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NWN MODULES

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Title  Deadwood
Author  Daniel Andersson
Submitted / Updated  01-29-2006 / 01-30-2006
Category  Old BioWare Contest
Expansions  Works on all versions
Setting  Fantasy
Gameplay Length  No
Number Players  1
Language  English
Level Range  1-all
Races  All
Tricks & Traps  Non-existent
Roleplay  Heavy
Hack & Slash  Non-existent
Classes  All
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Alignments  Good alignments
Gameplay Hours  <1
Description
For most fun, this contest entry should be played after:

Heart of winter,
Temple of the Dragonriders

As these three - alltough standalone - is actually linked storywise.

Files

NameTypeSizeDownloads
Deadwood.modDeadwood.mod
Submitted: 01-29-2006 / Last Updated: 01-30-2006
mod186.08Kb190
--
SCORE OUT OF 10
5.17
8 votes
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Comments (9):

Posted by werelynx at 2010-05-15 05:12:33    Voted 6.50 on 05/15/10
nice but it lacks polishing

Posted by Boozehound Blue at 2006-03-23 04:06:44    Voted 10.00
While the ‘main’ quest this entry refers to is relatively interesting, it is not self contained within the mod. Basically, I returned a crown to a dead king and a war hammer to a dwarf. Characters offered some information about the ‘quest’, but were relatively underdeveloped. Many instances of spelling and grammatical errors. (5.5)

Posted by Kenrae at 2006-03-18 09:59:02    Voted 5.00 on 03/18/06
Worst of the three. Circular conversations, linear and only one true final.

Posted by Cleitanious at 2006-03-06 22:43:44    Voted 1.00 on 03/06/06
Description is wrong, Spelling and Grammer is terrible, Story sounds interesting though, the Dialogue and Scripts are broken and I an unable to leave area 1.
_________________________
I believe in science and that science can explain everything,
Because God has made it all work in such a beautiful way.

Posted by MikeLM9215 at 2006-03-06 16:57:52    Voted 7.25 on 03/06/06
Samsaar doesn't remember me from the earlier module. Did his other rider die? Better of the two modules. In fact, I'm really hoping there is another module using Samsaar because I really want to play that one. Or this one expanded. Too bad its linear until the two possible endings.

_________________________
The road to Ravenloft is paved with good intentions.

Posted by thegeorge at 2006-02-23 14:49:08    Voted 4.00 on 02/23/06
Like Lance said. I think someone mentioned on one of the author's other entries that he should've concentrated on just one entry instead.

Posted by The_Krit at 2006-02-20 14:14:52    Voted 4.25 on 02/20/06
One problem with this module is that over half the dialog (specifically, the dragon's conversation) is used to review what happened before this module, and foreshadow what might happen after. That leaves very little room for the actual module. As a result, what happens within the module is rather short and simple.

While this module does not force you to do everything in a prescribed order, there is at any given time only one way to progress the story. There seems to be an attempt to satisfy the "multiple resolution" requirement at the very end, but I don't think deciding what to do after this module ends really counts as different endings.

There are a number of spelling and grammar mistakes (including a large number of run-on sentences). Proofreading is a good thing.

Posted by Lance Botelle at 2006-02-10 12:27:37    Voted 4.00 on 02/10/06
4.0 DEADWOOD: (90TH TESTED MODULE)

My intention is to give feedback on both the writing (competition) and design (not necessarily competition) for every module I have the chance to play. NB: Judging any material is always subject to personal taste. I have tried hard to be as objective as possible and apologise if I have appeared harsh in any of my scores. Also remember this is only my opinion; Bioware’s is the one that counts!

WRITING: I see an active imagination in the author here, and I am sure with more experience, there will be some good adventures in time. At the moment, however, the story is a little haphazard and the writing requires more attention. If the author could concentrate on their spelling and grammar (and tighten their writing), then the story telling will improve as well.

DESIGN: A small quiet wood, but with items too convenient to be natural.

FINAL: I preferred your “Valley of the Lost”. With time and experience, I imagine your works will improve. Try concentrating on one good story rather than spread your time and attention.

MY SCORE SYSTEM (IMHO):

< 5 Not up with the competition.
5 - 6 Average.
7 - 8 Above average.
> 8 An exceptional piece

SCORING FACTORS (IN ORDER OF MY PRIORITIES):

GRAB FACTOR: How quickly am I involved in the action? Do I have direction?
PLOT: Is the story engaging? Is subject interesting? Varied conversation choices?
CHARACTERS: Are they easily identifiable? Are they rounded/memorable?
SPELLING & GRAMMAR: Is the text easy to read? Are there quite a few errors?
OTHER FACTORS (MINOR INFLUENCE): Design for atmosphere & scenery, including sounds & props. Quality of module stability; does it break easily?
_________________________
World of Althéa Blog: Link

Posted by Aelin at 2006-02-02 08:13:21    
Why did you not mention you had use the expansions? I can't play it!

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