A beginning - Module intended for level 1 characters. Neri the magician need you & your party to defend his tower from hordes of monsters emerging from the forest and the underground. After some time, his ennemies, outraged by your intervention in their plans, will conduce you to the module's outcome. Strong fighting, mass multiplay recommended, this module is just designed to up characters from 1 to approx. 4-7 level. Have a good fight! Version 2.0 rebuild, zones added.
Agree with Trev. This module did not work for me. Played with a lvl 5 or so and the lvl 2 henchmen. Did not know where to go somehow went the wrong way and found some skeleton warriors and shadow fiend. Not the kind of creature you would expect at low level.
Posted by CharisaB at 2006-09-01 05:18:52 Voted 8.50 on 09/01/06
This was a fun module. Combat could have been more balanced. I felt it was overly easy which kinda scared me because I thought eventually you were going to overrun me. Never happened. Great Loot too. Thanks for some fun.
Posted by The_Flash at 2004-02-28 20:46:26 Voted 5.00 on 02/28/04
Posted by AdamMighty ( ..xxx.xxx ) at 2003-05-04 15:06:00
Well, It was a creative idea, but it doesn't really deliver. While I was in the tower, I had High hopes for this module. I was hoping it would be a 90 minute survival type module. For example, not once was I ever hardpressed, and the monster only spawned in the tower 1 or 2 at a time, which was fairly easy for me and the provided henchman. Also, you need to make clearer whats going on. The Underground is there for...what? ;)
Anyway, I hope you can clean up this idea, and make it into a better module, because a survival type map would be fantastic.
Final Score: 4.2/10
Posted by fabgrass ( ..xxx.xxx ) at 2003-04-25 07:54:00
Yes I agree with that.
But it s just a massive multiplayer slash them All (MMSTA)
There were an end, but I skipped it to play longer games.
It s funny with 5 / 10 players.
But sure there isn't too much role-playing!.
Posted by Trev ( ..xxx.xxx ) at 2003-03-24 13:21:00
Just played your mod. If I can offer a couple of pointers..
My players just got sick of hacking horde after horde, they started off at 3rd level and gave up at 5th level. The spawning looked impressive but there was just too much and the party were amassing fortunes and rising levels but it wasnt enough. The story needs to unfold even a little after about 20 hordes have attacked. If theres a way to stop them spawning then it should be hinted at, They just didnt know what to do - or if the underground was part of the tower they had to defend. There are some nice touches but its too repetitive, perhaps if they could fight their way to the spawn point and destroy it, then they would have achieved something more then just doing an 'Alamo'.
ONE major bug - I downloaded this because it was supposed to be HCR, yet when my crew started to die they just respawned back. No dying/fugue plane just the inadequate NWN rules. Nice try, but a stronger story that unfolds quicker or something different happening other then fight/gather treasure/fight again etc. On a positive note, the scripting was neat, no major bugs (other then it not being HCR).
Posted by fabgrass ( ..xxx.xxx ) at 2002-11-23 13:18:00
yes, and I am preparing the 2nd tome : Against the
Posted by Rome ( ..xxx.xxx ) at 2002-11-22 15:23:00
I like that = not a racist module!! Cool I am downloading
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