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Title  In The Footsteps Of Dante
Author  Beerfish
Submitted / Updated  01-01-2003 / 04-25-2004
Category  Roleplay
Expansions  HOTU-1.62
Gameplay Length  10 to 15
Language  English
Level Range  15-20
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Scope  Medium
DMNeeded  Part of Series
Single or Multiplayer  Single Player
Max Character Level  20
Max # Players  01
Min # Players  01
Min Character Level  15
Content Rating  Teen
Alignments  For players of good or neutral alignment.
This module is for single player, high level, good or neutral characters (level 15 and up). You will start just outside of the gate of a small town by the name of Frostwyche. The basic premise of the module is Dantes' Inferno meets Planescape Torment. You will be adventuring with one of three possible henchmen that you will find familiar from the game Planescape Torment. You will also meet a few other of the characters from that game. If you have not played Planescape Torment no worries at all as you will be given enough background information to be able to enjoy the module regardless. Look at the text file for instructions on where to place unzipped files.


DateReviewerFinal ScoreQuick ProsQuick Cons
2003-08-01Ansata Cain7.94Strong story and setting. The visuals and sound are great.The dialogue is rigidly linear and contains some run-on sentences.


Submitted: 01-01-2003 / Last Updated: 04-25-2004
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Comments (382):

  1  2  3  4  5  6 .. 11 .. 13 Next>

Posted by atan59 at 2010-03-22 10:19:04    Voted 9.00 on 03/22/10
Just finished this module, which I found quite enjoyable overall. It's nice to go back to Planescape:Torments story in this way.

A warning for anyone wanting to play this, however: the initial area is confusing and buggy. I restarted a couple of times and almost abandoned: I kept having NPCs with conversations about things I was supposed to have heard before but didn't. The fat is it seems that this first area is of the least good quality in scripting, maybe because it was built first. As a player, don't pay attention, play along, the real story starts after the portal and is quite good (story-wise) although linear (but it has to). If the author ever updates the mod,I hope he makes it start with the dreams that are mentioned, because not having seen/read/eard about them at all before an NPC mention them is confusing. Also, the henchmen refused to work for me, so I went solo but still got conversations as if we were two people, which is weird. The henchmen refusing being hired when story-wise they sould is clearly a bug. Maybe it's because my char was of leser level than recommended (which was no trouble later).
At the end of the module when I got back to the same location the henchmen were willing to be hires, which of course was useles then*>
Other bug/missing feature: at the end of the module your character is *not* automatically saved, which you would expect since there's an end movie and mention of a sequel.Last criticism: there are sadly a lot of typos/spelling mistakes and so on, which is a pity because the story itself is really interesting to read (this is a "get inside a pre-written story" type of module).
So, to summarize: good plot, nice ambience, not too much combat (which is good) but several glitches.

Posted by snowdog at 2010-01-24 11:22:21    Voted 7.25 on 01/24/10
Far behind top tier modules. Dialogs often have no choices at all, just next, next, next. done. Even when their are choices they are pretty one sided. Scripting is not up to snuff. Go anywhere out of sequence and game seems to assume you have done the rest.

My companion was killed and never got her back .I thought the lady who sent me on the mission was supposed to return her when I died but she didn't. I played the rest of the game without a companion, but all dialogues referred to the both of us.

There is no save or character export at the end. Grrr. Which means I would need to replay it as I expected it would have one.

I found it largely tedious moving through the levels until the end.

Posted by Rabido_Pandarus at 2010-01-08 02:36:14    Voted 10.00 on 01/08/10
:) Very very nice 'porting' of PS:T to the Aurora Engine.

Posted by jeddithe at 2009-10-03 08:54:07    Voted 9.50 on 10/03/09
I just read the ending dialogue Nameless one had with Fall-From-Grace in Planescape:Torment... it reminded me on how good that game was (played it for 17 times... and the 16th replay is scheduled) and I wanted to search for more.. so I searched and found this NWN module...
I give it a 9.5 for the joy I felt when I found it and in my opinion everything from the PS:T saga deserves a big note...
"Dust to dust"

Posted by fhwri99 at 2009-10-01 13:50:12    Voted 8.50 on 10/01/09
Still playing and enjoying it, despite the spelling and grammatical errors.
There are 10 kinds of people: Those who understand binary and those who don't.

Posted by boodah at 2009-08-21 06:42:00    Voted 10.00 on 08/21/09
Not sure, if I voted before, but I just listened to the Mummer's Dance and remembered this jewel. One of my fave modules, just love the story and the design of Hell. Never played PS:T, but this mod makes me want to check it out.

Posted by thepiper at 2009-01-07 15:54:09    
were is this texe file for the footsteps of Dante that shows wear
to put it

Posted by carlsfrog at 2008-12-28 16:48:29    Voted 9.50 on 12/28/08
I never played Planescape Torment... I am not sure when it was popular, but I didn't get into PC gaming until recently since my work required Macs and Unix; had to wait for retirement! But I loved this module, even in its linearity, shich does take me back to the early games I did play! The constant mis-spelling of buffoon near drove me crazy, but other than that, it was fun!
Myth: we have to save the earth. Frankly, the earth doesn't need to be saved. Nature doesn't give a hoot if human beings are here or not. The planet has survived cataclysmic and catastrophic changes for millions upon millions of years. Over that time, it is widely believed, 99 percent of all species have come and gone while the planet has remained. Saving the environment is really about saving our environment - making it safe for ourselves, our children, and the world as we know it. If more people saw the issue as one of saving themselves, we would probably see increased motivation and commitment to actually do so.

- Robert M. Lilienfeld, management consultant and William L. Rathje, archaeologist.

Posted by ChrisH at 2008-05-26 11:20:52    Voted 9.00 on 05/26/08
I really enjoyed this mod despite the problems with the dialogue, which as many have already pointed out is riddled with mistakes and lacking in any choices. I didn't know how to rate this but I decided that the quality of the story more than compensates for the dialogue problems.

Posted by Black Wings at 2007-12-27 12:49:38    Voted 7.50 on 12/27/07
One more thing: my henchwoman died halfway through and I couldn't get her back even by dying myself. I had to do it without her, with people talking about her as if she was there for the rest of the mod.

Posted by Black Wings at 2007-12-27 12:47:51    Voted 7.50 on 12/27/07
I haven't played Planescape: Torment (although I've been meaning to for years) and I think I probably would have appreciated this module a lot more if I had.

As it was, I didn't really start to enjoy the module until I was halfway through. My biggest gripe is the same as everyone else's seems to be: the dialogue. Some of it is well-written and entertaining, lots of it isn't, all of it is riddled with spelling and grammar mistakes (for anyone who thinks that's pedantic it isn't, these mistakes actually make text hard to read) and perhaps worst of all, there are virtually NO choices for the player during dialogue.

It's a high level module and I was using an old favourite character of mine who has had many incarnations and adventures in Neverwinter Nights and The Elder Scrolls games, so in my mind he has a personality by now. It's annoying being told what he would say in a given situation. I much prefer a few brief responses to choose from that at least paint a different picture of your character, to one massive speech.

But once I got into it, I found myself really enjoying it. Linear *conversations* bug me but in terms of the overall story, linear is fine by me. I would have liked more fights, but the ones there were were well balanced. (It's true you really need to start with a lifetime's worth of equipment as I did). The Dante's Inferno thing is cool, I found myself reminded of the first volume of the Sandman comics.

Overall, good. But the dialogue made it VERY hard to stick with at some points.

I think I'll leave the sequel alone until some distant day when I've played Planescape: Torment.

Posted by erinyes at 2007-12-11 00:34:04    
I liked the mod up until I got to the river lethe. then I was stuck since everyone went hostile to me and I couldn't talk to the people who could get me through. I'll wait for an answer before I give a vote.

Posted by LordNoctifer at 2007-09-13 03:56:22    Voted 9.00 on 09/13/07
Although a bit too linear I enjoyed playing this mod. It brought back many memories from Planescape: Torment, which is still one of my favourite games. Also the mix with Dantes inferno was well made and great fun.
Starting to play part II now

Posted by fire&ice at 2007-09-05 12:38:48    
Hi. How much gold should a fairly-poorly equipped PC take into this mod? I was going to play with one of the standard L15 guys who come with HotU - planning on taking a bard though they'll probably get wooped.


NWN2: Big Font/High Res GUI // Extra Spell Swapping // NWN1: Colourised Scrolls // Both: Reviews and more

Posted by Astero at 2007-07-27 02:18:23    Voted 9.75 on 07/27/07
I really enjoyed this module. I liked the story, the music was superb, especially the one in the inn. I was delaying my stay there on purpose, just to listen to the wonderful song. The various npcs were all unique in character. The different layers of Dante's inferno made my journey a ride that I never wanted to end. What bothered me a little was that many quests could easily become completed via the dialog. So, before I even get to explore the new area, I had to leave already. Not having various dialog options to choose from, I often caught myself just clicking without even reading the conversation. I felt like reading a book or watching a movie, which of course is not a bad thing but when I play a module I want to become a part of the story, get involved and not be forced to follow a single path. Also, my henchman left my party several times during some battles and I had to add him afterwards. When I was inside the admin building in Hell, I met with an elf prisoner, accepted his request for help and when i clicked on him to talk, I got a dialog saying that I freed him without actually doing anything. The whole admin area was rather buggy, I happened to talk to various npcs without having the slightest clue on what to do next and I was getting quests which I completed without knowing where this would help me. After a while things became clearer, when I found a character that explained things to me. The battles were challenging without being particularly difficult for my level 14 wizard. The last one was the hardest.

Overall, despite some things that annoyed me a little, I had a blast. I can't wait to play the next part :).Well done!

Posted by darth_borehd at 2007-07-14 18:06:37    Voted 9.25 on 07/14/07
This is *THE* module that is a worthy successor to Planescape: Torment. Fans of the original game will be more than pleased to be able to meet with the NPCs from the original game. The author was obviously a fan of that game and he preserves much of the tone and ambience of the original (with a little bit of Dante's Inferno thrown in).

The biggest downside is that the dialogue needs a little proof-reading and cleanup here and there. Some of the scripts breakdown occasionally. For example, some of Dak'Kon's dialogue options produced errors. Nothing was so bad it prevented me from finishing any quests.

The opponents are challenging enough (occasionally too challenging for my 18th level Rogue/Wizard). I would have liked to see a little more originality in their design.

I liked the different environments that you have to travel through. Very nice.

The loot and items are appropriate for 15th-20th level characters.

The best thing about the module is that it just feels like Planescape. No, we never get to visit Sigil, but everything about the PnP setting is there. Arguing with extra-planar creatures, travelling to fantastic environments, the literary and mythological references, the sombre and serious feel, and the marvellous NPCs.

In summary, this is a great module who's only real cons are the dialogue and occasional scripting errors. Some more work on creating more interesting opponents would have been preferred. Also, this module would GREATLY benefit from being upgraded with CEP 2. Just one example of the benefits would be that Fall-From-Grace's wings and Anna's tale could easily be added to the character models.

Posted by wurm657 at 2007-03-18 02:38:36    Voted 3.75 on 03/18/07
I would love to give this Mod a higher score...there is some really great stuff in it, including some nice custom content.
The Mod's shortcomings are far too glaring to overlook, however.
I thoroughly read the Mod description and Read Me and nowhere does it mention that one should bring a character who is either fully equipped or has a ton of gold. As others have mentioned, your character is kind of thrust into the story un-equipped and without gold. There is an opportunity to purchase items, but no place to get the gold to buy them.
I finally gave up due to complete lack of Healing potions, so I only played partway in...but what I did play needs a serious Proof-reading! It actually got to the point where it was painful to read the dialog.
The linear nature of the mod was not a problem for me, as it was for some other players.
With very little work, I think this Mod could score a 9+, but in its' present form it just fell flat for me.

Posted by Neothanos at 2007-01-21 15:27:40    Voted 10.00 on 01/21/07
Linear or not. I felt the whole time like I was visiting an old friend or rereading an old favorite book. Thanks ;-)

Posted by mtv_poison at 2006-12-16 22:27:42    
Poor dialogue; (it's rushed and just doesn't have an RP feel to it at all, not to mention the numerous spelling and grammatical errors. And when I say big, I don't mean having semi-colons in the right place, for example.), the Planescape characters don't show even a vague resemblance of their actual Planescape: Torment counterparts. Overall, I wasn't really impressed.

Posted by Echodork at 2006-11-11 13:12:43    Voted 4.75 on 11/11/06
I'm glad so many other people enjoyed this module. I didn't. Here's why:

1. I started the mod with a newly made (unequipped) 15th level character. The game gave me no equipment and no cash, and dropped me into the adventure. Of course, I died on the first monster that attacked me, and had to respawn. An hour into the adventure, I still didn't have any equipment. There isn't much combat anyway... but I like NWN combat, and I was disappointed that there wasn't much of it.

2. The dialogue is poorly written and hard to read. When the text doesn't suffer from spelling errors (and yes, spelling matters), the author is trying to type in an accent. After a while, I got tired of trying to decipher the broken English, and ended up skipping most of the conversations.

3. The conversations are all linear. As it turns out, you don't have to read any of the conversations, because they have no bearing on the game anyway. Your character almost never has a choice during dialogue, and when you do, both choices usually lead to the same response.

So no equipment, very little combat, and pointless, poorly written dialogue. I felt like I was watching a movie rather than playing a video game... and that might be ok, if you have solid writing and engaging characters. Footsteps of Dante has neither, so I can't figure out why I would play through to the end. Mid-way through my second hour, I just logged out and erased the mod.

Posted by sardoniks at 2006-10-29 02:39:06    Voted 9.75 on 10/29/06
In reply to Grail Quest: Are you really going to call spelling errors when you (in your post, above) spelled weird wrong (you spelled it "wierd")?
The companions don't have a hidden agenda. I think that your insistence that they have one is a reflection on you. What's your relationship with your mother like?
As for quests being "solved for you"... the creator was trying to accurately re-create the PS:T adventures and their feel. Hey, no one forced you to play the mod.
um, as far as the hell quests... you're a big boy, you seem to have figured it out. No harm, no foul. Get over it. You'll live.
Kudos, I enjoyed the hell out of it. Ignore the nay-sayers. Keep on converting!!!
The appearance of sincerity counts for more than actual truthfulness. -Morley Dotes

Posted by sardoniks at 2006-10-29 02:32:45    Voted 9.75 on 10/29/06
if you're thinking about downloading this module, DO. The story is awesome, the music actually adds to the story (for a change!), and the characters are incredibly well thought-out. You and your character will be pleasantly surprised by this adaptation.
The appearance of sincerity counts for more than actual truthfulness. -Morley Dotes

Posted by grovil1 at 2006-10-20 15:13:46    Voted 9.75 on 10/20/06
Very nice story and good writing. Of course, you don't have too many choice in dialogue (often no choice at all :) but it's better than many options that lead nowhere or get in an endless loop.
I've played it like i read a book and I've spent a good time. That's all we need, aren't we ?
TYVM Beerfish. I'm going to D/L next part.
The only things under the general quality of the mod are some dialogues that don't take care of previous actions. Example : the four false worshipers. When you have talked to the first, i think you don't have the same thing to say to the other. something like : "Oh yes, i've still understood that the balance is broken ..."
But nothing really annoying.

Posted by Grail Quest at 2006-09-27 08:35:30    Voted 4.00 on 09/27/06
Whereas the concept is interesting, this module suffers from a number of poor implementations. The main and constant ones are:
(a) The lack of good tilesets. Much of what is used has been "seen before", and therein I think lies the main problem. The whole ambience of Hell just isn't captured in the areas presented, and perhaps cannot be with the art available. Each just feels like just another area to be run past, with nothing particularly interesting to see or do.
(b) Dialogue is one-track, and almost always extremely irritating in how the character speaks. There is feeble humour, a tiresome high-horse judgemental attitude, and really no dialogue choice at all -- which isn't always a huge drawback as other modules have employed this before, except when combined with the other dialogue faults, it just makes things so much worse. Once the Administration area of Hell is entered, dialogue suddenly switches from straight-arrow anal tunnel-vision lawful good to chaotic neutral bald-faced selfish lying and cheating, combined with task resolutions that are a joke. Dialogue, I think was the main weakness of this module, which otherwise, despite its other faults, might have scored more than 5.
(c) The lack of significant interaction with the henchman. There was a lot of hype, but no bite to it after all.

.Interesting concept, and each area tries to give a different gameplay experience. Certainly at least visually they are very different.
.Areas generally small and to the point, without too much useless wandering.
.The Planescape-related story bits and extrapolations of the Planescape character backgrounds are quite interesting.
.The story does start picking up in the latter half of the module, and more things come together. There is some payoff to playing this module, but you will have to yawn through the first half.
.There are some nice touches here, such as the mysterious stranger who appears and disappears quietly, and who later has a role.

.Lots of spelling errors.
.Companions sounded important at the start, but contribute nothing on an ongoing basis, making it rather disappointiing. Where is their hidden agenda? And there were opportunities to have their presence more felt or impacted, such as the Delini Derlson and Annah conversation, but it felt like Annah wasn't there at all.
.Almost all quest resolutions are in this way forced on the PC, and end up being hollow. How did *I* solve the quest, when the answer--the full sequence of dialogue--was imposed on me?
.Lots of bugs in the quests in the Hell Admin. Nothing that breaks the game, but by skipping the "correct" order, the conversations can be a bit confusing.

.In Frostwych, doors opening from different sides of a building lead to the same entrance in the interior.

The module plays like reading a book, and not a particularly good one. With a book, you the reader cannot really control who says what and what will happen next, but the work as a whole is supposed to evoke something that gives a payoff for reading it. Here, it feels like a struggle to want to finish the "book" (i.e., the module). The protagonist (i.e., the PC) very quickly loses the reader's sympathy with their simplistic mindset (which seems to essentially be, "Because I think you are bad based on the stereotypes I blindly adhere to, I'm going to butcher you"). The essential tasks that need to be completed are boring until maybe much later in the module. The "puzzles" are solved too obviously or their answers come too easily.
PC Game Reviews, Hints, and Walkthroughs -- The Fantasy Art of Computer Games

Posted by 12345 at 2006-09-16 11:41:18    Voted 9.50 on 09/16/06
I am repairing a mistake.

Posted by Beemerchick ( ) at 2006-05-15 07:45:58    
I sat down to play and couldn't stop until I finished. Having read and enjoyed Dante's Inferno, this mod had a lot to live up to - and it succeeded.

I've never played PS:T so I was a little confused about the backstory, but managed to put things together at the end.

I also could talk to the Commander in the War Room before talking to the drow. At the time, I thought my character was doing a really good bluff. :)

I found the final fight to be very difficult. However, I was only at lvl 17 and had not seen the comments about running off to the side and letting the bad guys come after me. (I'll try that next time - and there will be a next time.)

I would like to have been able to control my henchie's equipment, but having read about the problems others have had, I can see why that was taken out.

Posted by Beerfish ( ) at 2006-05-10 18:02:43    
You should be able to go into the very centre of the area in the middle of the bridges and then teleport from right in the middle.

Posted by Adrock ( ) at 2006-05-10 11:41:33    
I've gotten to the False Prophets. I killed all of Mr. O's worshippers, and heard the bell chime. However, I don't see any gates out. I've looked around quite a bit, and nothing. Help?!?

Posted by xenitenl at 2006-05-10 10:52:23    Voted 9.00 on 05/10/06
This brings back the good time I had playing PS:T. Which I will install and play again soon.

Posted by monkplayer at 2006-05-08 18:04:25    Voted 9.25 on 05/08/06
I enjoyed playing this module; it enhanced my understading of Planescape Torment.

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