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NWN MODULES

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Title  Zombie Town
Author  Blackclaw
Submitted / Updated  07-09-2002 / 07-09-2002
Category  Dungeon Adventure
Setting  Roland
Gameplay Length  1
Number Players  3-5
Language  English
Level Range  1-4
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Small
DMNeeded  Occasional DM Needed
Single or Multiplayer  Multiplayer
Max # Players  05
Min # Players  03
Content Rating  Teen
Alignments  Any Good
Description
A beginning roleplay adventure. Hordes of undead are attacking the small town of Roland. It's up to the party to figure out why and put a stop to it.

Files

NameTypeSizeDownloads
Zombietown.zipZombietown.zip
Submitted: 07-09-2002 / Last Updated: 07-09-2002
zip222.21Kb5579
--
SCORE OUT OF 10
6.33
16 votes
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Comments (36):

  1  2 Next>

Posted by SanguineReign666 at 2006-05-14 03:51:18    
I am stuck... I need to find five wrights for the magical cloak that the Elven Queen wants but, I can not find the wrights and I only have one wright hand. :~(

Where do I find the wrights?

Posted by Jon Z ( 67.85.xxx.xxx ) at 2004-08-03 10:03:00    
Hmm...actually, they do and they don't. It all depends on how they're made and how they're played. A level-40 Paladin does NOT suck more than a level 5 Rogue/Level 1 Assassin. And besides, most people would rather side with a good person than an evil person. Think back to the most famous works of literature involving a protagonist and antagonist. Who usually wins?

I am not trying to bash any of you, simply trying to clear things up.

Posted by jillz at 2004-04-06 11:39:33    Voted 8.00 on 04/06/04
Good short module.
DM's take note : A great little module to get your players started or to take a break from a low level campaign.

Posted by tekmage01 at 2004-02-28 21:33:51    Voted 5.00 on 02/28/04
Fun: 5   Layout / Design: 5   Dialogue 5   Originality / Creativity 5   Quality Control 5   

Posted by kaemera at 2004-02-28 21:33:42    Voted 7.00 on 02/28/04
Fun: 8   Layout / Design: 7   Dialogue 6   Originality / Creativity 6   Quality Control 8   

Posted by Revenos at 2004-02-28 21:33:25    Voted 6.00 on 02/28/04
Fun: 6   Layout / Design: 7   Dialogue 4   Originality / Creativity 8   Quality Control 5   

Posted by kidu_s at 2004-02-28 21:33:18    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 7   Dialogue 8   Originality / Creativity 8   Quality Control 10   

Posted by dragonsworn at 2004-02-28 21:32:59    Voted 6.00 on 02/28/04
Fun: 8   Layout / Design: 6   Dialogue 6   Originality / Creativity 6   Quality Control 6   

Posted by zdaddy at 2004-02-28 21:32:40    Voted 5.00 on 02/28/04
Fun: 3   Layout / Design: 4   Dialogue 4   Originality / Creativity 3   Quality Control 9   

Posted by Robur at 2004-02-28 21:31:56    Voted 6.00 on 02/28/04
Fun: 7   Layout / Design: 6   Dialogue 5   Originality / Creativity 5   Quality Control 9   

Posted by Terame at 2004-02-28 21:23:59    Voted 9.00 on 02/28/04
Fun: 10   Layout / Design: 8   Dialogue 8   Originality / Creativity 8   Quality Control 10   

Posted by Tallihnn at 2004-02-28 21:23:58    Voted 4.00 on 02/28/04
Fun: 6   Layout / Design: 5   Dialogue 3   Originality / Creativity 3   Quality Control 5   

Posted by Drellin at 2004-02-28 21:23:57    Voted 6.00 on 02/28/04
Fun: 6   Layout / Design: 8   Dialogue 4   Originality / Creativity 7   Quality Control 6   

Posted by WeltraumAmy at 2004-02-28 20:47:02    Voted 4.00 on 02/28/04
Fun: 6   Layout / Design: 4   Dialogue 2   Originality / Creativity 5   Quality Control 5   

Posted by Starcrossed at 2004-02-28 20:45:57    Voted 6.00 on 02/28/04
Fun: 7   Layout / Design: 7   Dialogue 5   Originality / Creativity 5   Quality Control 8   

Posted by GoldenNova at 2004-02-28 20:39:16    Voted 7.00 on 02/28/04
Fun: 8   Layout / Design: 7   Dialogue 7   Originality / Creativity 8   Quality Control 7   

Posted by Goggie at 2004-02-28 20:39:01    Voted 7.00 on 02/28/04
Fun: 9   Layout / Design: 7   Dialogue 5   Originality / Creativity 7   Quality Control 7   

Posted by Expresso at 2004-02-28 20:38:57    Voted 7.00 on 02/28/04
Fun: 7   Layout / Design: 7   Dialogue 7   Originality / Creativity 7   Quality Control 8   

Posted by OMEGA_RED ( ..xxx.xxx ) at 2003-12-15 08:59:00    
Yes they do..:|

Posted by OMEGA_RED ( ..xxx.xxx ) at 2003-12-15 08:59:00    
Yes they do..:|

Posted by Jez ( ..xxx.xxx ) at 2003-10-21 04:20:00    
No they don't :p

Posted by Omega ( ..xxx.xxx ) at 2003-08-19 22:07:00    
Ewwwwwwww...any good? Good aligned char's suck!

Posted by Mayhem ( ..xxx.xxx ) at 2003-06-19 00:43:00    
Just finished this mod. Very nice little hack and slash mod with a small twist at the end. Great for starting out characters.

Myself and a friend took two level 2 fighters in and it was good and challanging. Died a few times for sure though.

End was a little bit anticlimatic, but for a straight forward starting mod the ending was ok.

*spoiler*

The girl outside in the town can easily be killed by zombies if they catch sight of her. She does not fight back. Once dead, she drops a loot bag with a magic dagger. My newly started companion found it and happily took had it identified and sold it to the town vendor for 10,000 gp!!! Think that little trinket needs to be scaled down a little bit. Kinda eliminates the "what should I buy, I am broke" question. Glad she found it after the quest was over.

Posted by Jorvak ( ..xxx.xxx ) at 2003-01-17 18:20:00    
This module was perfect for my lowe level elvin sorceress.
I was able to discover the depth of her casting abilities
with slower moving monsters. The plot that didn't leave me
wanitng more, although more feedback from the townsfolk
might have helped me earlier on.
Thanx for your time and energy.

Jorvak

Posted by elandys ( ..xxx.xxx ) at 2003-01-17 17:09:00    
Back when, I started several characters in this adventure.
Slow undead were just fine for even the wizardly folk to
solo. ;D

Posted by Tallihnn ( ..xxx.xxx ) at 2003-01-16 09:18:00    
If you want a short hack-n-slash, with no roleplaying,
killing zombies, then this is a module for you.
Otherwise, IMO the basics of a module were all included
here but the little things that would have made this a
decent mod are missing.

Constructive criticisms:
-mapnotes
-roleplaying elements, need more townspeople who say a
wider variety of things, nowhere did i get the feeling that
the zombie invasion was bothering the people, instead it
seemed that they were all dealing with it by getting drunk
-more indepth conversations and journal entries, everything
was really abrupt, mainly the plot twist
-posts for the miners, they ran off killing zombies after i
first talked to them and it took me a while to find them
again when i needed to confront them

Posted by Frank ( ..xxx.xxx ) at 2003-01-14 02:48:00    
Not exactly a hugely subtle module but enough to while a
way some time when bored.

Posted by Fengig ( ..xxx.xxx ) at 2002-11-27 09:15:00    
I really like this little module, whenever any of my
friends are new to NWN, I load up this one.

When Im bored and want a hack and slash, I simply reset
the zombies to respwn in greater numbers, and you have a
good solid Hack `n Slash.

Well done Blackclaw, post some more short `uns like this.

Posted by Johnathan Wright ( ..xxx.xxx ) at 2002-10-27 14:44:00    
Good, solid construction. Well paced, and a fine ending. Just right for a 4th-5th level character or a group of starting level PCs.

Posted by Novac ( ..xxx.xxx ) at 2002-09-04 22:11:00    
I have played this module a few times. The GM is very
right, as a 5th level character I have almost walked
through it. My suggestion would be to tripple the number of
zombies. I went in with a basic PC and quickly ran out of
crossbow bolts. I would also suggest the shop owners not
sell bolts/arrows. Maybe reserve the majority of the
zombies for the crypt below. Let the players get complacent
that their bows/magic will make it a cake walk, then when
they get below the arrows run out and they cant recover
spells. That'd be my ideal Zombie Town :)

  1  2 Next>

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