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NWN MODULES

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Title  Tarizia
Author  Darth Dementous
Submitted / Updated  05-28-2007 / 05-31-2007
Category  Roleplay
Expansions  Requires Both Expansions (SoU & HotU)
Setting  The land of Tarizia: Across the seas from Neverwinter. Tarizia 1.0 includes only part of Tarizia: Balharra.
Gameplay Length  Tarizia can be played for an infinite amount of time. But the story in version 1.0 (Balharra) lasts about 5 hours if not sidequests are taken.
Number Players  Tarizia 1.0 (Balharra) will support as many players are you want it to, but a MAX of 15 is recommended.
Language  English
Level Range  1-10
Races  Same as normal game.
Tricks & Traps  Non-existent
Roleplay  Medium
Hack & Slash  Medium
Classes  Same as normal game.
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  10
Max # Players  Any
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  You will find out I guess.
Gameplay Hours  05
Description
What will you be in the world of Tarizia?
A stealthy theif?
A strong warrior?
A wise wizard?
A merchant?
It is all up to you. You can be whoever you want to be in this world. Do you want to be famous in the streets of Balharra or be feared? Do you want start a guild of heroes or a gang of bandits?
It is all up to you. You can do whatever you want to do in this world.
Meet people, real or not real. Forge friendships. Make enemies. Even frame your 'friend' for a crime he didn't commit!
In Tarizia, you can own property, as well as virtually any item in the game! Do you want to rent out your house to a fellow player for a price? You can do that.
Tarizia is a singleplayer game that can also be a multiplayer game (an MMORPG).
__________

Files

NameTypeSizeDownloads
Tarizia_1.1.zipTarizia_1.1.zip
Submitted: 05-28-2007 / Last Updated: 05-30-2007
zip577.82Kb522
Tarizia_1.1.zip
Tarizia: Balharra (1.1) This update fixes a few spelling errors and bugs. It also includes a readme file and is compressed into a zipped folder.
SCORE OUT OF 10
6
2 votes
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Comments (18):

Posted by DarthDementous at 2007-06-23 08:31:14    
I'm working on an expansion pack/mega update. It will include a new province, Vark, with a new storyline, new places, new people, and enemies. In the beginning of the game, instead of appearing at the jail, you will appear in a room with three portals. The middle portal will lead you to the Balharra province. The far left portal will lead you to the Vark province. The one to the right will lead you nowhere...yet...
_________________________
Here is the link to my module, Tarizia: Link

Posted by PaulBlay at 2007-06-22 13:51:29    Voted 6.00 on 06/22/07
I wasn't going to vote as I was hoping it was going to be worked on more. As it is it's a "reasonable first effort".

Posted by Astero at 2007-06-19 16:58:03    Voted 6.00 on 06/19/07
I've played the game with a wiz level 3. At the beginning, in prison, having all my equipment on me, which I shouldn't, I went near the cell door and tried to talk to the guard but he turned hostile on me. I reloaded and managed to get out.

Needless to say, it was quite difficult cause I couldn't rest except only inside my house. Without having a henchman and needing rest often, things were hard for my wiz. Going back and forth to rest in my house was meaningless cause of the repetitive encounters. Maybe you could create a resting area. It's really necessary for the magic users.


The bodak camp in town was just there, in a corner with a sign saying "danger" in front of it and people were just getting on with their lives like it didn't matter. It was weird. I didn't see any shop selling items for magic users. I've bought a house but when I wanted to get out I couldn't. I had to use a console command. Also, the name of the commander and what he represents inside a parenthesis was a bit odd.

Mostly running, I've managed to get inside Cyph's hideout. Again no resting. I had to cheat cause I wanted to see how it ends. I collected his amulet but the man who told me about Cyph (I don't remember his name) wouldn't recognize that I've killed him
and he kept saying that I should gear up.

I think the way you've created this module, should probably be played multiplayer or maybe singleplayer but with a fighter type of char, unless, you make some changes. The story was ok but a little flat. The area maps were more like mini arenas. Also, it's a little tiresome to fill a town with guards and people that talk to you and you can ask them the same things over and over again. I think that the main plot isn't bad but you need to present it better. Work more on the details. I understand it's your first module and you are more on the process of learning. It was a decent effort :)

Posted by DarthDementous at 2007-06-05 13:34:38    
Please vote! I need to know what you think of my module!
_________________________
Here is the link to my module, Tarizia: Link

Posted by DarthDementous at 2007-06-02 05:37:27    
Good idea. I'll look into that.
_________________________
Here is the link to my module, Tarizia: Link

Posted by PaulBlay at 2007-06-02 03:34:28    Voted 6.00 on 06/22/07
OOPS! That was an NWN 2 script!

I suppose there are NWN 1 scripts that do the same thing. ^ ^;

Posted by DarthDementous at 2007-06-01 19:16:22    
Darn! Stupid keyboard! It should say Thief.
_________________________
Here is the link to my module, Tarizia: Link

Posted by PaulBlay at 2007-06-01 02:51:36    Voted 6.00 on 06/22/07
"A stealthy theif?"
Oh yes, that's not how you spell thief. ;-)

Posted by DarthDementous at 2007-05-30 16:26:45    
That's a good idea. I haven't tested it with a mage at all, really. But I have tested it with a rogue and he had a hard time with the bandits. So Everyone, I recommend that any class other than Fighter should start at level 2 or 3.
_________________________
Here is the link to my module, Tarizia: Link

Posted by PaulBlay at 2007-05-30 16:24:46    Voted 6.00 on 06/22/07
"No, the levels do not scale. 10 is just the maximum. While playing, you will most likely only make it to about level 6 to 7."

Then you should mention a suggested _starting_ level. (And preferably test on that level).

Fighters are much better at hack-n-slash than other classes (makes NWN rather unbalanced) so you can probably recommend one level higher for rogue/mage types who generally have a hard time.

Posted by DarthDementous at 2007-05-30 14:23:52    
QUOTE: The level range is given as 1 to 10. That's quite a large range - do the encounters scale?"
No, the levels do not scale. 10 is just the maximum. While playing, you will most likely only make it to about level 6 ot 7.
___
And for the other things, I am not experienced enough to include all those features yet. This is my first module and I am still learning new things about the toolset every day. Once I learn more, I'll fix these issues. Thank you for testing my module so thoroughly! I am looking forward to your future reviews!
_________________________
Here is the link to my module, Tarizia: Link

Posted by PaulBlay at 2007-05-30 13:59:26    Voted 6.00 on 06/22/07
Waking up in jail and having 25 gold just lying on the floor is odd. I'd also expect to be item/gold stripped when arrested.

The phrases said by the prisoners were a nice touch, a bit more original than most.

In the conversation I overheard with Cyph and Senah(sp?) they kept referring to "him" and "he" when I had a female character.

"Theres the bodak camp" -> There's (commoner, female)

The jail guards are darn sloppy, and the bodaks in town are very blatantly in town. They killed two guards very early on. I'd think (at the very least) people would keep away from them and probably put up a makeshift barricade.

If the market place has the only shops available then I would suggest adding a few scrolls, cure light/moderate potions, traps etc. Specialist equipment (like kama/gloves for monks) should also be available if you want to support every class.

It would be better if the citizens were set up to ignore (or better, run away from) hostiles like bandits. It doesn't make sense for unarmed people to run to get slaughtered.

Having a bunch of bandits, identical looking, standing in a clump is odd. You could do something to make them fit in better. For example:
- Set up a roadblock with bandits taking 'toll'.
- Have bandits appear suddenly in an ambush (characters with high spot rolls should get a chance to see where the ambush is waiting).
= Set up a tent, camp-fire etc. for them to sit round.

The level range is given as 1 to 10. That's quite a large range - do the encounters scale?

Posted by DarthDementous at 2007-05-30 13:40:30    
I see what you mean by that, PaulBlay. But I had already made the beta of Tarizia before I even registered to this site. So I decided to name myself after a character in the module.
Oh, and Tarizia has been updated. I fixed the spelling errors you pointed out.
_________________________
Here is the link to my module, Tarizia: Link

Posted by PaulBlay at 2007-05-30 13:20:33    Voted 6.00 on 06/22/07
Just a comment about the use of your user name in the game. Not intended too seriously, let's just say that (for example) if I wrote a module with a major figure known as Powl Blake people might look a little askance at me. ;-)

Posted by DarthDementous at 2007-05-30 12:51:34    
QUOTE: Lastly ... "Dementous order". Sounds like a touch of Mary Sue (or Mary Stu if you prefer)."
Mary Sue? What do you mean by that?
_________________________
Here is the link to my module, Tarizia: Link

Posted by PaulBlay at 2007-05-30 01:15:19    Voted 6.00 on 06/22/07
OK, a few comments. First spelling mistakes:

"Don't evrn try to kill their leader, though. He's too tough." -> even

"And don't pickpocket people unless you won't get cought!" -> caught

"It is onlt a matter of time until..." -> only

Second ...


"I'm here for the Kill the Bandit Chief quest."

"I'm here for the Bodak Extermination quest."

"I'm here for the Dementous Order Raid quest."

"Your reward is 500 gold and 600 XP! Take it! You can do the quest again whenever you feel ready!"

"Since I am a quest giver, I think I can find one for you."

Out of character terms like QUEST, XP, LEVEL (OK, you didn't used that one) really take away from the feel of a module. OOC stuff should be strictly in OOC contexts (like readmes or, at a pinch, "DM Notes").

"I should collect its amulet as proof."
'its' should generally not be used when referring to people, or living humanoids. Stick to "his" (some people prefer using "their" when the gender is unknown).

Lastly ... "Dementous order". Sounds like a touch of Mary Sue (or Mary Stu if you prefer).

Posted by PaulBlay at 2007-05-30 00:57:13    Voted 6.00 on 06/22/07
I also think it would have been better to put it up in place of your Beta version, not submit as a new entry. Now you're taking up _two_ slots on the "New NWN Modules" list.

Posted by PaulBlay at 2007-05-30 00:54:55    Voted 6.00 on 06/22/07
It's not too late to put up a .zip(or .rar) version. You'll "lose" the 28 downloads or so you've already got but, let's face it, how likely are you to get to 2,500 nowadays?

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