Posted by Redbeard_219 at 2006-03-25 13:09:52 Voted 5.00 on 03/25/06
Too linear. Needed branch in conversation with gnome at end to give book to lady.`
Modules rated: 72
Standard Dev: 1.51
Posted by Rahl Windsong at 2006-03-01 08:30:11 Voted 6.00 on 03/01/06
Spelling mistakes and dialogue does not change when new clues are found. I picked up several items that never made it to my pack as well, though this could be part of the story I think a message should tell the player it dissappeared.
Posted by MikeLM9215 at 2006-02-28 20:52:32 Voted 7.00 on 02/28/06
Memory is getting easier to lose these days. Fetch and carry. So much stuff lying around feels like a cut down larger module. Couldn't find anyway to get it to say it was finished.
_________________________ The road to Ravenloft is paved with good intentions.
Posted by Lonely Gecko at 2006-02-23 19:47:45 Voted 5.00 on 02/23/06
Is it over? I still don't know if I completed the module despite playing it a few times in the "correct sequence" of events. I did this to determine if the character's wonky dialogue could be corrected and the scence completed.
The difficulties with the dialogue and the incorrect timing aside... the writing was okay but are some significant areas for improvement: 1) plot too linear (where are my options?); 2) dialogue options were non-existent; 3) dialogue was okay but contained some writing problems.
Overall, the concept was not very interesting. This was a plain module fraught with logic issues.
Posted by nereng at 2006-02-23 06:20:50 Voted 7.00 on 02/23/06
There are sone technical problems with the conversations which I take to mean that the author is unfamiliar with the toolset and scripting. Since this is a writing contest, I won't subtract anything for that, but concentrate on the writing - which is good. There's also some funny stuff in the module, which I like. The plot is only moderately exciting.
Posted by The_Krit at 2006-02-07 01:10:58 Voted 5.00 on 02/07/06
There's not much too this. You get a choice of giving it to him or to her. Once you do this, there is no conclusion, nothing to tell you that you're done.
The writing is not bad, but there are no choices. You are stuck with whatever personality the author decided you will have.
Posted by thegeorge at 2006-02-07 00:44:36 Voted 4.75 on 02/07/06
I got bored fairly quickly.
Posted by twh7 at 2006-02-02 19:55:13 Voted 5.00 on 02/02/06
Conversation was not nearly versatile enough: too many one liners and the conversations kept looping back over covered ground. Journal didn't respond well to task updates and it was hard to know where you are at. Good sense of menace, especially political menace. Book titles are funny, "Fried Green Troglodytes at the Whistle Stop Cafe."
Posted by Bloody Chunx at 2006-02-01 15:08:45 Voted 5.50 on 02/01/06
A good enough idea, with some good descriptions of characters, but the dialogue was a little too wordy (8-9 lines at a time), there was a little dialogue flow problem (You say "farewell", then get prompted with choices). Also, There were not too many dialogue choices. And finally, I was not quite sure if the module was over or not, because the NPC's kept starting their dialogue.
Posted by SetentaeBolg at 2006-02-01 11:06:25 Voted 5.00 on 02/01/06
Too verbose and dense in the text for my preferences. I felt compelled down one path and that was thoroughly unlikable.
Posted by EdYornak at 2006-01-31 14:47:05 Voted 8.00 on 01/31/06
Contains good writing.
Posted by Gilthonym at 2006-01-31 03:54:16 Voted 4.00 on 01/31/06
Unfortunately fraught with problems, and very few dialogue options - almost always only 1 response. Still, some nice writing in it.
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