 17:51:46    
Well Korrgarr, first I have no clue what the CEP2.2 is, but you seem very enthusiastic about it, so I will try to make the time to look it up... However, IF I add this, I would have to have 2 files here, 1 for the non-cep pkg, and 2 WITH the cep-pkg... which would only be fair to ppl. who do not want it.
I am going to guess that the cep 2.2, is a Community Expansion Package developed to add a bunch of advancements. If you like, you have FULL permission to download this module and add them yourself, I do NOT, in any way, wish to limit the expansion of Annwn. Just that it be recognized. I myself no longer build in NWN1 and no longer have it installed... so if the CEP requires the program, then I'm sorry, but I am not buying another copy to do offense intended.

Posted by Korrgarr at 2009-09-25 15:13:56    
Please actually add the latest version of the "CEP2.2" (Community Expansion Pack version 2.2) into this actual module today please, and, adding the latest version of the "CEP2.2" will actually make this module more interesting and more fun to play and build onto really, please reply on here please.
Mike Sharp.

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