Posted by Marauder ( ..xxx.xxx ) at 2003-10-26 13:20:00
Thanks for the tips. I have ammended the info above accordingly to clarify the adventure some. As for Multi-Player problems, forgive me (I wasn't clear) this adventure is suited to single players and doesn't handle MP play all that well.
Posted by woody ( ..xxx.xxx ) at 2003-09-06 03:57:00
A nice little module that provides much fun for one evening. Some suggestions improve it further:
- If you speak to the archdruid he teleports you away. This only works for the first player who talks to him. The other players in the party have to stay behind, because the corresponding dialog options are no longer available to them. It would be better to teleport the whole party and not only the speaking pc.
- Compared with other encounters in your module and the recommended level the drow commander is too strong. We played with a party of three 12th level chars (Rogue/Blackguard, Fighter/Arcane Archer and Fighter/Mage) and he killed each of us a dozen times before we were able to overcome him.
- Some dialogue options have consequences that are not expectable and have a game ending effect. For instance if you insult the Guards at the entry gate of the village they turn hostile and attack you. If you kill them, you can not get through the gate and the game ends before it even started. For insulting some guards one might expect a little push in the evil or chaotic direction or a night in jail, but not that they want to kill you instantly.
- Use more encounters instead of fixed placed creatures to better scale encounters to the party level.
Posted by MT Silver ( ..xxx.xxx ) at 2003-09-05 04:09:00
This one sounds interesting but could you provide some more info? Class distinction? Gender distinction? Appropriate level for SP? Some Non-Spoiler story info? Feel free to reply.
You must be Logged In to post comments in this section.