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Title  RoME - Return of Middle Earth PW
Author  Owl_X
Submitted / Updated  10-14-2008 / 10-17-2008
Category  BioWare World Design Contest
Expansions  Works on all versions
Language  English
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Base
Scope  Epic
DMNeeded  Occasional DM Needed
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  20
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Gameplay Hours  <1
The Original RoME - Return of Middle Earth Persistent world, by Dey, Pawndream, and Owl_X. Requires server and NWNX to run properly, but probably not bad for local adventures among a few local users. Good example of a very large persistent world.

Contains areas from Bree to Mordor. Set rather late in the War of the Ring, some northern areas may be redacted a bit. Set in a D&D Parody of Middle Earth.


Submitted: 10-14-2008 / Last Updated: 10-16-2008
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Comments (15):

Posted by Eosine at 2010-02-16 15:51:30    Voted 9.75 on 02/16/10
Looks nice so far.

Though I'm just stuck in the Hall of waiting because of an unknown bind point even if I've been bond to Bree before. Any known bug?

Posted by Khamul85 at 2010-01-01 06:54:09    Voted 10.00 on 01/01/10
I've spendt alot of time on this module and even buildt a few areas myself. The build quality of the whole module is truely if not the best then not far from it. Great to see this finally public!

Posted by Razgríz4 at 2008-10-31 01:21:16    Voted 9.00 on 10/31/08
BTW:crafting imho cool

Posted by Razgríz4 at 2008-10-31 01:19:48    Voted 9.00 on 10/31/08
Thanks for the tips . The lot of copi of my character was the most annoying.

Posted by moromax at 2008-10-21 23:33:18    Voted 10.00 on 10/21/08
Thanks Owl!
@Razgriz: you have to craft mold using clay in the tinker's's ehm it was :( one of the great features of RoME, you have to craft all...but if you find it annoying you can edit the module and create your personal crafting supplies merchant

Posted by Owl_X at 2008-10-20 08:29:10    
In the scripts, there will be a save feature - 300 seconds. Look for that. I think you have to make a mold. I'm not a crafting expert.

Posted by Razgríz4 at 2008-10-20 01:01:44    Voted 9.00 on 10/31/08
Interesting and annoying a bit... where can I turn off my charactar export? I've over 70 copies of my character! no quest notes....And where can buy mold/mould to make a weapon at smithy?

Posted by Dorrian at 2008-10-18 11:20:16    Voted 9.00 on 10/18/08
Great to see this coming available. It has a number of interesting elements.
Trials of Newcastle - a Role Playing Persistent World for NWN 1

Newcastle’s Direct Connect:

Posted by Owl_X at 2008-10-18 10:30:29    
It has not been updated, no.

I don't have NWN1 installed to do so, I'm afraid - but its probably not a lot of work.

Posted by Qlippoth at 2008-10-17 23:48:59    
Is this 1.69 compatible? Thanks for sharing this!

Posted by ffbj at 2008-10-17 16:19:25    Voted 10.00 on 10/17/08
Cool, thanks Owl. I too spent many hours there with Falin Ironpants,
my dwarven defender.
Got to be in on the final year, many classic moments. Welling up tearfully at the graves of Merry and Pippin.

Posted by Gat at 2008-10-16 22:44:01    Voted 10.00
NWN1 PW - In my eyes was one of if not the best nwn pw worlds out there. That or one I wasted half my 20's on for nothing with fellow romans. Ahh the old days of ROME to relive yet again with the kids. Thank you for putting this up Owl.

Posted by chris421 at 2008-10-16 21:05:45    Voted 1.00
Module from 2005 and the Hak from 2003.

--This is a NWN1 submission!

Posted by NWN DM at 2008-10-16 21:04:43    
Could be that this is for NWN, not NWN2 as the area it's been posted under would lead you to believe.

An 80 mb module for NWN2 would hardly be referred to as an "...example of a very large persistent world...".

Posted by mwatson8 at 2008-10-16 16:38:24    
nothing worked....

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