The Village of Orvahm and the surrounding countryside.
Very short. Probably about a half hour.
Tricks & Traps
Hack & Slash
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Max # Players
Min # Players
Min Character Level
Good/Neutral alignments. (No choices on dialogue)
This is the first module I've ever seen through to completion. I've spent a lot of time on it, and I have been playing NWN for quite some time now. It's an off and on thing. I've tried to pay attention to "polish", but that's one of those things that requires feedback I think. Anyways, don't expect a whole lot from the story :o)
It's probably a good way to kill a half hour. Let me know how to improve it please! I'm trying to work on a sequel that incorporates everything I've learned so far.
This module is aimed at small groups of level ones. (Target audience is 3 level ones with a healthy class mix). Use rogues and wizards intelligently. I mean, it's not puzzles and traps galore, but in a couple spots you'll have to use wits (I hope).
Leave comments and write feedback, please. I'd like to improve at module building.
Also, I'd like to add that my brother was instrumental in the creation of this module. He assisted with the creation of Orvahm itself and gave vital feedback on how to make the world feel more alive.
Posted by Vidal at 2006-07-15 19:20:41 Voted 7.75 on 07/15/06
Very short but nice module. I would have to agree that the plot is weak, but you did a good job nevertheless. The area transitions, for example are very well done, not only for the text triggers but also for the way they both describe the new area and give some indication about the passing of time while you move around. Itís a good touch.
Also, some more conversation (both with NPCs and with the henchman) would help the player to understand his part on the story. Though I understand this is rather unnecessary in such a short tale, it is something to think about in a more detailed adventure in the OrvahmÖ hopefully we will see more of it in the future.
Thanks for the feedback guys :o) I'll use the advice for the creation of my second module which is already in the works... also based off of Orvahm.
Posted by glint at 2006-07-11 21:04:22 Voted 8.25 on 07/11/06
A good module well polished but I will agree with you the plot needs work, also make the villagers a little more lively, give them some life, even simple walking about adds to the module.
Posted by acshaw at 2006-07-10 21:57:03 Voted 5.00 on 07/10/06
Howdy, my wife and I just finished playing this module together. For what it was and what the builder intended, I think it hit its mark. The module seemed to run smoothly and everything worked right. The story was bland and the encounters were generic but II guess that was the intent. Writing needs to be cleaned up. I don't understand why the town looks green either. Also, we got slaughtered by the spiders, after reloading the game we pretty much just avoided that encounter. All in all, it was a fun time and a good module for my wife to start on. The low mark (5) is for a poor plot. My favorite part of your module, were the flavor text triggers throughout the area. That added alot to the enjoyment of the module for me.
Looking forward to trying more of your work. Hopefully you can spend more of your time on plot now that you understand the basics of the scripting. O, and I think your brother deserves a credit in the creation of Orvahm 8p
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