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NWN MODULES

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Title  Wizardry: The Proving Grounds of the Mad Overlord
Author  Lucky Day
Submitted / Updated  08-22-2003 / 07-07-2005
Category  Dungeon Adventure
Expansions  SOU-1.31
Setting  Llylgamin
Language  English
Tricks & Traps  Light
Roleplay  Non-existent
Hack & Slash  Medium
Scope  Part of Series
DMNeeded  Part of Series
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  06
Min # Players  Any
Min Character Level  Any
Content Rating  Teen
Description
This is the update of my port of Wizardry I from last year. It still can not be called final. I've reworked it so it can fit in my upcoming PW: Gotham City. I've rebuilt level 6 so it no longer requires the Hak. Future release will integrate it into the HCR so a trainer can be installed in the Inn rooms.

Files

NameTypeSizeDownloads
The_Proving_Grounds_of_the_Mad_Overlord_203b.rarThe_Proving_Grounds_of_the_Mad_Overlord_203b.rar
Submitted: 08-22-2003 / Last Updated: 08-22-2003
rar243.09Kb905
--
SCORE OUT OF 10
4.67
3 votes
View Stats
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Comments (12):

Posted by Steve_Savicki at 2012-10-14 16:04:33    Voted 1.25 on 10/14/12
Oversized with little direction. I gave up.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Mirgalen at 2012-10-14 07:21:11    Voted 3.50 on 10/14/12
Not worth the trouble (unless you are into boring and dull module).

The previous poster mentioned that this module is "Not even half as good as original Wiz was" (but still voted a 9.25 so I guess the original would be worth a 18.50 score, no?).

One may skip this on and try "The girl in ill humour" instead.

Posted by Khaelenmore at 2010-08-22 12:22:46    Voted 9.25 on 08/22/10
Not even half as good as original Wiz was. Levels are the same, but was that really a good idea? In Wizardry they were really difficult to "complete" but on NWN engine with automaps and visible area transitions it doesn't look as great...

Still a big job done...

Posted by mrdisco ( ..xxx.xxx ) at 2003-08-28 21:28:00    
Hmm,i've had some practice scripting for making changes to the shadowlord series... if someone can give me a list of items, I can at the very least create them all...

Posted by Lucky Day ( ..xxx.xxx ) at 2003-08-26 09:19:00    
heh - not you specifically but thatnks for the comment.

Listen if anyone wants to try this out in my PW let me know we'll arrange a time. Maybe this saturday 8/30.

Posted by ZeornWarlock ( ..xxx.xxx ) at 2003-08-25 21:27:00    
Hey, Lucky Day, as much as I would love to take over your wizardry projects, I can't. I'm way too busy working on my own mods.

These things takes a while.

Good luck on your projects then. ; )

Posted by Lucky Day ( ..xxx.xxx ) at 2003-08-25 14:32:00    
Curious.

Did you say you finished this last night? I can't believe you managed to get to Werdna without anything broken or it completely unbalanced.

Posted by Lucky Day ( ..xxx.xxx ) at 2003-08-25 14:27:00    
Thanks for your comments.
I posted what I had because I wanted to get something a little better than I had last year. I only brought it out of mothballs because it was a cheap way to get more real content in my upcoming PW. My previous version required the Eqyptian Hak and I didn't think that was fair to you all out there. Haks are just not a good idea anymore.

You'll note the sign - no blade cuisinart.

I'd like to put the creeping coins in one day and the rest of the custom stuff. Darkness I think can be solved.
And of course the custom monsters and some spawn poitns. HCR has the trainers, etc. for no stupid instant level ups.

If anyone else would like to take this over please be my guest. I don't when I can get back to it. I have way too much on the go w/ my PW I'm building and the next one I'll be hosting.

Anyone have an interest in Legacy of Lylgamyn or Knight of Diamonds?

Posted by ZeornWarlock ( ..xxx.xxx ) at 2003-08-25 10:44:00    
Hey lymin sane,

Yeah it took me like two years to finish this game on my old NES. Reason for this, I made a map for every level plus all it's details, good thing I had my three decapitating ninjas. ( Sadly when I gave my NES with wizardry, I gave my maps two. Now I've lost contact with that guy. Silly me! )

As for Lucky Day, I'd like to see more of this module in the future. It's a nice effort, it just needs a little more polish.

Keep it up! : )

Posted by Iymin sane ( ..xxx.xxx ) at 2003-08-25 08:49:00    
Just womdering, how come it still says no downloads yet when obviously at least 2 people have downloaded and played this mod?

Posted by Iymin Sane ( ..xxx.xxx ) at 2003-08-25 08:47:00    
Just finished playing this last night and I had to go and check out my old graph paper maps. I think you've got it all right. However, I agree with Zeom's comments. I'm sure this mod is unfinished but please continue populating the maze and scripting those unique items. I still have my copy of Wizardry complete with box and manual and I can still remember all the hours I will never get back playing that D*$% game.

P.S. Zeom, I can't beleive that there is someone else out there who remembers that game as well as I do. We are truly sick.

Posted by mrdisco ( ..xxx.xxx ) at 2003-08-24 03:07:00    
Out of curiousity, where is the encounter for the creeping coins?

Where are the items from Wizardry 1, like the Sword of Striking, Blade of Biting, Epee of Excellence, the Blade Cuisinart, Murasama blade, to name a few?

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