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NWN MODULES

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Title  Castle Darconan
Author  Mark & Steven Stephens
Submitted / Updated  11-16-2002 / 11-17-2002
Category  Dramatic
Setting  Oslogard
Gameplay Length  1-3 hours depending on quests
Language  English
Level Range  20 if soloing
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  20
Max # Players  06
Min # Players  01
Min Character Level  16
Content Rating  Teen
Description
Woke up by roadside stripped of your gear. You must now with the aid of friendly NPCs discover the truth behind the rash of mysterious disappearances. The once peaceful mountain town of Ibernia needs your help. Do you have what it takes? This is the first in a 3 part series entitled: The Undead King. There are two henchmen that are plot related. Both are hirable by one PC. The story is not alignment sensitive although the storyline is driven down a more neutral path. Soloist should be level 20. There is an NPC that will level you to 20 if you want to start with a brand-new character. This is my first attempt I hope you enjoy it. Any suggestion on improvement will be appreciated.

Files

NameTypeSizeDownloads
Castle_Darconan.zipCastle_Darconan.zip
Submitted: 11-16-2002 / Last Updated: 11-16-2002
zip1.1Mb1105
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Comments (4):

Posted by Mirgalen at 2007-12-28 23:26:31    
Once and a while I get to see a terrible module. Unfortunately this one is one of them.

Posted by Edward Blackheart ( 66.31.xxx.xxx ) at 2005-02-19 13:26:00    
I would have liked to play this game but everytime I try to leave the crypt I keep getting transported to the "trapped" area. What gives?

Posted by Mark Stephens ( ..xxx.xxx ) at 2002-11-18 02:05:00    
Otter,
Honestly this chapter as a stand alone is a bit linear. I
am building up to a dilema in chapter 2 where the
direction you go is completely up to you. I actually meant
to reach that point in this chapter but the file size was
stretching a useable limit 1.1 meg zipped up. As to the
lvl 20 requirement that was an appeasement to my group. We
are recovering EQ players and still feel the need to be
threatened by more than magic missles. I appreciate your
comments.
Best wishes Mark
aka Elvander Swift Paladin Extraordinaire

Posted by Anonymous ( ..xxx.xxx ) at 2002-11-17 14:21:00    
If this is a role playing mod please let me know. Seems
hacknslash to need lvl 20

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