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NWN MODULES

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Title  KnightMare
Author  Alex Ritchie
Submitted / Updated  02-22-2005 / 11-03-2005
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Realms of Knightmare
Gameplay Length  45 mins - 1hr
Number Players  Not a multiplayer module
Language  English
Level Range  Melee Level 1, or caster Level 2
Races  Any
Tricks & Traps  Heavy
Roleplay  Light
Hack & Slash  Non-existent
Classes  Any providing you have between 10 - 15hp
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  Any - Though is mainly assumed you are good
Description
This is based on the old children's TVs series in England called Knightmare. You take on the role of a dungioneer (an adventurer who goes into dungeons) much like in the old series were you will travel though many a different areas trying to find quest items, in this case its gems to fit into a sword. The only way you can heal is by collecting food along the way, you will most likely need it. This is NOT a hack and slash module nor is it really a role-playing module to much extent this is put simply an Adventure. You have to survive traps, puzzles and all sorts of creatures to deal with. This module is version 1.0 even though it has been test as well as possible there may still be bugs/typos so any feedback via the vault site is greatly appreciated. Final note a Level 1 fighter or any melee class is recommended anything higher will make this module too easy, as you would have too many hit points and therfor the traps etc wont be as meaningful.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2005-11-03QSW4.83Some nice puzzels and special effects.Die and the game ends. Dialogue is riddled with spelling mistakes, too true to the TV series, not taking into account the NWN environment.

Files

NameTypeSizeDownloads
Knightmarev16.zipKnightmarev16.zip
Submitted: 02-22-2005 / Last Updated: 06-17-2005
zip716.67Kb488
This is the module file. Zipped it is 720kb, un-zipped it is 3.2mb. Please note that this module now requires both expansions to play
Alex_Ritchie29Module_readme.docAlex_Ritchie29Module_readme.doc
Submitted: 02-22-2005 / Last Updated: 04-29-2005
doc2.3Mb395
--
SCORE OUT OF 10
6
1 votes
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Comments (4):

Posted by QSW at 2005-11-06 09:54:29    Voted 6.00 on 11/06/05
An overall nice attempt at recreating a TV series. See review for more detail
_________________________
QSW -NWVault Reviewers Forum

Posted by Alex1 at 2005-03-10 07:14:00    
Thank you for your feedback, yes spelling has never been my strongpoint, I ran NWN spell checker through the mod but it donít seem to save the changes because when I came back to a conversation that I thought it had fixed it hadnít, looks like I will have to do it manually.

I do plan on working on this mod and have been doing bit by bit but I am quite bogged down in University work I am in my final year now to spend that much time on it.

I will probably be posting an update by the end of the month (more areas etc) but I cannot be certain. again thanks for the feedback.

Posted by Rdz at 2005-03-08 14:17:00    


*** SPOILERS ***



Good points...

- The drum beats when your life force was down is a nice touch.
- The Looking Glass was the best bit in the game. It was almost like watching Knightmare on tv all those years ago.
- The spike room was very well done.

Bad points...

- A couple of the puzzles (like the chain one) I thought were too tricky, and considering you are under a time limit makes it quite frustrating. Since this is a time limited game you should make the puzzles take less time to solve.

- I found a lot of spelling mistakes I'm sorry to say. The dungeon master should be called Treguard for instance.


*** SPOILERS END ***



Overall I found the module fun to play, though playing against a time limit took some getting used to. If you want more feedback or if you want help in correcting your spelling mail me: robauck@hotmail.com

If you continue working on your module then best of luck.


Posted by Rdz at 2005-02-25 11:25:00    
Unbelivable!!! I've just read your comment reguarding my module Alex... even our download sizes are almost the same! After I've finished playing your module I will post again shortly.

Here I was thinking "Hey wouldn't it be original if I made a module based on Knightmare? No one has done that before..." Bet you were thinking the same thing!

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