A short, lighthearted adventure featuring a small town, outdoor and underground environments. Help the town overcome a mysterious ravaging beast. Best with 4-6 characters around level 5.
Posted by Omega ( ..xxx.xxx ) at 2003-08-19 22:11:00
I am at the part with the dwarf near the pedastool and he turns hostile as soon as he opens his store
Posted by Starcrossed ( ..xxx.xxx ) at 2003-06-07 02:36:00
This was a cute idea. Very original from what I have downloaded before.
As so many before me posted , you really need an ending confrontation to this. It would add so much more to it.
Overall the adventure is short and sweet. I don't think it really needs to be a group of that level though with the way you can respawn with no penalty. Perhaps the penalty should be turned on to encourage teamwork, and potion use or something. I played this with a level 4 barbarian , solo. I only had a couple of tough fights. I burned a ton of potions, died anyway. Then saw I didn't need to worry about getting more potions to replace them since I could just respawn kill if I needed to. So adding either an xp penalty or making the respawn point far enough away that we have to walk back would be worth it to the overall story in my opinion. (Though I have tried many times to make my own modules and can't seem to figure out the transitions and respawn point thing. So I would never critize lack of it due to it being such a pain for those of us that are less knowledgable on this sort of thing. I have made modules I spent weeks on writting story, designed places and items etc. Just to find my dang doors and transitions all don't work, and still I can't make them work. Gave up.:-) So those of you that make these modules have my respect greatly!!)
Posted by AdamMighty ( ..xxx.xxx ) at 2003-05-04 16:22:00
Heh, I've seen it before, but those evil chickens attacking you cracked me up. I dunno why. :)
Besides that, strictly average module, downgraded a little because of the lack of an ending :(
Final Score: 5.2/10
Posted by MJ Harnish ( ..xxx.xxx ) at 2002-09-20 00:50:00
A good module with a lot of potential; it doesn't have a
typical plot. Unfortuantely the lack of an ending really
disappointed me. Maybe if I had read the other reviews
first I would have realized this and saved myself some
frustration in trying to find my way back to town. Playing
this module was like reading a book and discovering the
author decided not to write the last chapter.
A few other comments and fixes that should be addressed:
1) The monsters almost all spawn right on top of you; you
might consider putting in spawn points that don't make it
look like they "beamed" in.
2) In the Janos conv: truly is mispelled
3) You might consider placing the book pertaining to the
beast in the library rather than in the chest behind the
mayor; it would give the PC a reason to visit the library
and would be a little more realistic...
This module has quite a bit of potention; I'd like to see
if expanded to include an ending!
Posted by NWN Compiler ( ..xxx.xxx ) at 2002-08-20 16:00:00
Conversation 'untitled018.dlg' is missing resource w.nss
script000.nss - Compile Error
Conversation 'untitled018.dlg' is missing resource w.nss
Creature 'nw_watelder.utc' is missing resource
nw_ch_aca.nss
Finished Building Module
Posted by Torrence ( ..xxx.xxx ) at 2002-08-17 19:04:00
Very funny module ,short but well thought.Great humorous
dialogue and story (something in the line of the
adventurer's you meet in Abazigail 's lair in ToB).I agree
with the other posters that we should get the opportunity
to go back to town and finish the quest(anyway maybe it
would fit more with the parody setting a simple sad entry
in the journal after having hopelessly searched for a way
out).The transition areas in the inn and houses could use
some work as well as the spawning of monsters(they spawn on
you abruptly out of nowhere) and I noticed that if I talk
to a couple of commoners in their house they end up
attacking me no matter what I say (but maybe I cannot
persuade them to act otherwise?),and then all in town turn
hostile.I look forward for your updates and modules.Cheers.
Posted by thakilla3 ( ..xxx.xxx ) at 2002-08-17 14:15:00
very nice module. i enjoyed it ver much and for all the
people that say u cant get bac to town after u get out of
the hole u actually can get bac to town becuz i went bac.
i dont really know how i did it i juss did. =)
Posted by Becca ( ..xxx.xxx ) at 2002-08-07 17:41:00
I too was a bit confused by the "no way back to town" bit,
but other than that, I thought it was a good module. A
nice afternoon of fun. Thank you. I look forward to more
modules from you.
Posted by Garik Hammerheim ( ..xxx.xxx ) at 2002-08-07 14:46:00
Nice little module. Story was unexpected and humorous. Game
played just right for my party of 2 level 5 characters.
One thing, I agree with the other posters about needing an
ending. It would be great to go back to town and exact a
measure of vengance.
Posted by Kozak Cowboy ( ..xxx.xxx ) at 2002-07-27 20:56:00
Enjoyable but agree with previous poster about being
allowed to venture back to town...
Posted by Scott Hack ( ..xxx.xxx ) at 2002-07-19 08:09:00
I liked this one. Nice evening's play (solo Bard lvl 14)
and very funny. I was unable to get back into the town
after the caves and it seems like there should have been a
final confrontation. Lots of fun, good dialogue and clever
concept, tho'.
Posted by ByronDM ( ..xxx.xxx ) at 2002-07-13 10:35:00
Great little module. Only problem is, there doesn't seem to
be a way back to town from the forest. :(
So I could not get back to town to finish the quest.
Posted by Dix-One ( ..xxx.xxx ) at 2002-07-08 06:58:00
A nice little module. Short and sweet with well constructed
dialogue that had me in stitches half the time. Keep em
coming Coelacanth.