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Title  Laboratory of Fire (Reactive Fire Behaviour)
Author  Kosmous
Submitted / Updated  03-05-2009 / 03-06-2009
Category  Other
Expansions  Works on all versions
Setting  Dungeon - Laboratory of Fire
Number Players  Any
Language  English
Tricks & Traps  Non-existent
Roleplay  Non-existent
Hack & Slash  Non-existent
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Gameplay Hours  <1
Adds more "realistic" fire behaviour that spreads and sets objects and the ground on fire!

System Features:

1) “Realistic” fire that spread from object to object. This includes fire fields burning items, placeables, and creatures and those same objects igniting oil slicks! Fire can even jump from one oil slick to the next, causing a chain effect that results in a massive inferno!
2) Fire containers such as braziers that allow players to enflame “doused” weapons and ammunition to create fiery blades and fire arrows!
3) Placeables (ie. barrels) and creatures (ie. rats) can be doused with oil and primed with black powder and then ignited to create a deadly “bomb” that not only does massive damage but spread fire to any object unfortuante enough to be in its blast zone!
4) Items like oil flasks can either be used to douse placeables and items, create oil slicks on the floor, and be mixed with blackpowder to create alchemist fire! Black powder can also be mixed with caltrops to make a deadly spike grenade!
5) Creatures, placeables, and even players can be set on flames, making fire a far more deadly and destructive weapon!
6) Weather affects fire dynamically! Snow and Rain shorten duration of fires and reduce the chance of igniting objects!
7) Module variables are set to allow for easy customization of the Realistic Fire Behavior such as reducing or increasing the duration of fires and the damage they inflict!
8) A demonstration module, “Laboratory of Fire”, has been included so that you can easily view all the stated features before importing the required resources.


Submitted: 03-05-2009 / Last Updated: 03-05-2009
This zip includes the demo module, "Laboratory of Fire", the readme.htm that documents the system, and rfb.erf for easy importing to any module.
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An fire easily turns into an inferno with enough oil!

Zombies are tough but slow, making burning them the best way to defeat them!

Ordinary barrels become deadly bombs with volatile black powder!

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Comments (10):

Posted by Commoner at 2009-03-08 05:59:10    
Heh. I hadn't exhausted all possibilities for improvements to the system :) I just assumed someone would light a oil slick with a fire arrow or alchemist fire. Regardless, wouldn't know how to make a visual that looks like someone throwing a torch.

Posted by Yanos at 2009-03-08 04:55:14    Voted 9.75 on 03/08/09
Thanks for the submission, but why can't I throw oil flasks and then throw a torch?

Posted by Commoner at 2009-03-07 19:01:19    
the fire damage is entirely controllable though so tweaking it for balance is fast and easy.

I did make a false claim, players CAN NOT catch on fire because my scripts mostly work off onDamaged which doesn't exist on players. I'm sure I can get around this but I thought most people would just find it not so crucial so I didn't try to look for a work around.

Players still do get damage from fire fields and explosions though.

Posted by Raven_Blood at 2009-03-07 11:57:18    Voted 10.00 on 03/07/09
ya know. i havent even tried this out, and already i want to give it a rating :O im giving it a 10- for its easy installation, i recommend it to anyone for a PW who wants that extra realistic feel, and for incorporating several diffrent fire types into one! great work too btw :]

Posted by kalbaern at 2009-03-07 11:08:13    Voted 9.75 on 03/07/09
Love this for use in a SP Mod .... not sure I want my player's torching whole towns yet on my PW though. Very nicely done though.
The Savage Frontier and Surrounds - NWN PW based in the Forgotten Realms: Link

Posted by Commoner at 2009-03-07 09:40:06    
Ya, i just checked it now. Must have loaded wrong that one time or something (I'm fairly certain I didn't miss it since I had already entered most of the info before realizing there was no upload file option that time). Regardless, I'll make sure not to upload a similar package to scripts next time.

Posted by The_Krit at 2009-03-07 08:36:04    
All types of entries allow files to be uploaded. Take a look at the existing entries in the scripts section -- most have files uploaded, and in fact quite a few do not make use of the code block.

I looked around and did not find a submission page without an "Upload Files" link. Whatever page you saw without it was probably a bug that should be reported to the Vault staff so they can fix it.

Posted by Commoner at 2009-03-06 20:16:34    
I tried scripting the first time actually. It doesn't seem to allow you to upload actual files, just code. I wanted this package to be as painless to implement as possible and even took the time to include a readme so that people can easily add their own burning placeables and creatures. I was thinking of expanding this to include effects of cold, electricity, acid (?), and even perhaps even throw in water (as a catalyst). I'd like to see if enough people find this useful though.

Posted by Saduj at 2009-03-06 19:44:49    Voted 10.00 on 03/06/09
or under Scripting :)

Still very cool...

"Ahhhh, It burns, it burns!"
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Hagaar at 2009-03-06 19:18:43    
Thanks for the submission but this "really" should not be here. But rather under "Other".
We are all born ignorant, but one must work to remain ignorant.

Benjamin Franklin

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