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Title  Avatarship - Ultima 4 Remake (re)Polished
Author  Zonker
Submitted / Updated  07-25-2002 / 09-05-2003
Category  Dungeon Adventure
Expansions  SOU-1.31
Setting  The World of Britannia
Gameplay Length  I estimate between 30-50 hours of gameplay
Number Players  1
Language  English
Level Range  1 and up.
Races  Any
Roleplay  Medium
Hack & Slash  Light
Classes  Any
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Mature
Alignments  Good
Hakpak  Link
Review Others
A faithful remake of the classic CRPG Ultima 4. Comments and suggestions are welcome. This latest update includes an in-game library to help players new to the ultima world get their bearings. I've also eliminated the need to use a custom dialog.tlk (something i should've never done) read the included txt for more. You may want to download the ultima music pak from my website (, look in the downloads section. This is the polished version of the final module.


Submitted: 07-25-2002 / Last Updated: 10-10-2005
Submitted: 07-25-2002 / Last Updated: 01-11-2003
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Comments (7):

Posted by Cthulhu_Phtagn at 2006-08-31 20:32:14    
Could anyone advise me as to how I install this MOD and get it to run?When I unzip the download,I dont get any .mod file,but a number of other files:AvatarshipRepolishedv13,a file titled_U4R35.hak,and a folder entitled music which contains many other filoes with very similar titles like_mus_u4_castles.bmu.
As there is no .mod file to put into the modules folder(which is how I have installed every other mod in the past)and I havnt clue what to do with these AvatarshipRepolishedv13 or U4R35.hak files,I am totally bemused.Any help or advice would be much appreciated as I just havnt got a clue how it works,but the idea of playing Ultima IV again on NMN is still a pleasant and nostalgic notion,so id still love to get the thing up and running if only I could work out how.Please help!
"That is not dead which can ewternal lie;
and with strange aeons,even death may die."

Posted by es: Workin a ( ) at 2006-04-21 13:29:59    
r hewrhwer hewjr ewuiriuoewhrui ewruoi hrewiwerh iuwerhwrehuewiurewhriu werh uiewrh re ewr ewr jwerj uwier jhweru wejr uiweri owerhiu ewroi wher oiwer hiuewr oiwer hiuwer ioewr

Posted by RadishAnarcane at 2006-02-05 18:49:52    
On level 6 with a pure fighter I should get 2 feats, one character and one fighter bonus. Taking said character into any other module and reaching 6th level, this is exactly what happens. But in this module for reasons completely beyond my imagination my pure fighter only gets one feat at 6th level. No way I'm playing a module this screwy.

Posted by salyjam at 2006-01-27 21:33:11    Voted 5.00 on 01/27/06
Very faithful to Ultima IV, at least what I played was. I did not finish due to many errors and crashes. Many of the shops would crash the game by just talking to the owner. Also henchman management is very difficult and if they die you loose them from your party and can loose them permanently from the game. There are only 8 in the game!! I loved Ultima and really want to continue to play this mod but I can't put up with the issues anymore.

Posted by Steve_Savicki at 2005-10-10 06:51:58    Voted 10.00 on 10/10/05
for faithfulness
Steve's Characters - please don't forget to vote on them if you play them.


Posted by Steve_Savicki at 2005-10-06 14:56:17    Voted 10.00 on 10/10/05
Why is this module rated mature?
Steve's Characters - please don't forget to vote on them if you play them.


Posted by tech6119 ( ) at 2005-09-06 14:11:32    
No comments yet I hope to see a good remake

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