Following the mind-blasting terror of the Silver key, our hero goes home, still racked by the nightmares of the past... Though, little does he know (as usual), those nightmares will become, (you guessed it)...REALITY ! A semi-sequel to the Silver key, but a damn sight better thought-out and scripted, another un-serious b-movie sex/conspiricy theory epic, promising a few surprises, some tricky opponents and of course a healthy dose of sexual mayhem - and a story very loosely based around my old collection of comics... Once again, may I stress, not for the kiddy-winkies, because, just like real-life, people swear and get-off with eachother... Enjoy... Jon Koca. Ps : Thanks to everyone who downloaded my first module, I was so surprised by the number of people, I decided to make this one...
Posted by Steve_Savicki at 2012-08-27 06:13:26 Voted 3.00 on 08/27/12
Had potential, but got stuck and gave up after giving the batteries to the witch.
Outdated scripting perhaps. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Too bad the AI doesn't recognize the difference between male and female characters -_-
Posted by wkbuilder at 2012-02-06 10:37:40 Voted 10.00 on 02/06/12
Raunchy, tasteless, and crude. I loved it! After having my modules rejected from posting here, I wonder how it was allowed. I guess the rules have changed. JK is a champion of free speech imo. _________________________ Link Visit my NWN Blog! Includes custom content not available on the vault. Twitter @WKBuilder
Posted by Bianca at 2011-09-22 01:54:33 Voted 7.00 on 09/22/11
Sticking to telegolems. I dropped poison on 4 lakes and do not know what to do. How do I get their batteries; Neither can I attack them, nor talk to them! _________________________ Everything you do has a meaning...
Posted by gustave154 at 2010-11-06 09:48:58 Voted 10.00 on 11/06/10
What happenned to the Silver Key? - went looking for it so I could have a complete collection of these mods - also happenned to be a Lovecraft fan from years ago - the Silver Key caught my eye as its Lovecraft connection.
Anyway it seems the Silver Key has a page saying - NOT APPROVED?
Posted by operakitten at 2008-05-14 16:19:17 Voted 5.00 on 05/14/08
Well, this was a promising module. It was amusing, and I was enjoying it until it started glitching. I got to the tele-golems and the fourth one disappeared. I've looked all over and can't find him. Like a lot of casual gamers, I'm too lazy to go trying to hack or replay a mod because the creator couldn't be bothered to test his module thoroughly. :P A little bug-fixing would make this a great module, though.
Posted by Bent Coin at 2007-08-16 18:13:56 Voted 9.75 on 08/16/07
Excellent game. I finished approximately 35 quests and by reading some posts it seems as if I still missed a few. Unique ending have never played a game that eneded but you can continue playing, ingenious.
My thanks to the Author for a great ride, his efforts and all the fun I had playing this mod.
well, through defeating the iron lady's first, and then skipping all the tele golem stuff, i've got to the outskirts of Evil, but wihtout anything to summon death with. what is the item name so i can DM it?
Posted by wen69 at 2006-10-23 05:26:17 Voted 9.00 on 10/23/06
Ah, j'ai oubli2 de mettre une note.
Posted by wen69 at 2006-10-23 05:25:40 Voted 9.00 on 10/23/06
Great module, but I'm not speak english and "je n'ai rien compris, mais les scenes de sexe sont hilarantes
Posted by gto6t6 at 2006-10-03 12:17:17 Voted 9.00 on 10/03/06
I really enjoyed this module because of the humor, unpredictable characters/settings and the focus on puzzles. I would have given this a 10, but I tried "A Banshee in the Basement" first and saw the later improvements.
I never did figure out what you were supposed to do when Jessie was pregnant and dropped a kid every time you talked to her. Eventually they annoyed me enough I had to trap them with the siphon. Now *that* should have given me some evil points for the trip to Hades.
Posted by ralebeau at 2006-03-16 13:03:21 Voted 8.50 on 03/16/06
Posted by alanine1967 at 2005-11-30 15:15:35 Voted 5.50 on 11/30/05
Posted by Scarn71 at 2005-11-23 12:21:30 Voted 7.50 on 11/23/05
I did not enjoy this module. I played a WeaponMaster, but I did not enjoy the combat. The encounters were challenging, but they took forever! My character and the monsters just stood banging on each other forever. I do not recommend making it easier, but I did not enjoy sitting and watching each and every battle. They just took too long and were not exciting.
Posted by Pantoletto Primo ( 84.144.xxx.xxx ) at 2005-07-15 01:47:53
Nice Mod. I liked to play it though i am not yet at the end.
First let me say that I love this module. I only have one problem, I have talked to Connie (conspiracy) hehe, about entering the sewers, have the gas mask, have sent all the zombies home, have been back home to talk to jessie, had a child...talked again to the cook/ex prostitute...
and STILL can not find the man that leads to the sewers..I have been all over that city, there is NO ONE!!!! what is a girl to do???
Posted by Anonymous ( ..xxx.xxx ) at 2005-04-12 10:04:00
You need to fiddle with your hak pak and the files that go into the override dossier.
then just start from your last save and everything should be hunky-dory.
Posted by D-Man ( 81.153.xxx.xxx ) at 2005-04-10 06:13:00
First off, congratulations on the module, I've played both Silver Key and this and I have to say it's been excellent on many levels and I'm looking forward to Banshee. Although I don't have the right to critique your work (Because there is no way in HELL I'd have the patience to develop something this big) can I ask one request if you ever decide to make another?
Map pins please, I have to check this board quite frequently because I can't find the gate to the other areas (Wet-witch/Contaminated water etc). Other than that, excellent work!
I've hit a snag in the game. I've reached the mad scientist in Hell, he's glued me into the chair and started whatever it is that he doing (Drider?) the woman and spider disappears (and i get the sentence "CHRIST ON A BIKE!" but nothing turns up and the lights/flashes just loop.
END SPOILER */
Posted by Anonymous ( 216.37.xxx.xxx ) at 2005-04-04 16:09:00
OK, I surrender. I haven't played a Koca module yet where the program didn't lose track of itself and cause a replay. In this module, it's happened with the tele golems (one never came back, and three batteries ain't cuttin' it for the wet witch). Now, with the body parts, I've actually got the last body part fighting the botherer, that keeps blowing up in its face, and the body part remains, you guessed it, uninjured. Plus, if you reload for any reason in this scene, your PC comes back, but not the botherer (off to find another botherer).
Delete button here we go, see you all, have a taddy porter for me. Wouldn't recommend it to my friends --
Posted by working ( 193.140.xxx.xxx ) at 2004-12-29 06:29:00
Have a few saves in hand, and hope you enjoy the rest of the mod - That's a dim view of christmas you have there...
Let's hope santa bought a lot a condoms down the chimmney...
Posted by Zandor ( 80.2.xxx.xxx ) at 2004-12-25 05:47:00
Lol, aren't we sad, posting on this day ;-)
Yeh, I'm gonna restart (having exhausted all the rated mods that caught my eye, I'm left with the rubbish and appreciating works such as yours all the more!). I'll let ya know.
Let's hope the usual glut of abandoned, unwanted babies prevalent here in UK post Boxing Day doesn't happen this year ;-)
Posted by jonkoca at 2004-12-25 03:56:00 Voted 10.00
Dear Mr. Zandor,
Do yourself a favour and re-start, hak the game in toolkit if you like, but you're missing out on some great things...
Happy Cristmas to one and all...
JKBabies... Not just for christmas apparently.
Posted by Zandor ( 80.2.xxx.xxx ) at 2004-12-23 03:53:00
Loved Silver Key, appreciated every bit of humour being from the same neck of the woods (UK) ;-) However, I have to say that this is a disappointment; it's obviously intended to be better than aforementioned Silver whatsit but, er, isn't.
I don't like losing all my items at the start, for one. The Assassin/Fighter I was using certainly isn't/wasn't 'God-kitted', but I resent not having access to all the other sundries - not just weapons and armour. Furthermore, what about at the end of the game (not going to happen for me now, when you'd like to keep whatever it is that you've found at the end (gotta be something nice, surely?), but it's pointless exporting as your previous character version had all that prior stuff on him?
Silver Key was fun, this is too, well, technical. I don't want to play a game where I have to think 60 secs of every 60 mins I'm playing. I've reached the Botherers and, stupidly as I'd already read this board, quick-saved when they were all behind me to try something that didn't work. Needless to say, they've all disappeared now and as I've never quite seen the point in using any save other than quick, generally, I'm well and truly stuffed.
No, I won't be restarting. Put the fun back into your mods. RPGs are not meant to be constant initiative tests.
Posted by I'm at work ( 193.140.xxx.xxx ) at 2004-12-17 00:37:00
Newsflash - expect 'A life on the game' in the New Year...
Posted by Sebastjan26 at 2004-11-06 11:49:19 Voted 10.00 on 11/06/04
Posted by Forgot my password again ( 193.140.xxx.xxx ) at 2004-11-01 01:46:00
Well, can't please everyone...
Posted by module rater ( 66.52.xxx.xxx ) at 2004-10-30 21:08:00