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NWN MODULES

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Title  Jason's PnP
Author  Jonathan Lee
Submitted / Updated  03-02-2006 / 09-03-2012
Category  Various Settings
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The Western Frontier of Kinmonia
Number Players  Multiple Backstories afford any number of players
Language  English
Level Range  1-8 (6-8 under construction)
Races  Races other than Human have custom starting locations and do not take part in base storyline. Alternate storylines are more under construction than the base one for humans.
Tricks & Traps  Dependant on Module
Roleplay  Dependant on Module
Hack & Slash  Dependant on Module
Classes  Playable Classes:
- Assassin
- Barbarian*
- Bard
- Druid
- Dwarven Defender*
- Fighter
- Monk*
- Ranger
- Rogue
- Sorceror
- Weapon Master
- Wizard

*Class will result in different starting location and disqualification from taking part in base storyline.
Scope  Part of Series
DMNeeded  DM required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Forums  Link
Content Rating  Teen
Alignments  No alignment restrictions, penalities, rewards, or other special handling.
Gameplay Hours  10
Description
The world of Soyl is one of fairies, elves, dwarves, and dragons. However, like any fairy tale, the true focus of interest is on Men and their deeds. It would therefore be best to describe the world of Soyl in human terms first.

For several centuries now, the dominant power in the world has been the Cildfant Empire. Based out of Kinmonia, its dominion stretches across the seas of the world to lands far and wide, not to mention exotic. However, even as it struggles abroad for territory, it struggles within with its closest neighbors.

The Eldyll are a proud people that inhabit the western frontier lands of Kinmonia. The Eldyll once lived all across Kinmonia, but through years of war have been pushed nearly to the sea. Many of the Kinmons are arrogant and view the Eldyll as savages. Spurred on by the Halig Sedes and its teachings, not to mention political manuverings, the Cildfant Empire has declared a divine mandate to conquer the Eldyll lands and "convert" its "savage" inhabitants.

Not all of the Kinmons agree with the Imperial policy, however. Some have seen the horror of war, and its toll on the innocent, and have become Reformists as a result. That's not to say that the Reformist movement entirely centers around the war. In fact, many Reformists are neutral or favorable to the Imperial policy, disagreeing with its impetus perhaps, but not its practical benefits.

The Reformist movement is largely due to the Halig Sedes' dealings with its own "flock". The doctrine of "limbo", the ban on laity holding copies of the Libben, and other issues are highly contentious to Reformists, moving them to break away from the Kurio. Some Reformists even go so far as to say that the Ward is actually the Conmeshek of prophecy.

It is amidst this atmosphere of political/national strife and religious turmoil that our story takes place, right in the heart of Kinmonia on its western border with the Eldyll lands...

(Requires CEP 2.4, CMP 1.0, and CTP 1.5)

Files

NameTypeSizeDownloads
New_opening.bik.002New_opening.bik.002
Submitted: 03-02-2006 / Last Updated: 09-03-2012
00212Mb24
Opening Movie - Part 2. Download Part 1 and then open it with 7-Zip and extract to your "movies" directory.
New_opening.bik.001New_opening.bik.001
Submitted: 03-02-2006 / Last Updated: 09-03-2012
00115Mb24
Opening Movie - Part 1. Download Part 2 and then open it with 7-Zip and extract to your "movies" directory.
Jasons_PnP__CEP_24.7zJasons_PnP__CEP_24.7z
Submitted: 03-02-2006 / Last Updated: 09-03-2012
7z2.4Mb743
This 7-Zip archive contains "Jason's PnP - CEP24.mod" as well as a set of optional files for the "override" folder. These files modify polymorph appearances and familiars for the setting. They are highly recommended but not completely necessary. Remember, for this module to load you need CEP 2.4, CTP 1.5, and cmp.hak (actual BMU music files are optional, but again highly recommended).

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP 2.4CEP Team2009-11-09--This is the current CEP 2.3 & CEP 2.4. Many innovations of great importance to NWN -- DMTS wi
CTP Release(s)CTP Team2006-09-24--Community Tileset Project Release(s) Contains a total of 10 FULL tilesets and one Bioware Dungeon
SCORE OUT OF 10
10
5 votes
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Cast Your Vote!

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SCREENS
















Party is ambushed by bandits.


Maedb declines the shadow fay's plea, and punishes him for his presumptuousness.


Another shot of Queen Maedb punishing her subject.


Bandits are spotted along the north road!


A shadow fay begs before his dark queen.


Maedb casts an explosive spell on the now frozen shadow fay.


Another shot of the explosion.


Yet another shot of the explosion.


Maedb laughs in evil delight.


The shadow fay has been frozen by Maedb.


Gaelis Muthuran talking to his master at the lodge.


Another shot of Gaelis at the lodge.


Halal battles with a goblin.


Another shot of the goblin battle.


Goblins!


A goblin fights in Halal's caravan.


In the heat of battle.


Maedb looks to her seer stone and plots within her cold fortress.


A shadow fay pleads before his dark queen.


A paladin prays for his dead enemies while his companion priest bestows a blessing.


Another perspective on the aftermath of the battle.


A paladin prays for his dead enemies while his companion priest bestows a blessing.


A paladin and a priest converse with one another along the North Road.


A shadow fay prostrates himself before the dark Queen Maedb.


Shadow fays invade Civitabfi'er through the sanctuary portal in Hedor's Temple.


A monk asks questions of a town local in regards to the execution.


An adventurer converses with Halal.





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Comments (23):

Posted by tk31337 at 2010-07-03 00:30:15    Voted 10.00 on 07/03/10
There are, indeed, Korrgarr. Sarah Fetten and Sonya are both henchman available at the Great Fork in the Merry Mule Inn. Just head east and then south through the Nertohrt Forest across the chasm bridge along the South Road.

Posted by Korrgarr at 2010-07-02 18:31:23    
are there any human "female" lady useable "Henchmen" NPCs in this adventure module???, please reply Jonathan.
_________________________
Mike Sharp.

Posted by Kaori Natsume at 2010-04-20 21:42:56    Voted 10.00 on 04/20/10
The first module I ever played multiplayer. I've been loyal ever since! :3

Posted by Hagaar at 2007-07-09 12:59:29    
I tried playing in SP mode but ran into some *really* odd things.

But first, about my previous post about Restricted things. I found that info in game and should have aslo been clarified here. but no matter!

***SPOILER ALERT!!!***



Once I got IN to the game itself I took a look at the map and after reading the info available to me and the fact that there was a dragon involved, headed to the only place I figured the thing to be in and my guess turned out correct. Took me a bit but after some time, I actually managed to off the critter.

***END SPOILER ALERT***

Anyways after I got paid, I went looking around and found that a LOT of the areas were NOT populating with anything or one. I wound up simply wandering around and NOT getting anywhere due to lack of guidance. Whilst I like the way this was built and really liked the tilesets used, that was the only thing I liked. The guy waiting for his daughter wouldn't tell me which way I needed to head in, and his conversations ended *abruptly* as did several other conversations with other people.

It stuck me that this is *definitely* a DM run game since there was little after the dragon for me to do.

One other thing have a look at the timing in the scripts for the locked doors in the Forest lodge. I can pick 'em and open them but I need to have lightspeed to get past them. I wound up bashing one just to gain entry.

So I must decline voting for this since this really ought to be a Multiplayer with DM guidance game. Good luck though! It has promise!!
_________________________
We are all born ignorant, but one must work to remain ignorant.

Benjamin Franklin

Posted by Hagaar at 2007-07-09 07:54:38    
Having read the "Races" info, WHAT races, aside from human ARE playable? Or is it restricted to human? I'm asking since that as well as the Classes info leads me to think one thing whereas you may be leaning towards something esle. Clarification would be a bonus here.

Nevertheless I'm downloading it since it seems to be an interesting romp! I'll be back when I'm done to vote, but I'll pop by to see if my queries have been answered! 8)
_________________________
We are all born ignorant, but one must work to remain ignorant.

Benjamin Franklin

Posted by Ryx Euclie at 2007-02-27 12:16:20    Voted 10.00 on 02/27/07
I play on this module a lot. It's great.



It was much better than cats.

Posted by Rehtul at 2007-02-27 07:43:21    Voted 10.00 on 02/27/07
Excellent module.
_________________________
"People never look where they're walking, it's safer that way."

Posted by Shioni at 2006-09-10 08:26:27    
Thanks for using the CMP (Jonathan Lee dont forget to vote! The CEP 2.0 full hac is do September 11/12 or so the rumor goes, You might not be able to update the beta :/

Posted by tk31337 at 2006-09-08 05:28:01    Voted 10.00 on 07/03/10
The module is rated "mature" for a number of reasons. For one, there's a off-handed reference to fellatio in the initial journal entry (default recommended storyline). For another, the quest in Whircus nearly necessitates killing small children (who have been turned into goblins). There's also a few areas throughout the module with fairly gorey corpses.

*shrugs* Overall, it's probably not too objectionable for most players, but I thought I'd err on the side of caution. You can't tell me I didn't warn ya :-)

Posted by Steve_Savicki at 2006-09-06 11:53:02    
Why is the module rated mature?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by tk31337 at 2006-03-13 14:29:38    Voted 10.00 on 07/03/10
I can't see how the "Classic PnP Conversion" category could possibly refer to modules based on published material. Would that not tend to encourage copyright infringement? As has been pointed out to me a number of times, NWVault is apparently very cognizant of copyright issues. It would therefore seem implausible that they would create a whole category to encourage the possible violation of Atari's own EULA for NWN and federal copyright law.

"Classic" to my mind has nothing to do with whether or not a work has been published on a wide scale and everything to do with caliber of class. I personally found Jason's PnP (which was not *my* creation, mind you, although I did obtain permission from the original author) to be very classic. The original was created over 10 years ago, and it brings back fond memories to this day. Additionally, the module's setting is akin to that of *classical* western european folklore (i.e fairy tales). All things considered, therefore, I think the current category is quite appropriate.

Posted by Anonymous ( 82.33.xxx.xxx ) at 2006-03-13 09:17:39    
It might be a conversion of *your* PnP game but that does not make it a *classic* conversion, as that category only refers to published material. It belongs in one of the other, more suitable, categories. Sorry to nitpick, I've seen other people do it so you're not alone. I'm sure it's a very good module and I'll be downloading it for sure but it won't be going into my Classic PnP folder...

Posted by tk31337 at 2006-03-08 22:34:47    Voted 10.00 on 07/03/10
FR stands for "Forgotten Realms". The world of Soyl does not exist within that setting. Accordingly there's a few emergent peculiarities specific to the custom setting.

The overall paradigm of the setting is somewhat akin to that of classical western european folklore (e.g fairy tales). However, the setting is still being thought up and solidified. In that regard, if you'd like to participate in the creative process, feel free to join this module's associated guild and contribute to the "Setting" forum.

Posted by ScorpioChess at 2006-03-08 15:16:35    
Uh, since I'm a high-level druid, I downloaded this and something in the class restrictions suddenly caught my eye: "Shifter- Specific to FR". What's FR?

Posted by junnyboy ( 168.13.xxx.xxx ) at 2006-03-07 14:29:28    
this is a very coool and nice game yall need to come and check it out

Posted by elandys at 2006-03-06 05:06:21    
Heh, wrong page. I meant that for Kepearth.

Posted by elandys at 2006-03-06 05:05:08    
Cool, thanks for posting a PW with MySQL support. I've not understood enough to get that up and running, and am looking forward to checking this out.

Posted by tk31337 at 2006-03-06 00:14:26    Voted 10.00 on 07/03/10
The module is highly under construction. Currently, the only scripted quests and what not are for a human with the first backstory. Everything else is primarily for multiplayer on-the-fly DM based RP.

In other words, for the purposes of SP I'd recommend making a human character, telling the Narrator "I've been commissioned the slay the dragon" and then asking the local townsfolk for directions. From there you'll be led along a little story with Matilda until you're around level 4 with a number of items useful for dragon slaying. Once you slay the dragon, you'll be ready to head on into Whircus. I don't want to spoil the plot there, but suffice it to say there's plenty of action.

I've been working on this module off and on for a few months now. I definitely have more encounters, side quests, and what not planned. It just takes a lot of the little time I have and it's hard to find good builders with which to collaborate.

Long story short: You can definitely consider this module in Alpha right now.

Posted by Lomondra at 2006-03-05 11:13:11    
Can't vote. I assume this is for building a module? Nothing populates in east and west jade forest, no quests in tavern, no other building on town screen opens, the west forest mouth cave has noting in it, and on and on and on with nothing.
_________________________
Does this armor make my butt look big?

Posted by Shaolu at 2006-03-05 03:26:34    Voted 10.00 on 03/05/06
Apparently you are, ironysteeth. You should see a single file with extension MOD. You place that file into your "modules" directory. I'm not sure about the specifics of "win rar" as I don't primarly use Win. Maybe you should try opening the file with another RAR utility.

I downloaded the file just to double check it myself, and it extracts perfectly.

Posted by Shaolu at 2006-03-05 03:25:04    Voted 10.00 on 03/05/06
Apparently you are, ironysteeth. You should see a single file with extension MOD. You place that file into your "modules" directory. I'm not sure about the specifics of "win rar" as I don't primarly use Win. Maybe you should try opening the file with another RAR utility.

I downloaded the file just to double check it myself, and it extracts perfectly.

Posted by ironysteeth ( 24.9.xxx.xxx ) at 2006-03-04 20:53:47    
Uh, am I missing something? I download the file marked as the mod and when I open it in win rar, all that comes up is a subfolder with nothing in it.


Posted by tk31337 at 2006-03-04 15:57:06    Voted 10.00 on 07/03/10
Right... thanks for the spam NWN Pariah...

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