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Title  Warlockforest
Author  Ugleberg
Submitted / Updated  07-12-2007 / 11-21-2007
Category  Dungeon Adventure
Expansions  CEP-2.00 Requires Community Expansion Project
Setting  Nordic woodland and MOSTLY caves
Gameplay Length  It can take around 45-min. or 2-Hours to finish the module.
Number Players  Only singleplayer and no Henchmen
Language  English
Races  NO Halflings or Gnomes
Tricks & Traps  Non-existent
Roleplay  Non-existent
Hack & Slash  Heavy
Classes  Fighters and Barbarians are those two classes I would recomend
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Gameplay Hours  <1
The Warlockforest is about a woodsman who gets lost in his own forest one night. When trying to find his way back, he encounters the unknown...

- This is my second uploaded module and I would like to get some ratings on this one to see what you think about this one.
I`m currently working on many different modules wich I would love to finish one day.
I haven`t learned so much about scripting yet but I`m trying.


Submitted: 07-12-2007 / Last Updated: 07-12-2007
I have fixed the "Imortal-Problem" so now you should be able to die.

(This is the module wich you need to put under the "Modules" directory in NWN)

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.0 (Commu...ack II)The CEP Team2006-09-30--Welcome to the Community Expansion Pack (CEP) version 2.0! Requires NWN 1.68 with HotU & SoU Exp
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Comments (8):

Posted by Ugleberg at 2008-01-18 08:08:15    Voted 5.25 on 07/19/07
Thank you godlykiller!
For some reason this is my favourite that I have made.
Sometimes I`m thinking of making a remake of it.
But I don`t know if people would be interested in that?

Posted by godlykiller at 2007-10-20 07:23:35    Voted 10.00 on 10/20/07
Excellent and fun to play.

P.S thanks for commenting my map
Maker of The Legend - Aragoths Rise and the coming soon series Death's Way.

Posted by Ugleberg at 2007-07-24 12:40:51    Voted 5.25 on 07/19/07
"Why no halflings or gnomes?"

I haven`t tested it with those two.
But I think that a Halfling or Gnome would have trouble with equipping both Longsword and Large Shield.
That is the only reason I think.

Hope that answered you question? :)

Posted by darth_borehd at 2007-07-24 10:52:55    
Why no halflings or gnomes?

Posted by Ugleberg at 2007-07-23 04:10:24    Voted 5.25 on 07/19/07
Thank you JettaJoe!
I can often start on big projects but never be able to finish because I get tired of them.
I didn`t know where I was going with "Warlockforest" really. But I liked the title so much that I deciced to keep it and try to make something about it.
But in the end it just became a title (or maybe campagne-name) I`m not sure...
I`m not working on any more "Warlockforest"modules at the moment. But I have just finished an other project wich I will be realising soon after I tested it.
It will be an 3.hour adventure wich is NOT part of an serie.

Thank you for commenting my work!

Posted by JettaJoe at 2007-07-22 22:19:27    Voted 7.00 on 07/22/07
And just there going to be more added later on?



Posted by JettaJoe at 2007-07-22 22:18:45    Voted 7.00 on 07/22/07
I think it was a nice, short, to the point module. Which is why I liked it. Granted, long epic modules can be fun, but for now...I don't have the time for them.

My only little quibble is, it's called "Warlockforest"...but I didn't see any Warlocks or the equivilent. Unless I missed it/them.

Nice little module.


Posted by Ugleberg at 2007-07-19 15:10:01    Voted 5.25 on 07/19/07
Please rate me and give comments, PLEASE?

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