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NWN MODULES

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Title  ***Cernunnos' Simple PW Base Module Beta***
Author  Cernunnos
Submitted / Updated  06-28-2009 / 06-28-2009
Category  Persistent Worlds
Expansions  Requires HotU & CEP
Language  English
Single or Multiplayer  Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Forums  Link
Gameplay Hours  <1
Description
First of all, a hearty thanks to all of the wonderful scripters and builders who make NWN what it is.

Currently the core of my new PW project, "World of Abred," this base module combines several useful features, drawn from the work of many community members, into a simple
core for use in designing persistent worlds.

Please don't comment that there are "better ways to do things now," or that "some of these systems are old now," because I have carefully selected the resources that I think work best and which mesh with both my ability as a
builder and my style. There are lots of base modules out there combining various sets of systems. None of them
worked for what I wanted to do, so I made my own and did the work of publishing it to the vault in the hopes that it will help someone out!

In addition to the systems below, you will find a generic set of "starting PC clothes," which you are, of course, more than welcome to edit as you see fit; a VERY generic opening store, and an equally generic horse merchant who
sells 4 varieties of horses.

Enjoy!

For documentation, please see the original "read me" files for the appropriate systems.

List of Features and Creators (Credit where credit is due!)"

Shayan's Treasure System by Shayan

Axe Murderer's Killer Death System 1 v2.2 by Axe Murderer

Scarface's XP/GP System V2.1

Demangels simple Narative tool by Demangel

BOG Dynamic Teleport System by Baron of Gateford

Simple New Player Setup by Sir Elric

Persistent Quests and Journal Entries by Knat

TRGS Treasure Sytem by J Liberman

DMFI Wands & Widgets 1.09 by Tsunami282

CEP v2.2 (Community Expansion Pack 2.2) By CEP Team

Files

NameTypeSizeDownloads
Cernunnos_Simple_PW_Base_Module.rarCernunnos_Simple_PW_Base_Module.rar
Submitted: 06-28-2009 / Last Updated: 06-28-2009
rar599.2Kb248
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Comments (5):

Posted by Cernunnos at 2009-07-01 09:43:47    Voted 10.00 on 06/28/09
Ondaderthad:

Yes. Currently, the TRGS system handles chest respawns (and grants XP for succesful picked locks on both doors and chests) while Shayan's handles creature drops.
_________________________
World of Abred Forums: Link

"'Don't you want to join us?' I was recently asked by an acquaintance when he ran across me alone after midnight in a coffeehouse that was already almost deserted. 'No, I don't," I said. - Kafka

Posted by Ondaderthad at 2009-06-30 23:33:13    Voted 9.00 on 06/30/09
I don't need another base module at the moment but it's always good to see people giving us more choices.

You list 2 different treasure systems (Shayan and TRGS) Is there any specific reason for that?

_________________________
The Best PW system is getting even better.
PLATEMAIL Tech Preview

Posted by Cernunnos at 2009-06-30 10:20:23    Voted 10.00 on 06/28/09
Thanks, Mannast.

This one is 6.21 MB, but it's virtually no areas and only the scripts I wanted to include in mod. at this time (listed above).

I know a lot of base mods include custom NPC control script routines, tweaked AI, and unique persistence systems, but I did not wish to include any of these in my module at this time.

At any rate, hope you have some fun with this.
_________________________
World of Abred Forums: Link

"'Don't you want to join us?' I was recently asked by an acquaintance when he ran across me alone after midnight in a coffeehouse that was already almost deserted. 'No, I don't," I said. - Kafka

Posted by Mannast at 2009-06-30 07:56:18    
i will give it a peak - always looking for different ways to set up basemods. Mine always seems to end up around 30 mbs...

Posted by Cernunnos at 2009-06-28 15:27:59    Voted 10.00 on 06/28/09
Giving myself a 10 here... is that bad etiquette?

_________________________
World of Abred Forums: Link

"'Don't you want to join us?' I was recently asked by an acquaintance when he ran across me alone after midnight in a coffeehouse that was already almost deserted. 'No, I don't," I said. - Kafka

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