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Title  UK5 Eye of the Serpent v1.0
Author  ENoa4
Submitted / Updated  11-01-2005 / 10-19-2006
Category  Mountain Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Wilderness Adventure, paper and pencil conversion. It could fit neatly into any world.
Gameplay Length  Approx 4-8 hours.
Number Players  1-4
Language  English
Level Range  1st level new characters
Races  Any
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Medium
Classes  Ranger, Druid or Monk recommended. Any combination allowed.
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  01
Max # Players  04
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Everyone
Alignments  Any
Gameplay Hours  06
This classic PnP module has beed redeveloped for Neverwinter Nights at the present time. There is an optional introductory movie that may be downloaded. It will be played as the module starts and provides important background information. If you do not download the optional movie, this background information will be presented in text format on a sign as the module starts.

Gazing down form the pinnacle of Hardway Mountain, who would not be drawn by the far-off glint of the Serpent's Eye? The descent will be hard, the mountains know neither mercy nor compassion. Many are the lessons to be learned, but fate has left you little choice—are you equal to the challenge?

Eye of the Serpent was originally a one-on-one wilderness adventure module for one player and one Dungeon Master, and has been designed to develop the specialist skills of a first level druid, ranger, or monk character. It could also be used for a normal party of 2-4 first level player characters. This Neverwinter Nights conversion will capture the original module as much as possible.

There is an optional (but recommended) introductory movie. Eye of the Serpent Introductory Movie

SOU, HOTU and CEP 1.52 are required.


2006-10-19Hall of Fame Interview - Ernie Noa (Eye of the Serpent)Steve Savicki


Submitted: 11-01-2005 / Last Updated: 11-19-2005
Read Me File
Submitted: 11-01-2005 / Last Updated: 11-19-2005
Eye of the Serpent Module

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
TB Swamp v21John Hawkins2004-05-10--this is the first release of my swamp tileset. i plan to add a few more features in the future. if y
43 votes
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Comments (172):

  1  2  3  4  5  6 Next>

Posted by Eldea at 2012-06-25 02:33:51    Voted 8.75 on 06/25/12
Good Module!Thanks!

Posted by eLDeus at 2012-06-25 02:31:06    Voted 7.50 on 06/25/12
i played in this module togather with my girlfriend. It was nice anventure for our beginning! Thx!

Posted by enoa4 at 2010-01-06 14:51:14    Voted 10.00
I'm glad you enjoyed it. Thanks for voting.

Posted by bibs1 at 2010-01-03 10:32:46    Voted 9.50 on 01/03/10
Good Module!

Posted by enoa4 at 2009-05-26 13:17:00    Voted 10.00
Hey There,

To be honest, I'm not entirely sure if installing 1.5 over 2.2 or 2.0 will work. I do know there is a file in 1.5.x which is required. That was the current build of the CEP when I stopped modding for NWN1.

Good luck.


Posted by Raven Hawkmoon at 2009-05-24 15:54:27    
I recently installed NWN (Diamond Edition), updated to 1.69, then installed CEP 2.2.

After installing module files, it won't load module and says there are missing HAK files.

If an earlier version of CEP needs to be installed before installing 2.2, how can I uninstall 2.2? Or will installing 1.52 over 2.2 just simply install the needed files? I've tried this with no luck so far.

Posted by enoa4 at 2009-04-15 08:54:57    Voted 10.00
I am thrilled that you enjoyed it.

Posted by MidnightSyndicate at 2009-03-02 19:16:56    Voted 9.75 on 03/02/09
Just finished it, and it was a great classic adventure. The atmosphere in the dwarven towers and tunnels was superb, my only complaint is that it wasn't long enough.

Posted by enoa4 at 2008-08-05 06:06:03    Voted 10.00
Glad you enjoyed it good sir!

Posted by enoa4 at 2008-08-05 06:05:01    Voted 10.00
Glad you enjoyed it good sir!

Posted by Kilvain at 2008-08-04 02:59:08    Voted 9.75 on 08/04/08
A fun wilderness adventure. I enjoyed the fact that this module wasn't some epic quest to slay an evil whatsit. Those are fun too, but it's nice to have change of pace like trying to find your way off a deadly mountain. The area layout was well done, giving the feeling of a much larger area than actually existed. The bog scripting was clever too. I'll be interested to see how it plays in a multiplayer setting. A good module, thanks.

Posted by enoa4 at 2007-11-18 05:22:31    Voted 10.00
Hi Micon,

I've got your most recent email, I hope the picture helps. Good luck and thanks for sticking with it.

Best regards,


Posted by micon at 2007-11-18 02:05:20    
Thank You Enoa4
I sent you mail x2 earlier
Methinks I have been there already. will find out tonite.

Posted by enoa4 at 2007-11-15 06:34:42    Voted 10.00
Hi Micon,

I hear you, I'm sorry you've become frustrated. I did not have an opportunity to open the mod in the toolset last night, I had family obligations, but I will try to open it up and take a look as soon as I can.

Modules should be enjoyable, I get very frustrated myself when I get stuck in the manner you are describing. Again it's unfortunate this has become so difficult for you.

If you can email me, I might be able to mark up a screen shot of the swamp and email it to you. You can email if you'd like. No pressure of course.

Take care,


Posted by micon at 2007-11-14 19:39:34    
well I have tried every sq centimeter of Slough mires the burrows? all the tunnels and the other bog. sorry every thing goes baack its too torturous and putting it mildly very frustrating. I have bbeen marking map pins everywhere and I am totally at sea with the logic. when a game gets like this its becomes unenjoyable cause you don't know what to do or where to go all avenues are explored ostensibly. the answer is probably staring me in the face but I cannot see it. too many back trail passes. Lost in the bog

Posted by micon at 2007-11-14 18:08:29    
I'll try again from a saved game but basically i have been trying to go downhill but all them tunnells lead back up.
cheers wish I could get a handle on nwn1 scripting but its a steep learning curve for a non programmer.

Posted by enoa4 at 2007-11-14 06:40:01    Voted 10.00
It's been a while, I'll have to open it up to take a look. As I recall you generally need to be pushing south or if you have made it most of the way through then east a bit. I will do some digging.

Posted by micon at 2007-11-14 04:57:28    
I made it to the second swamp now al my exits seem to take me back up to the ice . Every route leads back up Is there a walthrough ?

Posted by micon at 2007-11-14 00:08:57    
No I am through or down the rope. I am at the waterfall descending to valley. Tonite I will try again from the beginning and see how I go. thanks for the prompt response.

Posted by enoa4 at 2007-11-13 06:12:56    Voted 10.00
Are you in the Roc's nest? If so grab the rope and walk to the edge of the nest. You will see a dialog option allowing you to use the rope to climb down. If you are stuck somewhere else let me know and I'll try my best to help.


Posted by micon at 2007-11-13 01:49:27    
I cannot rate this yet as I am totally stuck at a point early in game and need help on this please.
"You see a safe way down the cliff...into a warmer looking portion of the valley below." I cannot find this 'trigger' tried clicking all around being careful not randomly at high speed in sheer frustration at least until I gave up. Is there a a way around. ? help appreciated as so far great.

Posted by enoa4 at 2007-04-27 14:05:12    Voted 10.00
Thanks for the rating and comments. Greatly appreciated.

Posted by Razide0506 at 2007-04-24 20:07:07    Voted 7.00 on 04/24/07
Nice use of both the custom and standard tilesets and the CEP placeables to create some visually interesting areas. Also some interesting scripts, including the bog script. On the other hand, the number of dialogue options for each henchmen should have been reduced, as some weren't necessary (like asking the fighter if he can cast dispel magic). Also, if there's some kind of benefit for rescuing Linden, I didn't find it. Mostly though, I wasn't really all that into the module. Wandering through the wilderness might be interesting in a PnP module, but it wasn't all that interesting here. Also, except for one instance, I didn't see anything really ranger or druid-specific in the module.

Posted by enoa4 at 2007-02-14 11:56:25    Voted 10.00

Thanks for the kind rating and the post. I am glad you are enjoying the blog. That commercial is pretty darned funny.

I'll post on the forum, if I can find a good place to do so! Hopefully I've got the gumption to see the project through.



Posted by Lariam at 2007-02-14 10:15:42    Voted 9.25
Hi ENoa4 - it is a very cool blog that you've set up! :) It is part of my checking-out-cool-NWN-related-blogs-routine now. I can't leave comments at the moment, but perhaps I'll get some relevant account or something... Not that I'd have anything useful to say. But I must say that the old D&D commercial was unbeliavable/hilarious! :D

Anyway, good luck with the project. You might wish to announce the project of yours in the NWN2 Modules forum, by the way..?

Forgotten Realms Weave

Posted by enoa4 at 2007-01-22 13:29:23    Voted 10.00
Hi nimos257uk,

This module requires the CEP. You'll need to download it and install, and that should solve your problem.


Posted by nimos257uk at 2007-01-21 12:11:50    
Hi i tried to play your module but it comes up with need custom talk table to run it, this has happened with other modules i have tried to play also, do you know this file/table and where i can find it please?

Posted by enoa4 at 2007-01-08 09:41:35    Voted 10.00
Hi Ylurien,

Thanks for checking out the module. I am glad you liked it. The statue is hidden in a tree in the swamp just north (I think it's north) of the tower/lake. If my cardinal directions are off, it's in between the lake and a waterfall. Examine/use the tree, near where you fought the guys in the swamp, it should be there.

Linden? I'm trying to remember who he is. There are not too many NPCs in that game. Was he the pixie near the end? Not much too him just and interesting NPC that offers to help out. He was in the original PnP mod so I tried to add him in this recreation. Hope I've got the right NPC, I haven't played this mod or working on it in 9 or 10 months.

Thanks again,


Posted by Ylurien at 2007-01-07 08:40:21    
Another thing, too. What`s up with Linden? What was supposed to be done with him?

Posted by Ylurien at 2007-01-07 07:31:40    
Pretty cool mod, enoa4 - good atmosphere and lots of different structures and interesting monsters I`ve never seen before!

But alas, I cannot find the 2` statue for you know who. I`ve looked all over the swamp... Any hints?

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