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NWN MODULES

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Title  Wizard's Chess v1.2
Author  Blackguard
Submitted / Updated  07-30-2002 / 07-30-2002
Category  Puzzles
Setting  Chess
Number Players  2
Language  English
Level Range  1-20
Races  No restrictions
Tricks & Traps  Non-existent
Roleplay  Non-existent
Hack & Slash  Light
Classes  No restrictions
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Multiplayer
Max Character Level  Any
Max # Players  02
Min # Players  02
Min Character Level  Any
Content Rating  Everyone
Alignments  No restrictions
Description
This is a Wizard's Chess conversion of Bioware's chess. It has a number of new features added to it. A flag system keeps track of how many kills you have, and shows them in the order that the pieces were taken. Checkmate is a lot more dramatic. It involves a dragon, which each side possesses ;) When a person is in the lead, his corresponding fire pillar will light up. Bishops can cast spells. There are currently 4 side-specific spells that can be cast by each bishop. The area has been redesigned. It now has more of an arena feel to it (slightly new layout, new lighting, new sounds). Characters have been modified. A few have been dramatically altered (race/sex change), and almost all have been given new armor and/or weapons.

Files

NameTypeSizeDownloads
Blackguard07readme.txtBlackguard07readme.txt
Submitted: 07-30-2002 / Last Updated: 08-07-2002
txt1.9Kb3178
--
Wizards_Chess.zipWizards_Chess.zip
Submitted: 07-30-2002 / Last Updated: 08-07-2002
zip118.34Kb3380
--
SCORE OUT OF 10
9.5
1 votes
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Comments (12):

Posted by Wolfspirit at 2004-07-19 07:46:00    
I seemed to have sorted a couple of bugs, to start with I was only getting a black dragon at the end, so I did this to the chessinc include script:-

// Make the king killable
SetPlotFlag(oFailedKing, FALSE);

//May as well create some mayhem and let everyone get whacked
//int x;
//object oPiece,oTarget;
//for (x=0;x

Posted by Willow the Smasher ( ..xxx.xxx ) at 2004-04-08 04:29:00    
hmmm your feature look alright. But maybe you should think about a couple of things so other people can implent your mod into theirs. I am pointing at my own pw module i am writing. But it holds me back to use bacuse a couple of things.

1 HEARTBEAT SCRTPTS = Lose them
2 rename all script,creature with a initial like ch_filename.

if these features will be applied
I am willing to place the wizzardchess into my module
and give the nessecary credits were needed.

think about it


Willow

Posted by Willow the Smasher ( ..xxx.xxx ) at 2004-04-08 04:29:00    
hmmm your feature look alright. But maybe you should think about a couple of things so other people can implent your mod into theirs. I am pointing at my own pw module i am writing. But it holds me back to use bacuse a couple of things.

1 HEARTBEAT SCRTPTS = Lose them
2 rename all script,creature with a initial like ch_filename.

if these features will be applied
I am willing to place the wizzardchess into my module
and give the nessecary credits were needed.

think about it


Willow

Posted by Old_Scores_Transfered at 2004-02-20 10:04:43    Voted 9.50 on 02/20/04
This is a compilation of the old system into a single score. There were 4 that made this score of 9.50.

Posted by scenic ( ..xxx.xxx ) at 2002-09-14 16:03:00    
hey...i just downloaded the wizard chess twice and it said
both time that it couldn't find the program to run the
game.. so i just was wondering what program i need to run
it? thanks

Posted by BOB ( ..xxx.xxx ) at 2002-09-12 05:37:00    
hay, i downloded wizard chess getting excited because you
guys were the only one i coul find were you did'nt have to
be a menber and when i downloaded it and ziped it. it
did'nt work ti came up whith notice cannot find program
why?.

Posted by Blackguard ( ..xxx.xxx ) at 2002-08-01 20:46:00    
That may be what he means.. but there is a bug that occurs
when you get the pawn to the end of the board.

When a pawn captures a piece at the end of the board, it
should be presented with the option to promote. However,
it does not. I'm looking into this right now, and Bioware
knows about it because I tossed it up on the new modules
forum.

Posted by Luther Paendragon ( 08/01/02 18:00..xxx.xxx ) at 2002-08-01 18:00:00    
By "en-pass pawn", I assume you mean "En passant".

En passant is used in reference to a move in chess in which
a pawn that has just completed an initial advance to its
fourth rank is captured by an opponent pawn as if it had
only moved to its third rank.

As such, you can't do en passant by moving to the last row.
No bug.

Posted by Blackguard ( ..xxx.xxx ) at 2002-07-31 14:33:00    
Thanks for letting me know about that. There's also a bug
with King vs King, but I can't reproduce it so I'm not sure
what the problem is. I'll try to get this worked out.

Posted by Roadster ( ..xxx.xxx ) at 2002-07-31 14:26:00    
There's a bug:

When you use a pawn to capture an enemy peice as per
En-pass pawn on the last tile.

Example: One move from being able to upgrade pawn to
another type, BUT do it as part of an en-pass pawn.

You move pass the enemy peice but the script can't handle
two actions per round. I capture the enemy but the script
for changing (upgrading the pawn) becomes broken.

Rod

Posted by Blackguard ( ..xxx.xxx ) at 2002-07-31 12:37:00    
I did upload the new version here. It just takes several
hours to propogate (I think they have to manually approve
updates). I'll just keep all of the updates at that link
below as well and post here when I've got a new version up.

Posted by Oddbod ( 07/31/02 09:35..xxx.xxx ) at 2002-07-31 09:35:00    
Why not upload the new version here too? You can edit this
post to include the new file instead.

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