Posted by Redbeard_219 at 2006-03-22 18:58:43 Voted 7.50 on 03/22/06
Nice sense of urgency. But how much of that was due to the too loud but well chosen music? Decent characterization of the stranger as a fanatic. But why is he a stranger if the PC was the man's captain in the war? The PC came across as a bit confused, or maybe I was confused by the fast pace. Module broken at the fade out; I had to use task manager to get out of the module. Should have done something more to show just what the resolution was.
Modules rated: 69
Standard Dev: 1.48
Posted by saraphinn at 2006-03-13 22:12:57 Voted 8.00 on 03/13/06
Enjoyed the drama, but the ending blacked out for me as well.
Posted by Lance Botelle at 2006-03-13 06:42:19 Voted 5.75 on 03/13/06
5.75 JUSTICE (209TH TESTED MODULE)
This is my updated scoring system structured around the format provided by Bioware. The final score is still consistent with my old system, but I hope to give clearer feedback within the new guidelines. NB: Judging any material is always subject to personal taste. I have tried hard to be as objective as possible. Remember, this is only my opinion; Bioware’s is the one that counts! If you believe I have scored your module unfairly, or I have missed something of importance, please email me at “email@example.com” and I will consider any comments made.
All nine Bioware points can score a maximum of 1 point each, leaving 1 point for my personal interest/like of the module.
Text of Module: (2.0 out of 3)
The Writing: (I do not scan the writing looking for errors, but if I notice something while reading it, I will note it here.) I noticed minor misuse of punctuation, but otherwise it appeared fine. (1.0)
Characterization: The NPCs were quite well done. (0.75)
Dialog Flow: There was very little interaction at times - too linear. (0.25)
Concept & Execution: (3.75 out of 6)
Originality/Creativity: Another mediator type quest – quite well done. (0.75)
Logical Flow: The baron suddenly confessing seemed wrong. Ending blanked out suddenly; I assume I was attacked. (0.5)
Drama: There was minimal drama beyond the opening scene. (Although see pacing - next.)(0.25)
Pacing: Trying to keep the stranger from slaying the old man kept the pace throughout. (1.0)
Character Development: There was some development of the two NPCs. (0.5)
Multiple Paths: I will assume three endings. (0.75)
Conclusion: Technically, this module scored above average in the writing in my opinion. (2.0/3) The story scored above average in my opinion. (4.25/6). My personal score is 0.0 out of 1.0 because it was too linear.
MY SCORE SYSTEM (IMHO):
< 5 Not up with the competition.
5 - 6 Average.
7 - 8 Above average.
> 8 An exceptional piece
PERSONAL SCORING FACTORS (IN ORDER OF MY PRIORITIES):
GRAB FACTOR: How quickly am I involved in the action? Do I have direction?
PLOT: Is the story engaging? Is subject interesting? Varied conversation choices?
CHARACTERS: Are they easily identifiable? Are they rounded/memorable?
SPELLING & GRAMMAR: Is the text easy to read? Are there quite a few errors?
OTHER FACTORS (MINOR INFLUENCE): Design for atmosphere & scenery, including sounds & props. Quality of module stability; does it break easily? _________________________ World of Althéa Blog: Link
Posted by Kirian at 2006-03-12 16:56:47 Voted 5.75 on 03/12/06
The writing is good, and even pretty at times. However, I feel more like I am watching a play on stage than that I am participating in a game. And why did the 'baron' suddenly confess? There did not seem to be any evidence. The end, at least I presume it was the end, was very abrupt. Apparently I was attacked, and the screen blacked out. No message, no final remark, no conclusion: nothing.
Posted by nereng at 2006-03-08 11:11:48 Voted 8.25 on 03/08/06
It is well enough written, but in the end the motivations of the NPCs were still not as clear to me as they could have been. Some further character development could have been done, and why not a third NPC? The wife, perhaps? The hidden conversation was funny.
Posted by gregcason at 2006-03-05 06:17:04 Voted 6.50 on 03/05/06
You should team up with a good designer. Your writing is very good, it just needs to be focused a bit more.
Posted by gregcason at 2006-03-05 06:15:48 Voted 6.50 on 03/05/06
A tough module to grade...
The dialog itself is written very well for a short story, but I found myself mainly clicking "Continue" and watching while the NPCs conducted the bulk of the conversation. So, as an exercise for writing a module, this falls short. It was not the least bit engaging because I had very little to do.
Posted by MikeLM9215 at 2006-03-01 17:04:08 Voted 7.00 on 03/01/06
Well-written. Not much on choices. Played 4 endings. Not a side quest as written.
_________________________ The road to Ravenloft is paved with good intentions.
Mister thegeorge, sir, thanks for the feedback! The whole goal of the module was to be something fun and engaging and a departure from cookie-cutter side quests. I appreciate your none-too-subtle accusation of my dishonesty that came in the form of an aside to the audience. Top notch! As for everyone else, I encourage you to pretend this is a game and try to enjoy yourselves. Cheers!
Posted by Taliton at 2006-02-07 18:03:28 Voted 10.00 on 02/07/06
Posted by thegeorge at 2006-02-07 10:45:35 Voted 4.50 on 02/07/06
Not really a sidequest; it was somewhat nonsensical and it didn't flow at all - I couldn't wait for it to end. (Also as a word of caution, don't underestimate the public's ability to detect false votes.)
Posted by tristram at 2006-02-06 20:54:25 Voted 10.00 on 02/06/06
This is amazing. The writing is outstanding and the choices are diverse and exciting. Going down different paths reveals totally different things, giving you a new story with every angle you play. Download this!
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