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NWN MODULES

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Title  Wizard's Challenge (HHQ2)
Author  thegeorge
Submitted / Updated  09-21-2006 / 12-13-2008
Category  Classic PnP Conversion
Expansions  Requires All Expansions (SoU & HotU & CEP)
Gameplay Length  due to it's nonlinear design, anywhere from 10 minutes to several hours
Number Players  1 to 3
Language  English
Level Range  2 to 5
Races  any
Tricks & Traps  Light
Hack & Slash  Light
Classes  wizard-only, but multiclassed should be ok
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  05
Max # Players  03
Min # Players  01
Min Character Level  02
Content Rating  Everyone
Alignments  any
Gameplay Hours  03
Description
Requires: HotU & SoU & NWN1.69 & CEP 2.2 [version 1.6]

"The village of Northbank was once a haven for mages of all talents and a magnet for hopeful apprentices. Its wizards' guild was a respected center for instruction, study, and research. But mysterious circumstances caused the sudden demise of the guild several years ago and resulted in the deaths of some important members."

This is my (nonlinear) classic pnp conversion of the 1992 TSR module "Wizard's Challenge (HHQ2)" and is meant for 1 to 3 wizards (multiclassed should be okay) in the 2 to 5 level range (lower levels recommended). It should also be possible to play competitively. The player travels to Northbank in search of a wizard to apprentice to. (Henchmen available.)

Files

NameTypeSizeDownloads
hhq2_v16.ziphhq2_v16.zip
Submitted: 09-21-2006 / Last Updated: 12-13-2008
zip16.7Mb1526
--
SCORE OUT OF 10
7.75
4 votes
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Comments (14):

Posted by Kilvain at 2008-12-12 19:18:21    Voted 9.50 on 12/12/08
This is one of the few modules I've encounterd on the vault which make good use of the clock. To have the adventure driven by the date rather than by journal entries is an enjoyable change. I also liked the moments which rewarded observation (a strange case of polymorph for example). Overall, good fun. Thanks.

Posted by thegeorge at 2008-05-31 10:09:21    
It's a fairly accurate pnp conversion. The 'fun' is in apprenticing to one of the master wizards as a mystery unfolds around you.

Posted by Slyfeind at 2008-05-28 19:38:30    Voted 3.00 on 05/28/08
I really, really didn't get this one. I wandered around trying to find the fun, but just saw a bunch of terrain. I managed to do a quest, but didn't care about anyone involved. Finally I read the walkthrough and found out that I'm supposed to sleep at the inn several times until things happen to me, then go to a random spot in one of the maps until a tower appears, and the final wizard's battle of apprentice versus master is...well, he's immune to magic so you have to bonk him with a stick for about half an hour. And auto-attack doesn't work so you have to keep clicking on him for every attack.

The colorized icons are great, though.

I wanted to like this, because I love playing wizards. I'll give the other one a try. It sounds deeper.

Posted by thegeorge at 2007-03-03 14:36:49    
v1.2 - added Amethyst Dragon's colorized spell icons

Posted by thegeorge at 2006-11-08 08:31:37    
Since this one seems to be bug-free I'm going to visit this thread much less often, probably monthly.

Posted by thegeorge at 2006-10-08 11:10:59    
v1.1 - CEP-related update

Posted by thegeorge at 2006-10-04 13:56:55    
I think I basically agree with you, except those directions are correct.

*spoiler*
The ranger never mentions going through Old Northbank. He speaks of the road (in Northbank) that goes northeast past the Zoo and Boatwright.

Posted by kmc at 2006-10-02 09:31:00    Voted 8.50 on 10/02/06
Doors and tunnels were good, but writing is a bit stilted, and directions are sometimes off. For example,

**spoilers**

to find tower, ranger says to go northeast through old part of town, then south. Actual directions should have been SE then NW. Never found the motive behind the killings. Had a conversation with ranger about "urgent" need, when nothing I had come across had indicated any such need.
_________________________
KMc

Posted by thegeorge at 2006-09-30 18:54:03    
v1.0 - updated to CEP v2.0, which for now basically means ridable horses

Posted by Steve_Savicki at 2006-09-25 08:23:00    Voted 10.00 on 09/25/06
Loved the tunnels and the doors.

Which doorset was this?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by thegeorge at 2006-09-24 20:05:47    
Hi Steve. Follow the road in Northbank that goes past the zoo to the east/northeast and it will lead you to that area.

Posted by Steve_Savicki at 2006-09-24 20:00:15    Voted 10.00 on 09/25/06
George, used the walkthrough - where is the NE of Northbank area? Is this the dirt mound by the hermit's cave?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by thegeorge at 2006-09-22 14:57:28    
From a gameplay perspective it probably won't matter that much (and multiclassing should also be okay), but from a roleplaying perspective sorcerers don't study and train like wizards do - they have no need to apprentice.

Posted by Steve_Savicki at 2006-09-22 13:58:14    Voted 10.00 on 09/25/06
Will sorcerer's be suffice as well?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

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