Posted by Kenrae at 2006-03-18 04:48:46 Voted 5.50 on 03/18/06
The idea was good but the execution lacked. I didn't find it to be broken like others have said, though.
Posted by Teque at 2006-03-07 10:50:13 Voted 2.00 on 03/07/06
This mod just loops between 3 NPCs without much story.
Posted by MikeLM9215 at 2006-03-04 16:41:51 Voted 6.75 on 03/04/06
At some point with the bandit you start saying his dialog and he starts saying yours. Like the dragon and the bandit. The dragon rider is dense. Why is there a tree in the dragon's chest?
_________________________ The road to Ravenloft is paved with good intentions.
Posted by thegeorge at 2006-02-22 11:34:03 Voted 2.75 on 02/22/06
Yes, it did seem to be literally broken. I assume you ran out of time as the deadline loomed, perhaps because you submitted multiple entries.
Posted by Stravinsky00 at 2006-02-13 18:04:39 Voted 3.00 on 02/13/06
I'm sorry, but....circular and confusing conversations that largely go nowhere and are like a labyrinth to navigate, lots of writing errors, and as far as i can tell, only one possible conclusion (which is a violation of the rules). I can't exactly rate this highly.
Posted by The_Krit at 2006-02-06 11:53:58 Voted 2.00 on 02/06/06
Was there but one path through this? I looked at this in the Toolset, and I still only see one solution. The contest rules specifically state "You must [...] account for different endings/ multiple resolutions." Finding this one solution was like wandering through a maze.
The dialog trees are filled with spelling and grammar mistakes. Furthermore, all three of the dialog trees are bugged. In two of them, the PC starts saying NPC lines and vice versa. In the third, you are told that you are given a ring (to buy shelter at the camp) but this has no effect.
The concept was not bad, but the implementation leaves much to be desired.
Posted by Ythaniel at 2006-02-04 13:34:07 Voted 5.50 on 02/04/06
Nice concept, however the execution was a bit lacking. The NPCs were not overly well defined or deep. Writing was plain. I would really have liked to have had a way to find out what was eating that guy at that camp, maybe via a Persuade option. A bit too linear. Overall not outstanding and not incredibly terrible.
Posted by twh7 at 2006-02-03 14:46:19 Voted 4.25 on 02/03/06
The backstory is alright. One or more of the PC responses seemed to be the NPC I was talking to. Words were left out; know and now were often switched; spelling errors. Very common modern phrases: "no way". Conversatons don't change to reflect previous interactions. The woodsman troubled me too by his stubborn refusal to alter or offer anything to move whatever plot there is forward. This contestant submitted four modules, I wonder if he should have concentrated on making one really good one? I've played two now and the other seemed just as incomplete.
you said "works on all versions", it's false! I dont have any of the expansions set and I cant play it.
Posted by SetentaeBolg at 2006-02-01 11:10:18 Voted 5.00 on 02/01/06
A little pointless, with one or two writing errors that unfortunately stood out. The obstinacy of the woodsman annoyed me: I would have preferred it if it was possible to sway him. Likewise, the dragon wasn't funny enough to work as a comedy character. Just a little simple for me.
I have already responded to “The Valley of the Lost” and having just started this module, I am finding the same sort of writing errors. Rather than vote for this module now, I will try some others first and come back to this (and “The Temple of Dragon Riders”) if I get the time.
BTW, Which of your own submissions is your favourite?
Lance Botelle. _________________________ World of Althéa Blog: Link
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