You've had frequent dreams of the land of Istar. Somehow you know that there lies the answer to the one question you cannot answer: who are you? This module is the sequel to Tales of Arterra - The Lost. It is recommended that you play The Lost so you understand the story, but you are not required to import a character from it. Requires patch 1.65. Please visit here for more information.
Note: There are two zip files available for download. The 7.5 MB zip contains the module files and is required to play. The 35 MB zip contains optional music and is not required, so don't worry about it if you're on dialup.
1.02a contains a more complete walkthrough. This is also available on the website. Please email me at firstname.lastname@example.org if you have questions, as I am no longer supporting this module from these forums.
Please, I can't find the Temple District. I just came into the city, talked to the paladin and the mage, they say I must go to the temple. The walkthrough says I must go to the Temple District. However, I walked the entire city and I can't find it. Could you give me specific instructions? From Environs to the Temple District.
I am incredibly bothered/sad/angry that I can't keep ameril's ring in this module. All the other item stripping was fine by me, I just wanted that ring back.
You know, sentimental reasons.
Also, It doesn't seem that what I did in the first module has any baring on this one. I imported the same character I finished The Lost with and there's no difference between that and a character that one that was brand new.
This this an error on my end or just how it is?
Posted by snowdog at 2012-08-10 19:14:01 Voted 9.50 on 08/10/12
Very nice followup to part one. Again, the writing for the henchmen is great and since XP is not divided you can take all the henchmen with no penalty. No excuse to not take them all.
I read some other reviews and want to address their issues which are sounding a bit exaggerated to me.
Starting Item strip:
Yes the module starts with only certain items from module 1 and a smaller amount of cash than you may have horded, likely an attempt to re-balance being too generous in module 1. On the bright side it makes it easy to start a new character in part 2 with appropriate gear.
Fights too hard:
There are a some tough fights but these are entirely optional. Though I think I did them all and I only got wiped out when I first stumbled on them, once I was prepared they were mostly ok, though some go on for a long time.
Story Too Linear:
IMO all the best mods have linear stories, because in order to tell a good story it needs to, flow, not just have you wander aimlessly about in a sandbox.
Technical issues on modern Windows/HW:
I had Zero lockups on this one under Win7-64, on a NVidea 8800GT card. But I had and empty override and my computer is rock solid.
Posted by Khaos1987 at 2012-07-30 20:08:20 Voted 9.00 on 07/30/12
I highly recommend playing with a character loaded from the first module. The only fault I was able to find was with the story itself. It's very... Bioware. Not to say it's horrible, but the whole "You come from humble beginnings, then have dreams/visions, then find out you're special enough to save the country" deal is a little worn out by now.
Nonetheless, it's rare to find a quality series of modules that take a character from first to epic levels. I wish chapter 2 could have been longer, but I have no objections as it is.
I like Tales of Arterra 1 loads and the sequel is good too.. apart from one 'tiny' detail: I CAN'T F---ING SAVE! It allows me to save right up to where you need to find the murderers.. then I can't save anymore, no matter what I try, no matter where my PC is, I can't save his progress. And no, it isn't a certain hak or anything, I'm nine hundred percent positive on that. Could anyone maybe help at all?
P.S. Sorry for the swearing but I'm really annoyed about it as it's been bugging me every time I go on TOA2.
Posted by Steve_Savicki at 2012-06-06 00:42:04 Voted 9.25 on 06/06/12
Didn't like item strip and henchmen not available in 2nd part if you start with a new character.
I also thought part 2 lacked interest as much as part 1.
But a good play overall. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Posted by wkbuilder at 2012-02-06 10:41:48 Voted 10.00 on 02/06/12
One of my favorites _________________________ Link Visit my NWN Blog! Includes custom content not available on the vault. Twitter @WKBuilder
Posted by bledfantasia at 2011-11-25 08:41:27 Voted 9.25 on 11/25/11
...urrr. Nevermind. I just went shifting through the multiple variables and realize that there are quite a few that I'd need to enter in to match what I'd done in Part 1 so that it carried over. So, I'll grin and bear the helmet head. This'll be lesson in saving in multiple slots. :(
Posted by bledfantasia at 2011-11-25 07:48:34 Voted 9.25 on 11/25/11
I'm hoping someone has a fix for this...!
This is my first time playing this module, and I've just reached Part 2. My problem is that I didn't realize that Part 1 would automatically transition to Part 2, and I'd added a hakpak (namely, one for additional heads) to Part 1, but hadn't added it to Part 2 yet. And, I'm a tool, and didn't save in multiple slots.
So... when I got to Part 2, the head I'd been using vanished, and now I have, literally, helmet-head. Which I hate! Unfortunately, the module doesn't recognize the hakpak being added now that I'm actually in the midst of Part 2... and if I try to import the character into Part 2, and play Part 2 from scratch, it doesn't recognize that I had all three of my companions and the romance with Monty.
So, basically... are there any variable codes that I can enter into Debug that'll make it recognize the henchmen are with me, and the relationship levels I have with them?
Posted by neutrum at 2011-11-13 00:47:51 Voted 10.00 on 11/13/11
Everything is good. Just like that
Posted by Cyrugen at 2011-08-09 11:15:33 Voted 9.00 on 08/08/11
Nevermind, downloaded the OpenGL unofficial workaround and did what was said, that fixed everything outside the standard Neverwinter Nights has stopped working error that Vista brings up every now and then.
Posted by Cyrugen at 2011-08-08 14:53:35 Voted 9.00 on 08/08/11
Okay, I think I narrowed the issue down to the creatures on Mythic circle level 3 not spawning properly, but I have precisely zero idea how to go about it. Since they all spawn on enter, they have no presence in the creature drop-down menu and I'm at a total loss. I know I keep posting, but I can't find an edit comment button. The display driver OpenGL problem kicked in for me once, but I got no clue how that can pop up in one specific instance and not hundreds of others.
Posted by Cyrugen at 2011-08-08 13:47:47 Voted 9.00 on 08/08/11
Is SP_doppelganger_DN a standard script or a waypoint? I think if it's calling for a script to spawn them, they might not be spawning or showing up right. I know Kevin doesn't check on the module anymore, but I'm certain other module writers can take a look at the toolset and find out what's causing it. It very well could be the script not firing off correctly or something.
Posted by Cyrugen at 2011-08-08 12:04:14 Voted 9.00 on 08/08/11
Great, looked over my older save files and saw at the bottom a few saves that were at the finale of chapter 2, so it's either something to do with updated drivers not working or resources brought upon by other modules, maybe the OHS henchman system which is a very recent install.
Posted by Cyrugen at 2011-08-08 11:47:13 Voted 9.00 on 08/08/11
Great, re-installing the mod and hak did precisely nothing, and Kevin's e-mail for contact no longer works. Unless I have to update my driver and that somehow fixes it, I'm afraid the series is a lost cause for me and will have to be un-installed. The only other thing I can think of is stuff from The Aielund Saga interfering -somehow-.
Posted by Cyrugen at 2011-08-08 11:17:01 Voted 9.00 on 08/08/11
I -think- I found the source of my problem, maybe. I opened up the toolset and looked at the tileset for the level 3 cell of the mythic circle enclave and saw a black void where all the floors, walls, and objects were supposed to be.
Posted by Cyrugen at 2011-08-08 10:59:46 Voted 9.00 on 08/08/11
I love this series, but sad to say I've hit a very nasty snag in the Mythic Circle Enclave. Upon reaching level 3 via the teleporter, my nVidia display driver starts to crap out on me and the scripted scene halts. I'm using the latest driver for the nVidia GeForce 9800 GT. The characters don't show up, the scripted scene halts less than a second in, only the party's shadows can be seen and the screen gets half-covered in blue/green static. I'm not sure what to do, as this is the only module that causes it to occur. As a result of the game-ending bug I've encountered over and over, I'm going to give it a 9 out of 10, it's the only thing keeping it from being perfect as it stands now.
I doubt using Vista has anything to do with it, as the scripted scenes before played out just perfectly. However, I doubt the module will ever get an update for modern systems or the bug fixed.
Posted by greenriceman at 2011-04-07 07:20:00 Voted 10.00 on 04/07/11
This module'll always have a special place in my heart. (in a good way :D)
Posted by jpman77 at 2010-06-05 22:48:38 Voted 1.00 on 06/05/10
What can i say, good planning, a fairly good story, everything ruined by making most of the fights impossible. This could have been a very good one, but no. Some fights are too easy and rest are impossible. Fock it, i'm deleting this one and moving to next one.
Posted by Nahel at 2010-05-29 10:35:26 Voted 9.75 on 05/29/10
Excellent module with nice roleplay and few hack and slash .Each fight has a purpose.
Posted by Knight_ofLimbo at 2010-03-22 10:00:38 Voted 9.75 on 03/22/10
good. _________________________ Fear my Magic missiles!
Posted by half_evil_333 at 2010-02-18 05:33:15 Voted 9.50 on 02/18/10
I'm on my long overdue voting-rampage, so here's my opinion on this module, allthough probably no one cares anymore ;).
This one is a very good sequel and conclusion to the first module,
and allthough the "You're the chosen one"-theme is really worn out,
it has a good and exciting story. The npc's are as sympathetic as in the first part, allthough the ending for the evanine romance was really, ehh..., unrealistic (stupid word in conjunction with fantasy, but I don't know anything bette to describe it^^).
I mean, really, who is probably several hundred years (considering the nature of the pc) around and has no relationship but waits for his death to be reuninted with an angel who thinks beating up demons in the eternal struggle between the heavens and the hells that will never ever end is more important than her love for you (or other way around)? o.O
So, overall, there are some minor things that lower my voting for this one compared to it's predecessor a little bit, but it's definitly worth playing it, even multiple times (maybe some day I will play this one again without forgetting that "Monty" guy at the fairyman's, I just didn't notice him there :P)
Posted by earp at 2010-02-03 15:02:53 Voted 9.50 on 02/03/10
Excellent mod; yes it's linear, so what? Still an excellent story, good NPC's, only one bug found(if I talk to Celebrian in the Abyss again after already teleporting to Alyssius, she re-teleports you, and you're stuck there, so don't talk to her twice-- after you re-enter the Abyss she shouldn't be there, but she was)
Romance with Evanine was nice; not easy to get, and not overdone(if I want to really get into some romance I can read a book or something)
Most mods don't advance right if you choose evil, so why some people are griping about that I'm sure I don't know...
I would have given a perfect 10, but there were a couple times the bad guys were so overly powerful for my character and his NPC girls even though they were buffed out as much as the game would allow, so I had to cheat about oh, 3 times, in order to level up to where the antagonists still offered a real challenge, but could possibly be defeated and move the story along. ---I will use the toolset to nerf them down a notch so I don't have to GiveXP next time I want to play.
Posted by perry55 at 2010-01-24 00:47:12 Voted 8.00 on 01/24/10
Finished playing both and I enjoyed the game. I don't understand the "Mature" rating. It's doesn't quite make it to a PG-13 rating. As for "Romance", there wasn't much of one. The only response I got from Monty was that he tolerated my pc. I did everything I could by listening to him, showing intrest, and always agreeing with him. However, his attention was focused more on Persey and Evanine. This should not be listed under romance. I did throughly enjoy it for what it was, and I will play again. Thank you for your work, it is greatly appreciated.
Posted by earp at 2010-01-21 14:50:58 Voted 9.50 on 02/03/10
passion23-- It's your video card; when NWN first came out, I had a 64mb card as well(hey it was still pretty hot stuff in 2002!) I had just about the same stats, and I had to turn down the graphics, and it would still get lag-alicious. Sounds like you're tight on cash(college student maybe..? been there!) but even a cheap 128mb card would do wonders; newegg.com my friend. Also, memory for old builds is dirt cheap; if you could get the (I assume it's DDR) memory up to 1 gig you would be pleasantly surprised. Your CPU is plenty powerful for NWN, which is very good.
For my older build, I scavenge for memory and such from those who just toss their machine away for the latest thing; I even dumpster dived and got a few "upgrades" once :-)
Kevin Chan-- I just started this mod, and had to comment on the Baldur's Gate music; love it! Brings back memories; I may just have to dust off my old BG discs now...
This Mod runs pretty choppy on lower end machines as Aielund was mentioned earlier in Aielund the big fights are getting choppy for me as well (Battle of Fort Highmarch, Battle of Bracksworth, Nine Layers of Hell etc.).
But ToA runs as choppy inside an Inn as the mentioned battles of Aielund.
I do not see the reason why and sadly cannot give this mod a try (at least not on my current machine)
Radeon 7xxx (64mb)
Textures: 16mb (Compability Mode)
No Shadows,Grass,Light,High Effects
Posted by deathangel at 2009-11-04 13:27:36 Voted 8.50 on 11/04/09
Forgot to vote _________________________ Dying's easy Living's hard
"Don't fear the dark...fear what's in it."
"Freedom is secured not by the fulfilling of one's desires, but by the removal of desire." -Epictetus
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Posted by Elkor Alish at 2009-10-13 10:18:33 Voted 1.00
A friend of mine suggested I go back for a second round with this as it would surely change my mind. . .While trying to solve the first quest on arrival, the poisoning of the wells, the aqueducts connected to the sewer seemed a likely place to start. Cain, your little vampire sideshow mucking about down there, was positively impossible. With plus 25 to hit on my primary attack, I could not connect with anything less than a critical (roll 18) attack. Nor could any of my henchmen land a single blow, and since all of our armour classes were high thirties, he couldn't hit us either. What an amazingly stupid, boring combat encounter -but at least you are consistent, EVERY important combat encounter was boring and stupid. The dragon was much the same, the sorcerer equally lame, bah. Terribly linear, one has absolutely no choice except to serve the lawful good sect if they want to advance the primary storyline. Cult won't allow you to recruit and find their head quarters that way -or at least they wouldn't let a chaotic neutral like me.
I should tack on another 1/10 rating by all rights.