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Title  Aribeth's Redemption Chapter 1
Author  Daniel Muth
Submitted / Updated  06-27-2006 / 04-10-2007
Category  Official Campaign
Expansions  HOTU-1.67
Setting  Neverwinter, on your successful return from giving Morag a well-deserved heave-ho.
Gameplay Length  5-7
Number Players  1
Language  English
Level Range  14-17
Races  Any Male
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  Written mainly for Paladins, but any Lawful and/or Good character should work. It ought to be someone Aribeth would be interested in.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  17
Max # Players  01
Min # Players  01
Min Character Level  14
Content Rating  Everyone
Alignments  Lawful Good; Neutral Good, Lawful Neutral
Gameplay Hours  05
This module is a continuation of the Official Campaign (OC) for Lawful and/or Good male characters interested in pursuing the Aribeth romance. Your character should have saved her at the end of the OC and believe that a fair trial will mean that she gets something other than the end of a noose - and, of course, he has some sort of romantic interest in her. HINT: It's not for everybody. Your chaotic neutral halfling thief will feel distinctly like a dork spouting half of this dialogue.


2007-03-21Hall of Fame Interview - Daniel Muth (Aribeth's Redemption Chapter 1)Steve Savicki


Submitted: 06-27-2006 / Last Updated: 01-22-2007
Aribeth's Redemption has been updated to correct a bug that permits entry into the dungeon too early in the game, bypassing necessary story elements.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
AribethRev_HOTU.HAKPoecile2004-03-26--This Hakpak file contains files necessary to play [b]Aribeth's Revival[/b] by [b]Poecile[/b]: [url=
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Comments (358):

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Posted by Bianca at 2011-05-20 13:35:39    Voted 8.75 on 05/20/11
The dialogues, although great, I admit to a bit tired due to their size. Also needed to translate the words in my head since Greek ... Oh my God Ι was stunned!
However It is a beautiful job!
Getting ready to play and the second part. Happy sleepless nights!
Everything you do has a meaning...

Posted by slaytanic at 2011-04-15 20:49:57    Voted 9.00 on 04/15/11
My comments for the part 3 module has my general (re)view of the whole series

Posted by Strous Lisarius at 2011-02-15 20:09:48    Voted 9.75 on 02/15/11
Just played it again and had lots of fun. Don't remember if i voted before. So here it is.
Great Mod

Posted by Muric at 2010-09-11 17:02:48    
It's not a problem. When it comes to troubleshooting, especially complex pieces of work, details are important. It appears to have been a random glitch i hit. i'm not sure why i hadn't thought about this before, but I suspect it may be having to do with going into Debug Mode might have been the cause, as i've been through the paladin route again, this time it came through fine without having used Debug Mode at all this time around. shopkeepers had been running out of money and i had given one some extra gold, so i wouldn't have to run to the next town to sell things. would have reported back earlier, but I've not had a chance to be get back online until now. Combat wise i've not run into troubles with Aribeth as a paladin, i have hit a couple places were Aribeth doesn't attack until the guard command was given as a cleric, but not a big deal as most of the time she fights as she should and these that she didn't join in weren't difficult fights. i've not tried it yet in monk or champion of torm, but that's for another play through.
That said, yes, now that things are going as they should(at least i hope they are) I have been quite enjoying the series, aside from the occasional combat annoyance brought on by the improved combat AI for NPCs(which is bearable now that i brought in custom gear). I'm not sure in what order the quests should actually be done in(i assume it doesn't matter), but i've already done 2 quests after picking Aribeth back up.(sunites, and Ostlers), and am about half way through the dragons now. This is a bit of troublesome area though due to my graphics card driver crashing out(which in turn crashes the game). with luck i'll be finishing it this time around, and probably replay again a few times as other classes. Even found that missing part of the keys i didn't find the first time through. didn't expect it to be in the house where you found the body, rather then the inn where the last page is found.
jml's list of community addons/overrides, etc. Link

Posted by Daniel Muth at 2010-09-10 17:08:45    
"Muric" -
Thanks for the detailed comments and the update - and for sticking with it. I hope that this is reflective of your enjoying the series. I've been a smidge short on time lately but may get a chance to do something with this in the not-too-distant future. I need to look at Aribeth's Paladin and Champion of Torm models since these have been reported as troublesome for some players. I'll also see about doing a sweep for possible faction issues with placeables, particularly early in the third module where I haven't heard of any problems before. Faction issues have been a real problem throughout the life of Chapter III. Regardless, I hope you're able to finish and I hope you enjoy the rest. All the best - DWM

Posted by Muric at 2010-09-10 14:25:22    
Just thought I'd update you on the situation; I've abandoned the first game, and started a new one, with high leveled custom equipment this time around. I am playing part 3 presently, instead of making Aribeth a Paladin this time i went with cleric, and haven't experienced hardly any trouble this time around so far...though the beholders in part 2 were still a bit of an annoyance, ended up dying 13 times or so in that sections(still using tony K's AI, so it was a constant stream of eye ray attacks), and often noted that I had a nice Aribeth statue nearby with no means other then debug mode to free her :P i suggest maybe adding a wand of stone to flesh to be included among the items given to you by the driders, or perhaps the priest before leaving for the cave? Perhaps in the first run through i just hit a random glitch there. i will revisit the paladin route again and see if the same issue comes up, as i have a separate earlier save before i chose which temple to join. Will post back again after retesting the paladin route.
jml's list of community addons/overrides, etc. Link

Posted by Muric at 2010-09-06 19:17:51    
The the two most notable ones were in part 3, the priests of Tyr, and the priestess of Sune(after returning with Maura from silverymoon). the case of the priests they for some reason or another they decide to start casting spells upon entry, and attack Aribeth, and she attacks back, but both appear friendly toward the PC. this is when you first pick her back up after the quest with maura. I ended up just using dm_setfaction to set them nuetral. and the same with the priestess of sune, before talking to her upon arrival, otherwise she'd immediately start attacking Maura after she departs for the garden area, but before the conversation with her is finished. oh.. and i'm not certain if it's some glitch or not, but an item wasn't where it should have been(the waterdeep quest) was the piece of key from the upper floor of the inn. just spawned it in and continued on. i fear i broke the ending however. i didn't go back to the heiress immediately after each individual quest, but instead reported everything all at once, and now there are a couple that, while given xp for the quests, it didn't register a couple with her, and they were still conversation options, one drow device one, keeps repeating itself, but no update from the one found in the spine of the world, and Ostler's guild line reoccurs. also i have a couple quests that don't register as being finished, "a threat from the north", and "a Suspect Guild". in the first one, the journal states i should go see the priest of Corallon, but he has nothing to say about it. with "a Suspect Guild" i have already spoke with Captain Undry, and the heiress about it.
jml's list of community addons/overrides, etc. Link

Posted by Daniel Muth at 2010-09-06 15:36:00    
"Muric" - Thanks. I've never used the Tony K AI and really have no idea what it does to this series. You're not the first one to recommend against its use. Alas, I'm not sure I could write a version of Chapter III without the CEP as I use too many monsters, placeables, etc. from it and would have to put in way too many hours rewriting everything. I thought I'd cleared up the faction bugs - they were an incredible headache for the first few weeks after I posted. They never occurred in my playtests so I had a hard time clearing them up. Please let me know if you have any specific issues I can look into. I hope the rest goes well for you. Best regards - DWM

Posted by Muric at 2010-09-06 14:42:19    
*Comment is on the entire series*
Great story line, but just a heads up: Don't play it with Tony k's AI it'll make most fights impossible for the intended character levels to win without the insta-kill cheat. Even at(presently) lvl 20 monk/lvl 12 shadowdancer, i've struggled(and im assuming most of my fight related difficulties are indeed caused by Tony K's AI) to this point, though not as badly. I had to cheat a good portion of the first two parts as a result. on a VERY annoyed note: did you really have to give nearly everything true seeing? *grumbles*. oh.. and PLEASE make a version of part 3 without CEP, it causes way too many faction related bugs, then what is worth for a very few extra placeables, and item appearances. I've had to reload several times, in more then a few places, because NPCs that were supposed to be friendly went hostile, and either attacked my char and/or other NPCs near them. I know Tony K's AI wasn't causing that part, because i had the same issues with the CEP version of Aribeth's Revival(but not the non-CEP version), which i played long before installing the improved AI. there.. im done gripping, lol. anyhow im toward the last leg(i think) of the final module, and will be playing through a second time, though i think without the AI, and see how well i manage. pretty sure i only installed the AI improvement parts of the package for the enemies and henchmen, but left everything else disabled.
jml's list of community addons/overrides, etc. Link

Posted by Michael C. Scott at 2010-08-24 11:43:08    Voted 10.00 on 08/24/10
Excellent mod, and the way the NPCs from the original series were worked in was masterful.

Posted by Daniel Muth at 2010-08-20 08:25:31    
"eggerfry" - My regrets re the issues you encountered. I still owe the first two chapters a bit of a spruce-up, not least getting rid of the misleading final dialogue that indicates that the series is unfinished. The fact is that all three chapters are complete and I even toss in some what-became-of-them tableaus at the end. As I've said to others, it is extremely difficult to balance the fights so everybody is satisfied. Some people seem to think that if they don't die at least ten times, the fight is a walk in the park; others get annoyed at anything that gets in the way of the movement of the story. Since I'm inclined to agree with both, I'm always in a bit of an uncomfortable spot with respect to the fights in these modules. It also sounds as if I need to review some of the dialogue to make sure that I'm not popping in jarring references to people you haven't met. I think I tried to get the priest to encourage you to go visiting before starting the dungeon crawl. I know there might be an issue with certain journal entry scripts that fire upon picking up certain quest-related objects. The Bioware dudes did the same thing, though that's no excuse. I'll have a look. Much thanks for your kind comments about the module in general. It is always gratifying to hear from those who appreciated this stuff for what was intended to be its strength, the story and storytelling. All the best to you - DWM

Posted by majesticix at 2010-08-15 17:33:27    Voted 9.50 on 08/15/10
Just finished up the complete story (Modules 1, 2, and 3). I will post in the 3rd and final module my full review, but needless to say, bravo. This closes the book on OC campaign and more importantly, the story of Aribeth. Superb game play. The last module is epic. I would encourage any of you who are considering this module, to play it. You will not be disappointed. A few very tough fights in the end, especially for a wizard, but made it through and saw this to the end. Glad I did. Look for final review on the 3rd module comments.

Posted by eggerfry at 2010-08-14 02:20:54    Voted 9.00 on 08/14/10
Brief summary: I enjoyed this mod, which I found to be creative and entertaining, but not without its flaws.

My two biggest complaints about the mod were the encounter level matching and the dialogue bugs. Most of the opponents were a bit easy, especially with 2 characters beating up on them. On the other hand, there were a couple of battles which erred on the other side of the spectrum. I question pitting a CR26 opponent against a lvl 16 character at the beginning of the mod – seems a bit OTT to me... especially when you consider that, in this particular case, the character happens to be a pal3/sor13 and the CR26 opponent also happens to have an SR of 28 – and a bagful of restores to counter my spell breaches. Let's just put it this way: I was relieved to find out that there are no xp/gold penalties for respawn in this module.

Same type of complaint for the big baddie at the end. I will have nightmares for years now because of facing a CR30 opponent with my pal3/sor15 (if the nice people in the white coats don't come for me first and put my nightmares in a box). Hefty elemental immunity as well as immunity to all spells level 9 and lower?? Hmm... not really very sporting. Oh and look, he's back again, at full strength. And again. And again. And having ripped the door off it's hinges and destroying the *spoiler deleted* didn't seem to kill him either... and my elemental lasted just long enough to take the brunt of what came out of that timestop before I was hit with a Greater Ruin... Long story short, while I understand the premise that the baddie should be this type of creature (and even support it, because actually it makes perfect sense in this case), I question the creature's being an über epic-level baddie in its stats; a better approach might've been to keep the profile but tone down the stats.

There were some major flaws in the dialogue logic. If the PC doesn't go around and talk to people before heading off into the dungeon, the dialogue trees should reflect that. (I ran around at the beginning of the mod and, finding all the doors plot-locked, didn't go around again). Running into NPC's who refer to dialogue which didn't take place is always off-putting for me, makes me feel like more of an amnesiac git than I really am.

Having said that, I found the dialogue itself to be well-written – if long-winded. My personal preference would've been to try to maintain the styles of speech used by the characters as they were in the OC rather than suddenly inducting all of them into the RSC, but I suppose that's more a question of personal preference – especially when you consider how often Bioware themselves let modern-day "street-speek" slip into their dialogue, which tends to hit me like a cold slap in the face.

I applaud the choice of making Aribeth a straight fighter. I'm an old-school D&D'er (from even before the days of the "blackguard" class) and a Paladin stripped of virtue is a FIGHTER. 'nuf sed.

Even though you could fault this mod as a "dungeon crawl," my personal view is that that doesn't degrade it at all. The fact is, it was a GOOD dungeon crawl. I found it to be well laid-out and, more importantly, it supports the story well. True, there was a HELLUVA lotta treasure – a lot more than I'm used to, at any rate – but, again, that may be a question of personal preference.

I think one of the best aspects of the mod is also one of the most subtle. It's obvious the author took great pains thinking about how to knit together the various "official" storylines while still adding something original to the mix. Bravo – well done here, I really enjoyed the way it all fits together! The story made sense, it entertained, and it flowed well.

I was all set to get very sour at the end; I thought, "oh great, yet another UNFINISHED mod!" I was very relieved to find out that there is a sequel already out! I am downloading it as I write this, and am looking forward to finding out where all this leads. Kudos – job well done. :-)

Posted by majesticix at 2010-08-05 12:36:51    Voted 9.50 on 08/15/10
Like many others, the disappointment with the OC ending left me bitter and itching for a proper ending. Since I devoted a good many hours to completing the campaign, the story of Aribeth especially left my underwhelmed at the end. In fact, there was no conclusion. I was left with my woman in prison.

I found myself on this site, with modules built by members who too, felt screwed. I played through Poecile's modules (which too, never really fully completed things, but it was damn close). It was enjoyable and fun, a good read. However, my cup wasn't filled. Perhaps I fell for Aribeth too much I guess. I decided to give this module a whack and see where the road takes me.

I'm a few hours into this first module, not fully completed, and I am blown away by the poetry that you have so elegantly placed in these characters. I look forward to my evenings when I get a chance to live through this world. I think this is a superb continuation of the OC, and I can't wait to finish it.

Some of the conversations may seem tiring, but I enjoy the spin you have placed in it and find it quite appropriate for the setting. The quests so far have been good, some new twists that the first OC didn't have. Vampires are quite cool, and although it seemed to get a bit buggy at the 4th level face off where I couldn't get the conversation to slay the vampires. Found the fix for it though, just draw a few vampires to one of the smaller coffin areas and will give you enough time to slay a few and get the dialogue to appear.

FYI, I started playing NWN back in 2004 when I graduated college...and then life hit and never finished the game, nor touched it since about a month ago. I'm so glad I decided to give it another try, and glad I have found this module to quench my thirst for Aribeth (I don't know how some of these folks didn't fall in love with her).

Also got me inspired to build my own modules. I used to build some old Duke Nukem levels, as well as a level designer for some MUD's back long long ago...when there was just text! Thanks again, I hope to leave some conclusive comments once I have completed the entire campaign.

Posted by The Stinky Dragon at 2010-07-27 14:59:26    Voted 10.00 on 07/27/10
Most of my comments on Part 3 apply to 1 and 2 as well. Great story & characters, good design, excellent quests and battles. I don't remember encountering any bugs in parts 1 and 2.

Extraordinary stuff.

Posted by Delf at 2010-07-26 09:37:44    Voted 9.25 on 07/26/10
See my vote on Chapter III for general comments on the series.

Posted by kordac at 2010-06-20 04:36:36    Voted 10.00 on 06/20/10
I'm late to the NWN scene but I'm enjoying it a lot. I was a little unsatisfied with the Aribeth story arc in the OC so I thought I would see if any enterprising modder had finished it better.

I see that you have, I enjoyed this module from start to finish and there is a very good story arc running throughout. Not many choices to be made but I feel the strong story makes up for it.

Thank you for making this excellent addition to NWN

Posted by Daniel Muth at 2010-04-28 19:17:06    
"Razide0506" - Thank you for taking the time to comment. As I've said before, this series is not for everyone. If I'm surprised by anything, it's the overwhelmingly positive tenor of most of the comments, which I'm not at all sure my work deserves. That said, I have a few responses, for what they're worth.

The writing is obviously a tribute to Tolkien and I would be much more concerned if you identified issues with it in that respect. Since you apparently don't, I take your comments as reflective of your not sharing my taste in language, which is fair enough. I see no reason to change anything.

I'm surprised that you find my NPCs univocally "completely forgiving" of Aribeth, given that none of them utters a peep that I recall against her being found guilty of Dereliction of Duty and banished for ten years. I also fail to see how this renders her "all but blameless for her actions". One issue is that, up through the trial at least, you are dealing almost entirely with an elite group of people fully aware of her circumstances and/or hand-selected to render a just judgement at the trial. The sort of attitudes you seem to want on display would simply not be allowed in the trial. Anyway, I don't see anything added by having vigilantes out to get her and frankly find that sort of thing trite. But maybe that's just me.

As to Aribeth herself, if you can find any realistic way to make her the least bit pleased with or proud of her actions (which is what I'm guessing you mean by "conflicted"), I'm all ears. I couldn't without making her a completely different character, untrue to the one we meet in the OC. In any case, that would be a very different story from the one I'm interested in telling. If she's a "Mary Sue character", she's a borderline suicidal one. You're welcome to find that boring, I suppose, but I can't see how it's in the least unrealistic. Indeed - perhaps this is a self-indictment - I think her internal turmoil at receiving what she sees as an unjustly lenient sentence from her lawful liege lord whom she must obey creates more than sufficient drama for one module.

And yes, her attitude carries over into the next module as well. Frankly, I doubt you'll be any more pleased with the next one, though you may have a different opinion of Chapter III. I don't blame you for not being in any rush. All the best to you - DWM

Posted by Razide0506 at 2010-04-26 11:53:45    Voted 7.00 on 04/26/10
This is a decent module with a good story, plenty of action, and no bugs. Of course, the thing that stands out the most is the writing. The dialogue in this module is very well-written, with no spelling or grammar errors, and a richness and depth that you rarely find in other modules.

Ironically, the writing, which is one of the best things in the module, was also one of the things I liked least about it. As a few others have said, the characters all tended to be very verbose, and there wasn’t much roleplaying early on, as there were few dialogue choices. However, the bigger issue for me is that the stylized dialogue felt so artificial that it kept me from connecting with the characters or becoming immersed in the game. I understand what the author was trying to achieve, and in that, he succeeded, but I think it was the wrong way to go. Simply put, no one talks that way, and what works in a novel or a play doesn’t work in this kind of a game – at least, not for me. I didn’t expect the characters to talk in modern, colloquial English, but the overly-baroque dialogue meant that I never thought of these characters as “real,” and thus couldn’t really get into the module.

This problem was further compounded by the personalities of all the NPCs. With a few odd exceptions, everyone in this module loved Aribeth and were completely supportive of her and completely forgiving, and Aribeth herself was all but blameless for her actions, and completely remorseful and apologetic and so on. As a result, Aribeth came off as something of a Mary Sue character, while all the other NPCs ended up not being particularly distinct from each other. It would have been far more interesting, and believable, if some of the NPCs were suspicious, resentful, or outright hostile to Aribeth, and if Aribeth herself was somewhat conflicted, and gave the player some reason to question her motives.

Finally, visually the module was ok, but not particularly interesting or memorable, and the combat wasn’t especially challenging for my 14th level paladin. Generally, it was just a matter of buffing, attacking, and occasionally using a healing potion. I really didn’t need to use much in the way of strategy or tactics.

Now, all that being said, I didn’t dislike the module, and I don’t think it’s bad. I had a fairly decent time playing it, but it didn’t blow me away. Based on the ratings and comments, I guess I expected a lot more. I plan to continue on with the series eventually, but I don’t feel any urgency to do so.

Posted by Daniel Muth at 2010-03-24 05:49:35    
"vlad755" - There's no alignment check. Evil/Chaotic characters won't get booted out. They'll just wind up saying a ton of out-of-character things for reasons I have given. There are also opportunites to move in a lawful/good direction. There's one little throwaway in the game that will move you in a chaotic direction if you do what Aribeth advises you not to, but I'd recommend against sticking with it for too long. For that matter, if you're into gender-bending, you could play a female character if you wanted, but again, everyone will assume she's a he, just as everyone will assume you're what I consider a reasonable alignment match for a paladin. Hope this helps and I hope you enjoy the module. Regards - DWM

Posted by vlad755 at 2010-03-23 20:34:05    
Quick question: is there a check of my PC's alignment? In other words, if my character is not lawful and/or good, does that change what happens in the module? Or is your description of only lawful characters is just for so that the dialogue sounds right?

If there is an alignment check, could you point me to which script so that I could modify it? Thanks!

Posted by DarkWulf66 at 2010-03-16 07:50:41    Voted 10.00 on 03/16/10
also i am now into Aribeths' Redemption Chapter II and i'm finding that Chapter II is just as fun and sheer pleasure to play through as Chapter I, i think your mods are the bomb great work on all 3 mods keep up the good work.

Posted by DarkWulf66 at 2010-03-16 07:46:42    Voted 10.00 on 03/16/10
well, I've gotten through the first module Aribeths Redemption and man, i have to say, that it was fun and was also a sheer pleasure to play through and play module other than the main NwN mod.

Posted by Daniel Muth at 2010-03-10 04:36:18    
"DarkWulf66" - Alas, there is no walkthrough for this module. I will add to the list of revisions, along with a direct segue to Chapter 2 and some freshening up of the dialogue. You can email me (click on my name) if you are having trouble. This module is fairly straightforward and linear. Still, a walkthrough is a good idea. There's a fair amount you could miss and still successfully complete the main adventure. Thanks. I hope you enjoy it. - DWM

Posted by DarkWulf66 at 2010-03-09 22:25:08    Voted 10.00 on 03/16/10
Am just wondering if there wouldn't happen to be a walkthrough for the Aribeth's Redemption Module?

Posted by Daniel Muth at 2010-02-08 07:20:54    
"tubers" - Thanks for the thoughtful comments. Frankly, It was difficult to know what to do with Nasher, given his portrayal in the OC, wherein his apparent flat cowardice in executing Fenthick Moss in a clear-cut miscarriage of justice and his sending an obviously distraught Aribeth off with no particular support are juxtaposed with the warm words of Aarin regarding his boss. We're told what a great guy he is but then are treated to a man engaged in some pretty sorry leadership. Late in the game, we are told that Morag is affecting his outlook, as well as the morale of the men fighting for Neverwinter. I decided that this was the best way to make the contradictions make sense. Like Aribeth, he did the wrong thing because 1. he had an inherent weakness (that I don't much explore) and 2. Morag took advantage of it. That, at least, is what I intended to get across.

With respect to the romance and the language thereof, My intent all along was to use the Eowyn/Faramir conversations in LOTR as the model. You rightly note that the apparent backslide in Aribeth's attitude toward you is a result of massive confusion/guilt/fear of being hurt - she's just had one lover killed on her watch and would understandably wish to avoid a repeat. If you are not elven, she also has a certain reticence owing to the fact that she knows she will outlive you by 500 years or so. In prison, with her own death seemingly at hand, she may have felt freer in this regard than when she knows she has been spared and can now contemplate her longevity compared to yours.

I also portray her as having been semi-possessed. It's not explained this way in the game (and this is entirely made up on my part to explain the "Aribeth you meet in HOTU) but my thought is this: in preparation for her return, Morag killed some of her servants whose True Names she knew and sent their spirits to seek plausible victims back in her old kingdom. One found its way into Aribeth during her vengeful orc hunt and it was through this entity that Morag was able to gain complete control. It is important that Aribeth could have resisted and the Church could have identified and removed the entity had she sought them out in Port Llast. But she didn't - hence the justice of the charge of Dereliction of Duty. Anyway, this entity is still inside her when you encounter her in prison and is adding to her confusion. Note that it doesn't know it's not Aribeth. By this time it has lost all awareness of being anything else but her and so Cania is a logical place for it to end up. HOTU Aribeth's suppleness there (she can go either direction, good or evil) follows from a lack of a clear identity - something the real Aribeth certainly has by the time she has finished Chapter 2 with you.

I can't say it all works and you're probably right that I didn't make the fights sufficiently challenging - obviously, they're not my strong suit. Again, thanks for the constructively critical comments. I suspect it's not every writer in this genre who can inspire such thoughtfulness. I'm grateful for the compliment. Best regards - DWM

Posted by tubers at 2010-02-07 18:01:23    Voted 9.75 on 02/07/10
I made most of my comments in the part III section so I won't repeat most of them here. It's been a few weeks since I've played it so I can't remember all the details, but what was most enjoyable was the considerable thought Daniel clearly put into the trial, issues and concerns with the Church and especially the Lord's Alliance, and describing Aribeth's actions during her bout of 'madness'. The trial, the verdict, and the degree of guilty, plus Aribeth's reaction to not being executed gave the module a certain realism.

I thought Nasher was portrayed in too positive a light and also thought Aribeth's feelings for the PC didn't quite mesh, at least initially, with the end of OC - seemed like she took a bit too long to 'warm up' to him. But again, I can certainly understand why Daniel took that approach - can imagine (sort of) Aribeth not being all that sure of anything given all the turmoil. I think too the language, which I really enjoyed once I warmed up to it, made it difficult to determine the emotional content until the end of the module.

Dungeon crawl was good, although the fighting was fairly easy (Paladin/Champion of Torm).

Again, excellent excellent start to Aribeth's finale.

Posted by Talus057 at 2009-10-02 19:56:06    Voted 9.75 on 10/02/09
great. conversation feels dragged out in certain parts where it feels like everyone has a lot to say, but it's a good story and writing style. the relationship is very cutesy and dramatic. i also liked the map design of all chapters.

Posted by Talus057 at 2009-10-02 06:00:09    Voted 9.75 on 10/02/09
oops, I meant to type "such as how I feel FullName is not required". Forget that obviously I can't use >. Duh. =)

Posted by Talus057 at 2009-10-02 05:59:15    Voted 9.75 on 10/02/09
Heheh, still playing, but I really like your choice of words. It's iffy in some parts, such as how I feel sometimes is not required, but your dialog is very well done all in all. Still playing though, so I'm just making an observation. =)

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