This module offers stable 24/7 performance and allows a DM to have complete-dynamic control over the many additional features programmed into the PVW by traveling to the special areas and interacting with placeable objects. Seviss Isles (R4b) offers extensive additional features and 480 detailed areas; includes an expansive surface from the frigid northern mountains into the southern sand-swept deserts; deep below through dungeons that link into the Underdark and across the planes to Baator, Cania. Covering these extensive areas are 5 detailed bird-eye view maps along with a “Player’s Guide” (36 pages) and “Dungeon Master’s Guide” (68 pages). Seviss Isles provides a PVW which players and DMs may campaign within 'as is'; or expand into a customized RPG setting for their particular role-playing style, by either modifying the Seviss Isles module or linking-in adventure modules through area transitions.
Hi, it has been awhile but I have recently been developing CHAINMAIL for an eventual release. The module is scaled down a lot and the code and architecture is very-much improved. The module is being developed as a pure campaign setting providing additional support for things as dynamic faction assignment, any NPC is able to become an associate, plus more... adventures and additional regions (i.e. Cania) will now be 'plugged-into' the module. Furthermore, it will continue to use XP1, XP2, CEP 2.2 and the CCP (CCP provides a nice assortment of animals). The project name is "PLATEMAIL" and more info will be posted regarding it here. At this point I cannot answer any questions regarding dates, take requests, etc. Please do not post questions here yet regarding the PLATEMAIL project (aka Seviss Isles 6 - "SI6") as I will not be visiting this site anytime soon again, at least not until the development reaches the next benchmark. I would like to say more but at this point, I cannot say too much for certain, except that this next release should be the best and bug-free yet.
Posted by Xarin Xarion at 2008-04-26 16:28:45 Voted 10.00 on 04/26/08
Awesome server and detailed design and scripting of a master programmer. _________________________ Seviss Isle, a PVW full of fun and adventures. Set in the Forgotten Realms. Look for it in the PW Story on gamespy NWN1 1.68 CEP2.
Posted by Anonymous ( 199.1.xxx.xxx ) at 2005-02-03 16:53:00
Great GREAT mod, love it love it. only problem is the log out and get full health again bug. i tried adding that code in someone posted down further, and now it like auto kills you every time you log back in. I also commented out that other line of code it said too, still autoslays. anyone figure out how to fix this or am i just unlucky, lol. Look forward to R5, keep up the great work!
this is one amazing and beautiful module, beware the feint of heart...the spawns are tuff and interesting...only for the headstrong, among the features i like are..lots of traps,persistant player item storage vaults, wandering merchants, the ability to command soldiers, multiple henchmen...and its vast.....the list goes on and on....download it now!.
nuff respect & thanx kadamait.
Posted by TommyGunnn at 2005-01-20 16:13:27 Voted 7.75 on 01/20/05
Posted by Dags at 2004-12-20 14:34:55 Voted 8.00 on 12/20/04
Remarkable script and area design, but the lack of a clear quest system really hurts this unless you have a top notch DM.
Posted by TheHeroicAngel ( 68.124.xxx.xxx ) at 2004-11-12 11:38:00
Well.. This is a great module... I think you gain XP/Gold a little slower then people like, Thats why a lot of people dont like this module. I am going to run a PVW Server called Brandon'sSeviss under action I will make updates and changes aswell as changing from R4 to R5 etc.
Posted by kadamait ( 4.63.xxx.xxx ) at 2004-11-11 16:45:00
I updated the CHAINMAIL beta 2 module to the latest build. NWVault is still pending its post of new content, which is every 24-36 hours or so...
I am going to be busy on a few other projects but will work on CHAINMAIL when I have time and refresh the beta on occasion.
Posted by kadamait ( 4.63.xxx.xxx ) at 2004-11-10 21:42:00
Once the CHAINMAIL Beta 2 module is posted, wait to download it until I refresh it with a more-refined build that is suitable for playing on a more-or-less regular basis. The current build that I am working with has a bunch of fixes and adds DMFI support.
I will make a quick post here and upon the CHAINMAIL beta page once the beta has been refreshed.
P.S. Inari - The random loot script should probably go into the "ka_c_spawn" script; that is the script called upon each NPC/character "_c_" on their spawn event "spawn".
Posted by AMRACH at 2004-11-10 16:42:00 Voted 9.25
Perfect :) Is nice to know.
Yeah I made the rating in my server Mature in anticipation to the nudity in the CEP pack.
Anyways I will keep on looking.
Take care guys.
Posted by illumin at 2004-11-10 13:02:00 Voted 10.00 on 11/06/04
As a secondary note, the content rating has been changed to mature (used some of the nude models in the CEP)...so this might extend the time till it's posted...not sure. If it doesn't appear in the next couple of days, we'll try reposting it.
Posted by illumin at 2004-11-10 12:57:00 Voted 10.00 on 11/06/04
Not sure where it is. After taking a quick look Karl and I verified that it was good enough for a Beta release and posted it. Not sure what the deal is.
Posted by MajHavoc at 2004-11-10 11:23:52 Voted 9.75 on 11/10/04
Great Module! I'm having a blast with it! Just when I think I've discovered every thing *BAM* I find a new area. Great Job!
Posted by AMRACH at 2004-11-09 21:35:00 Voted 9.25
Oh where oh where can my CHAINMAIL be, oh where oh where could it be?
Posted by Inari ( 69.210.xxx.xxx ) at 2004-11-08 17:56:00
I found a script that was tres similar to what I was offering as an idea earlier. I'm trying to install it, the author said to install it on the spawn script, but after poking through the scripts I see that Seviss has several spawn scripts. I placed the script in the one of them that looked correct to me, but I don't believe it was the right one, as after much wanton slaying of monsters I have yet to see one random pop. If anyone could point me in the right direction it surely would be appreciated!
Posted by Inari ( 69.210.xxx.xxx ) at 2004-11-07 13:46:00
First off, I love your world, it is absolutely the best module I've ever downloaded from the vault! That said, I have an idea for you to make it even better, (I apologize for doing it this way but my email is having problems atm).
I had a system implemented on the mud that I used to run that dynamically altered items and mobs on load, it made the mud nearly infinitely replayable. Now I don't think there is a way to modify mobiles on the fly with NWN, but items I think would be easy. Here is quick and dirty rundown of the system I had:
On load there was a d100 roll to check and see if the item was modified, 01-multiple negative affects, 02-90-no effects, 91-99-effect table roll, 00-multiple effect table rolls. The negative effect and effect tables then checked on another d100 roll with a 1-90 chance of being one effect, and a 10% chance for a 1d4 roll for additional effects.
I had every effect in my game rollable, and I think this would be great in NWN also, find a +3 sword, but it has a -3 int or some other stat, or a negative spell effect on the whole time it is wielded, conversely find armor with lower than average ac on it, but it has a nifty spell on wearing it. It really makes mobslaying exciting and interesting, and if you have the mobiles wear/wield the items then it also makes them either easier/harder to defeat.
Anyway, sorry for the long long post, but I really enjoy your world, and I think that making it even more dynamic than it already is can only make it even more enjoyable!
Posted by Blackguard ( 68.80.xxx.xxx ) at 2004-11-07 10:11:00
I really enjoyed R4. My only request is that there be an include library file that allows server admins to adjust settings in the world, like the amount of gold a player starts with, etc.
Thanks and great work!
Posted by illumin at 2004-11-06 23:34:37 Voted 10.00 on 11/06/04
Posted by AMRACH at 2004-11-06 15:53:00 Voted 9.25
Thanks Dave :) I will wait for the release of the official beta and make my world after that :)
Nice K I am happy for you, I will check your shareit program asap ;)
I'd be careful of doing anything related to areas just yet, Amrach. :-) I know he's overhauling the area tags so that the persistence system I sent him will work properly. You might want to wait until he releases the official beta. Of course, that's up to you. :-)
Posted by AMRACH at 2004-11-05 16:25:00 Voted 9.25
Very Sorry to hear that Karl, I hope you fix the bug and your program makes its day view and change the way we shared files. I am also waiting to get it and shared it with all my friends. I think is going to be BIG!
With that in mind, don’t worry about CHAIMAIL, like they say life necessities (in this case your Job so that you make money and buy food) comes before pleasure (your amazing world that I am dying to get and run for all my friends).
After you release the beta, how do you want us to inform/show you any bugs? Also I printed the manual and maps you provided with Seviss R4b CHAINMAIL uses the same areas and rules yeah? I ask because I am working on my own material in anticipation of CHAINMAIL release so that I create the conversation files with cut and paste but it will be very funny if you change the name of places lol :(
Posted by kadamait ( 4.63.xxx.xxx ) at 2004-11-05 13:37:00
Sorry about the lack of response / post over the last couple of days. I still have not had time to fix the last of the CHAINMAIL playability bugs. My test Lead for ShareIt (www.adamaitis.net) hit some show-stopper bugs that I must complete before all else; I am hoping to have these issues resolved sometime this evening, at which I will fix the last of the CHAINMAIL bugs and post it.
Posted by AMRACH at 2004-11-05 13:03:00 Voted 9.25
So Karl give us a new date for the beta of CHAINMAIL? I have to say that looking here every hour just to see my own post is getting to me lmao :)
Anyways For all of the people who like this mod try my server Aurora Matrix in the Story section starting November 12 if you like it stay if you don't send me and e-mail of why you didn't.
My goal is to created a Persistance World That people will enjoy playing more than any other multiplayer server out there!
Posted by AMRACH at 2004-11-05 09:25:00 Voted 9.25
Moon Singer what is your e-mail I perhaps can help you a little and you can help me, I think CHAINMAIL is goin to be a great module world and K is doing a great job :) are you thinking of posting your module version or running it as a server? I think Dave has the best 24/7 server running so far maybe he can see your work and use it in his module! Anyways take care all of you Princes of Seviss Kings of Neverwinter.
Posted by Moon Singer ( 12.202.xxx.xxx ) at 2004-11-04 09:21:00
Good Afternoon Lords and Ladies,
I too have been working on adding HCR and HTF to the Seviss world... So far I still have several bugs to iron out. But it is coming along (and I am learning more than I wanted to know about scripting... wink).
If anyone can give me some suggestions or feedback on what works and what has caused problems I would highly appreciate your comments.
Thanks, Moon Singer
Posted by AMRACH at 2004-11-03 20:11:00 Voted 9.25
Dave I was back on your server tonight and it was running fine :) what is your e-mail mine is firstname.lastname@example.org I want to know who provide your server computer and how mush it cost you? For the module have you try to installed some of the HCR features. I know you run Nordock for a long time what happen to that? Anyways K your module rock I can’t wait to see Seviss R5. Anytime now… but don’t rush we know the longer it takes the better it will be :)