Long ago, a small but mighty humanoid kingdom existed in what is now the local wilderness. Bugbear and ogre warriors fought brutal wars of expansion, earning great fame and amassing considerable fortunes from their predations. Those who died in battle were buried in large tomb complexes dug into hillsides and honored as patrons of the living. Among these tombs was the large tor known as Hightower. Though it was neither the largest nor the most famous of the kingdom's tombs, Hightower did represent a typical example of this kind of structure.
As happens to all such nations, the cruel humanoid kingdom eventually fell to a more powerful foe that razed all its cities and outlying fortifications. Of the tombs, only Hightower escaped destruction -- largely because it was an unimportant monument in a remote location. A few tribes of humanoids that survived the devastation tried to use it as a fortress, but the humans with whom they clashed defeated them soundly and sealed the entrance with a huge, round stone to ensure that the tor could no longer be used as a base. Since then, Hightower has served as a landmark for travelers in the know, but it has otherwise been largely forgotten.
But the electrical storms that have plagued the area in recent days have been quite severe, and a few weeks ago, a stray lightning bolt broke open the stone seal. Tonight, yet another terrible storm is sweeping through the wilderness, driving all creatures to take shelter where they can find it. Hightower looms on the horizon, and its door is no longer blocked. Will the PCs dare to enter its silent halls?
Suitable for four 1st-level characters
By Owen K.C. Stephens
Posted by Gondana at 2008-12-12 18:44:01 Voted 7.00 on 12/12/08
Quite a nice little distraction. The 2nd and 3rd transition doors left you facing the wrong way thoe, and the bit with the web, my character was almost not strong enough to break them, I had to use Magic-Weapon AND Bard-Song before I could even scratch them.
You might want to fix the bug where killing the rats couses the NPC to try and kill you though. Also there is this one point where you go down a long hallway and end up quite near where you just where. Whats up with that anyway?
Also it would have been nice to have been rewarded with more than XP for defeating the Boss. And music would also be nice. And LOTS more monsters.
The NPC told me to tell you about a bug...
The second time I spoke with her, she told me that "if your reading this then its a bug" I hadent completed the quest yet. Even after I completed the quest I spoke with her and got the same message. No reward, no thank you, nothing... >:(
Anyway the module is quite good. Most of the area remains un-used however, and there are only 6 monsters, 9 including the NPC rats that must be the NPC's pets becouse she killed me when I destroyed them.
However the empty space gives a DM to creat a small little adventure, Spawning monsters/NPCs and what have you.
The mod also proved as a training ground for my new Main-PC, Black Dove.
7/10 _________________________ Short term project: Need more -monsters-
Nice to see some D&D fanwork, I've played and DM'ed this adventure, Although it is a bit small, it is easy to expand.
This adventure is really fun to play just for fun or to use as a prelude to a larger campaign! _________________________ Heeding the call, one and for all. Never surrender, in glory we'll fall. Brothers unite, let's stand up and fight. Fullfilling our faith. We are heeding the call.
It's just a small little adventure for those with little time. You can run it with or without a GM, or even import it into a larger campaign. I left alot of it open so that anyone can modify it as they need without having alot of problems.