Posted by saraphinn at 2006-03-13 21:10:11 Voted 8.75 on 03/13/06
Solid writing, and you gotta love pies!
Posted by MikeLM9215 at 2006-03-13 14:43:58 Voted 7.25 on 03/13/06
Like the little touches: helped fight gnolls, fire rocks. Good writing. Fourth mediation module in 300. Played five endings.
_________________________ The road to Ravenloft is paved with good intentions.
Posted by nereng at 2006-03-10 11:18:46 Voted 8.25 on 03/10/06
I think it falls a little short of the other negotation modules in the writing contest, but is a good effort nonetheless. The writing and character development is good.
Posted by Dnl_Jms_Frwrd at 2006-03-09 14:09:57 Voted 9.00 on 03/09/06
twh7’s comment nicely sums up what I was going to write about this module, so I’ll echo him.
Posted by Lorft at 2006-02-27 12:15:51 Voted 7.50 on 02/27/06
I am going through modules with less than ten votes and trying to post constructive and objective critique.
I have played quite a few of the contest modules now , and it is suprising how many of them revolve around some sort of dispute. Out of all the ones I have played this is so far the most interesting. I appreaciated the generally decent amount of PC choices in the dialog, and the whole thing meshed as a side quest.
On the not so good side the 'humor' didnt really quite fit the setting for me, and a few of the PC choices verged on out of character for a fantasy setting. Also unfortunatly as I said above many people have chosen a similar theme for thier module, so unfortunatly no marks for originality.
Lastly, the only satisfactory result for both parties hinged on the use of a skill (which in a real game not all players would be able to use). I have always felt that skills should be used to make things easier for the player, not open up otherwise imposible routes.
Overall I rate this module A 7.5 - Above average.
Reworking some of the text to remove the OOC bits, and a somwhat more original theme would have helped raise this score.
Hope this helps,
Posted by thegeorge at 2006-02-07 22:17:51 Voted 9.00 on 02/07/06
This is the 3rd entry I've seen to use this scenario so far, so I'd say it's not that common. Out of those three, I think it's the best one yet (in general),
Posted by The_Krit at 2006-02-07 10:26:57 Voted 7.00 on 02/07/06
While the module is well-written, I find the plot to be somewhat common, and the implementation a bit stereotypical. On the other hand, some parts of the dialog did bring a little life into the proceedings.
Not to mention that pies are an excellent alternative to bloodshed. ;)
Posted by LordNiah at 2006-02-05 10:46:38 Voted 6.00 on 02/05/06
The idea is interesting and you have some good writing, but I felt the resolution came too easily. I also thought the characters were a little too stereotypical. Work more on developing the characters and giving them a unique voice. There are also a few typos and grammar issues, such as using the word "alright". It's supposed to be "all right".
Posted by twh7 at 2006-02-04 08:20:59 Voted 9.00 on 02/04/06
This module has an excellent plot. Treaties and getting people to agree on things is always a good side quest and appears often enough. The dialog options are well designed and thoughtful. The conversations are realistic and well-written. Everything is done well, right down to the design of the room: oriental rug vs. bear skin hide. The exposition was handled very well in the dialog and the backstory was strong.
Posted by Lance Botelle at 2006-02-04 06:20:44 Voted 6.75 on 02/04/06
6.75 THE TREATY: (23RD TESTED MODULE)
My intention is to give feedback on both the writing (competition) and design (not necessarily competition) for every module I have the chance to play. NB: Judging any material is always subject to personal taste. I have tried hard to be as objective as possible and apologise if I have appeared harsh in any of my scores.
WRITING: I am not a great fan of political plots. However, this straightforward module was careful enough to hold my attention and not go too deep. The writing was simple enough to hold my attention, and the options of choice were quite logical.
DESIGN: My favourite part of this design was the ending, which brought the group to the table and allowed a reaction to your decision. That made up for the otherwise minimal environment. Yet, the tent suited the module’s needs.
FINAL: I am starting to find quite a few “listen to him/her” and then “him/her” and “then come to me” type scenarios and so I am finding it quite hard to judge between them all. Unless I see something (or play something) that really grabs my attention than any other, then I may find that I score quite a few of similar rank.
MY SCORE SYSTEM (IMHO):
< 5 Not up with the competition.
5 - 6 Average.
7 - 8 Above average.
> 8 An exceptional piece. _________________________ World of Althéa Blog: Link
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