The adventure takes place in the city of Deornhal and its environs. This is a setting of my own creation.
The module is mostly non-linear; the player will have to find his or her own way, and therefore is not required to complete all side quests. However, if you do complete each and every quest, the module length can run about 40 hours.
The module should take players from level 1 to as high as level 12 (and possibly higher).
Tricks & Traps
Hack & Slash
Any of the classes may be played, although players may not begin as either a monk or barbarian (This is merely for story purposes--you may multiclass to these later on if you so desire).
No DM Required
Single or Multiplayer
Max Character Level
Max # Players
Min # Players
Min Character Level
All alignments are supported, although there may not quite be as many evil paths as there are good and neutral.
As your mother lay on her deathbed, breathing in her last ragged gasps, she at last told you the identity of the father you'd never known--King Aelfrecht of Elondria. Pressing his old signet ring into your hand and whispering a final entreaty to go to the capital of Deornhal and seek out Faelred, your mother passed on into the next life, leaving you alone and adrift in a world that had suddenly become strange.
Now your travels have brought you to the great city of Deornhal, commercial hub and seat of power for the kingdom of Elondria. Yet tragedy has befallen the nation as King Aelfrecht lies dying from an unknown disease. Without his guiding hand, the veneer of stability surrounding the city has crumbled away, revealing the rotted foundation beneath. Turmoil now reigns supreme in Deornhal as factions large and small battle for control while awaiting the king's demise. Some move openly to oppose the rightful government, while others cloak their actions in shadow and secrecy. Who will you join in this roiling miasma of deceit and treachery--and what will be your destiny?
A single-player adventure for first level human characters.
This adventure is mostly nonlinear, although there are hints and suggestions to guide you along the major quest path. You can follow these suggestions, or wander around the city to discover things at your own pace.
Note: You will need to download the Bloodright Music HAK, the Bloodright HAK, the Bloodright Opening Movie, and the Bloodright End Movies files in order to play this module. Note that this module no longer requires the CEP to be installed.
This is a partial walkthrough for Bloodright: The Blood Royal (as of version 2.25). Please note that it is still a work-in-progress, and thus will not offer help for the module in its entirety. Obviously, this file will contain many spoilers. Enjoy!
Hello, Dalethfc, and sorry for the delay in responding. We'd been away and I've finally had a chance to check the site again. I may have already found the answer to your question (currently the answer is towards the bottom of the page); if not, the variable is "DestroyedAltar", and should be set to "1". As for part 2, I haven't given up entirely on it, but I've only had one chance to work on it again all summer, so unfortunately it's not looking good. Free time is just too hard to come by these days. :-(
Posted by Dalethfc at 2012-10-09 16:47:52 Voted 9.75
Will there be a part 2 ? _________________________ Dalethfc
Posted by Dalethfc at 2012-10-09 15:33:45 Voted 9.75
Waht is the commanline to enter in Debug for the lichyard issue ? as I completed with Osric and the priest asks if I have done it yet and I can only say Not yet, Working on it. _________________________ Dalethfc
Thanks for the vote, Larite! I'm glad you enjoyed the module. I do want to try to squash the rest of those bugs; hopefully one of these days I'll get to work on those (it seems like there's always something else going on). And no need to apologize for the english; I really appreciate you taking the time to post!
Posted by Larite at 2012-08-11 13:43:30 Voted 9.50 on 08/11/12
I didn't can edit my comment, so i write here my opinion)
Module is really wonderful, especially module's story: some unexpected moments, very nice companions and good roleplay. I enjoyed of this game, thank you for it!=)
But few bugs: some lost dialogs with henchmen, Eborand's silence, when i killed (or nearly killed) Aedelred and all such things. But in spite of this i liked your adventure and want to part two (as a dream)).
Sorry for my english.
Posted by Larite at 2012-08-11 13:30:05 Voted 9.50 on 08/11/12
Thanks for the vote, Delf! Glad to hear you enjoyed the module. One of these days I'll crack the game open and work out the last of those bugs. I haven't yet figured out what I'm going to do about the sequel...I'd still like to finish it, but things have been pretty hectic these last few months. Hopefully things will die down soon and I'll have some free time again...
Posted by Delf at 2012-05-12 02:57:46 Voted 9.25 on 05/12/12
Excellent non-linear exploration module. Played through twice with two very different characters and had a different experience both times.
-big city to explore and many interesting sidequests to find
-a good number of role-playing opportunities, different options depending on class, alignment, etc.
-some interesting henchmen and lots of interactions with them.
-reasonably well-balanced combat. Perhaps too hard in the very early stages and too easy in the latest stages of the game, but that is typical of very non-linear modules.
-not much in the way of eye candy or atmosphere.
-has a fair number of bugs and polish issues (most minor and easy enough to work around). Two that caught my attention:
-In the "Witness to a Murder" quest you are supposed to be confronted by some thugs when taking Evie to a guard, who offer you the choice of handing Evie over or fighting them. These thugs do not always show up (which makes completing the quest quite easy when they don't, but also cuts down on one's role-playing opportunities).
-The evil path of the Calimorr Drood quest seems to be bugged. After sending Lothwynn to Calimorr to be killed, upon showing up later at his house, you enter cutscene mode and then the game just freezes and nothing happens (most serious bug I found).
-the respawn system was kind of strange. No penalties (aside from needing to backtrack) and no explanation of how the character was able to miraculously return to life. Though I suppose one could just not use it and reload instead (which I did) if bothered by this.
On balance, this is one of the better modules available. I would be happy to play the sequel too if you can find the time to complete it.
Hello, Jedijax! Thanks for trying out the game! Sorry to hear you didn't find it enjoyable, but from the sounds of it you may have been playing a much older version. Most of those bugs you mentioned were resolved...well, years ago (there may still be an occasional quest bug that I might finally fix one of these days), but the lag issues and such were fixed quite some time ago. And I'd removed a lot of those commoner folk long ago as well. The reference to the "ridiculously huge" hakpak is the clincher though--that would harken back to the days when I was using the CEP, which I'd removed about two years ago in favor of a much, much smaller custom hak (I can't imagine a world in the 21st century where 35 mgs is ridiculously huge ;-) ). I'd suggest playing the latest version, but it sounds like you didn't care for the story anyway. Sorry to hear that, but I apppreciate the feedback!
Posted by Jedijax at 2012-05-06 15:01:43 Voted 5.00 on 05/06/12
Bland story. Boring dialogue. Unbalanced. Dire rats giving a hard time to a PC and 2 henchmen with familiars and animal companions. Had to reload a zillion times after death because the dreaded "henchmen won't talk" bug after raising fallen companions, as well as dying all the time. Overpowered "low level" adversaries like scavengers and such. Some inconsistencies after finishing quests. Lots.. LOTS of backtracking. The map was more a nuisance than a useful tool. Lag in conversation. Huge areas full of commoners adding to the lag and bearing no justification other than ambiance. ridiculously big hakpack. Misfiring scripts and conversations. This was my fourth time trying to finish it since it came out. Bored me to tears or made me swear in frustration.
I'm still in for playing part 2! _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Posted by OfficerDon at 2012-02-04 15:26:59 Voted 10.00
long time no see :) Are you still plugging away on the second mod or have things come to a grinding halt. Aslo have you managed to squash the few bugs that remained in Bloodright? Or is that a really silly question? :D
Thank you, ralebeau! I appreciate the compliment. And it's good to know that there are still people around to play these modules. ;-)
Posted by ralebeau at 2012-01-06 21:29:42 Voted 10.00
While the vault is not as crowded these days, there are still good modules comming out and people around to play stuff as great as you make. So happy new year, with some time left over for building.
Hi, Steve_Savicki! Well, that is a very good question. As of right now, it's on hold. I'd love to finish it and get it up here, but there's been precious little free time these last many months and it's very rare that I get to work on it any more. And considering that NWN1 is so old, I don't even know if many people play it any longer. Still, it'd be nice to finish it, so I haven't given up hope yet.
No problem, glad you were able to resolve your issue. That module makers such as yourself still take the time and effort to support them so long after you have released them is a credit to you all!
Your workaround did the trick, so I am now able to recommence my enjoyment of your excellent module. I shall be back to vote once I have finished it. Thank you once again for your help, it is much appreciated.
Hello, theduration, and sorry again for the delay. I've got everything up and running finally...as if the computer issues weren't problem enough, I discovered after installing NWN that Bioware apparently isn't supporting the game anymore, as my auto-updater wouldn't work. Which I guess I can't find fault with, considering how old the game is now! Anyway, after some searching on the internet I managed to find all the patch files, so I'm finally back in business.
Now, to the problem you faced...I attempted to replicate the issue but wasn't successful. It may be that something occurred earlier on and I just didn't trigger it (I literally just plopped myself into the cutscene trigger and went from there), but I have seen a similar problem before with another cutscene. So what I'm going to do is tell you how to bypass that cutscene entirely, as once it locks up, there's no getting out of it. You've already seen the conversation, so you won't lose anything story-wise. Before you enter the palace (or before you progress any further in it, if you're already inside), go into DebugMode ("`" followed by "DebugMode = 1"...minus the quotes, of course), then hit "`" again followed by "dm_setvarint TalkedtoKing 1"), hit enter, and then select your PC to assign the variable. Be sure to get back out of DebugMode ("`" followed by "DebugMode = 0"). That's it! Please let me know if you have any other issues, and again, thank you for your patience! My computer's timing was just awful.
Hello, theduration! Sorry to say, I may need a little more time to get back to you with a workaround. I've had a little bit of an unexpected computer issue and need to reinstall everything, including NWN. I apologize for the wait, but I should have everything back up and running tomorrow or Saturday.
Hello, theduration! Thanks for playing the mod--and for the great comments. I'm glad you've been enjoying it. I've seen that problem before with other cutscenes. I'll take a look at this one when I get home and see if it's caused by the same problem. I should be able to get a workaround for you, although it may need to be done before you enter that cutscene (do you have a saved file from before then?). I'll let you know what I find out as soon as I can!
Hello, vegitto24! Thank you for your vote! I apologize for the delay in responding; things have been pretty busy lately. I'm sorry you ran into some trouble with the mod; there are a few issues that cropped up when I overhauled the game and, quite frankly, I've just been too busy to get back and make those fixes. One of these days I'll get around to it. Can you give me some more information about the point at which you became stuck? I might be able to help you get past that point. I'll just need to know what point of the story you've reached. Feel free to email me if you're concerned about posting spoilers. And thanks again for taking the time to play the mod!
Posted by vegitto24 at 2011-04-19 00:44:23 Voted 9.25 on 04/19/11
I attempted to play this module few times a while back but I was not able to because the game tend to crash while playing this module. Somehow though I was able to play through the most part of the module this time. So I'm going to rate this as 9.25 because it is not without flaws. Some of the dialogue options were not available when I needed them and the journal entry sometimes was misleading. Still I enjoyed most of the play-through. Looks like I got stuck though because I can't locate the chancellor at the palace. Anyways some of the quests were most interesting to do. Thank you for making this flawed but wonderful module for your fellow gamers. :)
You're very welcome, Shedek, and thank you for the kind words. I'm glad to hear you enjoyed the module!
Posted by Shedek at 2010-11-05 08:48:45 Voted 9.50 on 11/05/10
Thank you very much for the help, TwilightKing. I did indeed, enjoy the module, though I wound up just skipping the priest quest line. Thank you for getting back to me, though. You've got a wonderful module here.
Hello, Shedek! Sorry to hear you ran into a problem--that's been one on my list of things to fix, but unfortunately time hasn't allowed it yet. The variable you'll need is "DestroyedAltar", and it should be set to "1". Hope you're enjoying the module, in spite of that glitch!
Posted by Shedek at 2010-10-31 18:44:31 Voted 9.50 on 11/05/10
I'm having a problem with the priest quest line. I took the time to go through both the city guard and priest quest lines up to the lichyards. I've completely the quest, but I chose to report to Osric first. Now, Wilhelm will only ask me whether I have completely the quest, and won't allow me to report.
What variables do I have to mess with to fix this?