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NWN MODULES

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Title  A Pawn in Priador
Author  aleisterhuxley
Submitted / Updated  03-29-2008 / 03-29-2008
Category  Roleplay
Expansions  Requires All Expansions (SoU & HotU & CEP)
Language  English
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  01
Max # Players  Any
Min # Players  Any
Min Character Level  01
Gameplay Hours  01
Description
A short adventure for level 1 characters taking place in the Forgotten Realms, specifically Priador, near Thay. There are two henchmen available and it is recommended you take both of them. This module requires CEP 2.0 and was created using numerous recources from the fine community of NWN developers, including Lilac Soul's Script Generator, the Module Builders Henchmen Kit and prefabricated areas from Remir, Redunzgofasta and others.

Files

NameTypeSizeDownloads
A_Pawn_in_Priador.zipA_Pawn_in_Priador.zip
Submitted: 03-29-2008 / Last Updated: 03-29-2008
zip883.11Kb346
the module
SCORE OUT OF 10
8.17
5 votes
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Comments (8):

Posted by RyanC08 at 2009-08-18 12:56:07    Voted 8.50 on 08/18/09
This mod was very fun and had a good story. Good use of CEP. The 'interior' areas and the forest area were pure beauty! 'Tis a shame it's not very long, but nothing is perfect, right?

Posted by hmdai at 2008-08-25 11:29:16    Voted 6.50 on 08/25/08
I have finished the module. The module need a few bug fixing. Although the description suggest the player to recruit the two henchpeople, it seems like the module limit the number of henchpeople to one only. With only one henchpeople most of the combats become too difficult for level 1 player to finish. Also, the henchpeople is killed by the enemies and she is gone forever and I can't found her while the other henchpeople refuse to join my team anymore. I have to manually level up my character in order to finish this module.
_________________________
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Posted by hmdai at 2008-08-11 06:06:52    Voted 6.50 on 08/25/08
Nelson,

Are you installed CEP 2.1? According to the information of the module, it uses CEP 2.0. Although the name of hak files are the same. The name of tlk files of 2.0 and 2.1 are different. I think you need to download CEP 2.0 and just extract the tlk file into your NWN tlk folder.
_________________________
Overlooked Module Report February 2009 | Master List | Forum Thread
Academy of Modding Excellence
Romance Module List
Horror Module Collection
Starlight's favorite module list

Posted by Nelson The Geek at 2008-04-21 09:49:40    
I could not run this module. I got a missing TLK table error. Has anyone else encountered this?

Posted by JimminyJoJo at 2008-04-17 22:52:29    Voted 7.75 on 04/17/08
Just finished playing through- a short but for the most part well- written adventure. A few dialogues were incomplete (I had the same problem as xulthus) and the module probably could have used a bit more polish, but it was very engaging. The areas were laid out well and fun to explore and although some dialogue seemed to be incomplete (like with the worshippers in the temple of Kossuth for example) it was good. The henchmen seemed interesting too.
Thanks for sharing, if you are planning on making a follow up to continue the story I would be interested in playing. With a little more polish I would recommend this mod to anyone looking for a good short adventure.
_________________________
"Jelly for God's sake Beans! This is madness! Where did he get the money to buy a hundred and fifty thousand dollars' worth of jelly beans?"
-
-'Repent, Harlequin!' by Harlan Ellison

Posted by Ugleberg at 2008-04-02 07:55:57    
Hellu!
Just wanted to say that it`s maybe smart to put up a link to CEP-2 under Files/Haks so that people can easily find it.

I haven`t tried your module yet but the screenshots makes the module look like a (9.25/10.00)

=)
I`m happy with the CEP-2 as extra Hak. I very rarely play modules with large costum-hak-downloads because I often end with the "cat in the sack".

I`ll promise to give feedback if I try your module. ;)

Posted by Vidal at 2008-03-30 06:08:47    Voted 8.25 on 03/30/08
A nice and short adventure that could easily fit a larger module as a side quest or even a prologue... the areas have an interesting layout that encourages exploration and the fights are well balanced for a first level fighter (not so sure with a spell-caster, but the henchmen may help).
It is a pity you can only hire one of the two available henchmen, since their initial conversation is very well written and amusing... it would have been interesting to have them both with you.
The second part is slightly out of place, though it fits the whole plot about the changing weather... but it feels like it should be much larger... perhaps some other districts with a few sidequests, just enough to develop the story a bit more.

Other than that it is a good job... well done.

Posted by xulthus at 2008-03-29 17:08:06    Voted 8.50 on 03/29/08
Good work - thanks for sharing...

I had a minor problem with the henchmen: took the dwarf first, and he got killed - after that, the bard's conversation stalled out when I talked to her (probably because the dwarf had a line in it) and I couldn't hire her.

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