260 Aringdales Plight HCR 2.5 Kevin McDermott 07-09-200 07-09-2002 Roleplay The city of Aringdale and its surroundingss 3 to 4 hours 3 to 6 English 1-7 No race restrictions Light Medium Medium Rouge and Fighters needed, Cleric a must! Dependant on Module Occasional DM Needed Multiplayer 06 03 Teen Any good Aringdale's Plight HCR 2.5 is a multiplayer HARD CORE RULESET adventure designed for 4 to 6 character starting at 1st level. The adventure has 3 main quests that take you through a story driven environment. This module is designed to be played in one sitting taking about 3 to 4 hours. Team work is the key to successfully navigating this module and enjoying the multiplayer experience. THIS IS IN NO WAY A SINGLE PLAYER MODULE. Characters should reach 7th level or better when the adventure is complete. This version fixes a few minor issues and tweaks the encounters to better suit the hcr rules. 28 5.63 10 fms/Download.php?id=426 aringdale25.zip aringdale25.zip -- zip Fun: 7   Layout / Design: 8   Dialogue 5   Originality / Creativity 6   Quality Control 6    Fun: 7   Layout / Design: 6   Dialogue 7   Originality / Creativity 7   Quality Control 8    Fun: 3   Layout / Design: 3   Dialogue 2   Originality / Creativity 2   Quality Control 2    _________________________ The Best PW system is getting even better. PLATEMAIL Tech Preview Fun: 4   Layout / Design: 6   Dialogue 5   Originality / Creativity 3   Quality Control 6    Fun: 3   Layout / Design: 6   Dialogue 6   Originality / Creativity 6   Quality Control 8    Fun: 4   Layout / Design: 8   Dialogue 5   Originality / Creativity 7   Quality Control 7    Fun: 6   Layout / Design: 6   Dialogue 7   Originality / Creativity 6   Quality Control 6    Fun: 4   Layout / Design: 7   Dialogue 6   Originality / Creativity 7   Quality Control 4    Fun: 4   Layout / Design: 6   Dialogue 5   Originality / Creativity 6   Quality Control 6    Fun: 6   Layout / Design: 6   Dialogue 4   Originality / Creativity 5   Quality Control 5    Wow, glad to see some people still downloading this module. I need to answer a post a few posts back. My module is not claiming HCR version 2.5. 2.5 is the MODULE version. The HCR is in the title lettting players know it is an HCR module. Anyway, enjoy it. It was my first mod and basically just a test to see if I could do it. Have fun with it. crpg not pnp... ? exactly. That's why this is DnD. Cause it is least of all a CRPG. CGW Mag this month has top 10 RPG's of all time. only about 5 of them could even be called actual RPG's. The author couldn't role play his way out of his own review if he tried. HOWEVER... thats why this is NWN... it can make YOU happy as well as US happy ;) I'm sure D3 will be coming out some day... don't worry :) Overall this is a high quality mod. I liked the layout of the town. It had a very real quality to it. There were several NPC's walking around in town and it would have been nice if a few of them had dialogs. I noticed one building that had no door (no interior), but other than that it was quite polished. The creator of this mod chose to use the Hard Core Ruleset which I find unfortunate. I'm not a big supporter of the idea that a CRPG should be more like the PnP game. The mod makes heavy use of placed monsters rather than scalable encounters. If the players follow the recommended level and party size then it's fairly well balanced. But if you want to play this with your 20th level Wizard your going to be frustrated. My ratings were generally pretty high on layout and quality, but the choice of the HCR reduced the "fun" factor for me. Fans of the HCR should bump the rating of this mod up a couple of notches. Perhaps with an active DM and good roleplaying group this mod would really shine. - might contain a spoiler or so - I don't know any other peeps who have NWN, I am unable to multiplay extensively. I tried out this mod with my fighter/cleric anyway. The first thing I found quite weird was the "home" zone. Was it supposed to be a house? It had the city exterior tileset. In the city I couldn't really find a quest at first. The dwarves in the inn didn't say a thing, quite annoying really. At least let them say they don't want to talk. Eventually I landed up in the sewers. They looked quite standard to me. Rooms filled with lizards connected through corridors. Nothing there to make the sewers really seem alive. I cleared out the sewers and walked up and down it several times. I never really understood the point of being there - except for slaying lizards. I decided to report back to the captain, asuming that killing the lizard chief was enough to finish the quest. It wasn't. Being bored of the sewers I explored the town a little more but did not find very much to do. After a short while my virus scanner decided to update and crashed NWN. I never restarted the mod. I opened it later in the toolset to explore it all a bit more. I found what I had to do in the sewers, but in a the unlikely place thinkable. Litarelly beneath the butt of the chief! I could have known though, as it was about the only placeable in the whole sewer, besides a few corpses. I opened the other zones. They were very good looking in the tile set, but low on extra additions or effects. What I found as a small thingy is in the captains conversation. after you reject him and come back he asks you if you changed your mind. You're forced to anser "yes". Oh well, it hardly matters as you are supposed to do the quest anyway. The main reason I never restarted the module after the crash was because I didn't really enjoy it. Mainly because it is very much H&S with little background story and very undirected. I kept looking for things to do, without finding any. Caveat: As I'm reviewing this module for topical68's review project, I did not have the opportunity to play this module in multiplayer as the author recommended. Therefore my comments need to be taken with a grain of salt. **** SPOILERS AHEAD **** This was very much a hack and slash adventure, reminding of nothing as much as of Diablo: three large areas packed with similar types of monsters (except perhaps the last) with a boss monster at the end. Important NPCs were static and basically just dispensed quests. All quests were of the "clear area and slay boss" type. Background story was virtually non-existent. Personally I find the combination of hack and slash with the Hard Core Rules less than perfect, but this is just my personal taste. Layout and design of the areas was ok, with Aringdale itself being the highlight. Many non-essential NPCs gave the the town some life, just a pity that none of them had more to say than a single universal line. The game was basically bug free, except for one issue at the end: I had to felle from the temple, beacuse the dragon was simply to much for my Lvl10 Rogue, and when I reentered, another dragon spawned. In the end, I had 3 or 4 blue dragons in the room, and I simply killed the villain grabbed the stuff and fled. Quest was fulfilled anyway. Checking with the toolset, I found that the culprit is the "nickar_final" conversation. It is fired each time the appropriate trigger is entered, and while it doesn't start the dialog tree after the first time, the end conversation script is still triggered. And that creates a dragon each time. Overall this is probably be a fun hack and slash adventure for a group of skilled and tactical minded players. Just not quite my cup of tea. I am curious as to how you have HCR 2.5 when the real HCR is on version 1.7.2? If your claiming that you have your own HCR version I would not call it HCR 2.5. Just some thoughts. I wouldn't want anyone to think you have some special HCR version that does not exist yet. I am curious as to how you have HCR 2.5 when the real HCR is on version 1.7.2? If your claiming that you have your own HCR version I would not call it HCR 2.5. Just some thoughts. I wouldn't want anyone to think you have some special HCR version that does not exist yet. Ok, made final adjustments to the module. Adjusted the exp so that it isn't so much and should level the module out quite a bit. That's it for adjustments. Gonna move on to my next project. thanks to all those who downloaded it.. Not sure. Been having an issue with exp. I'll check it out.. I know that "THIS IS IN NO WAY A SINGLE PLAYER MODULE" :) But I took it that it is too difficult for solo character. Which of course meant that I had to give it a try :) I've started single player and selected your module. Created human cleric. Picked up 4 healing potions on the floor at the very beginning, sold two most expensive of them, got ~1.5k money. Got armor, tower shield, weapon. When sergeant (or whoever) granted me a free level, took 1 level of fighter. Went to severs, whacked lizards with rapier/crossbow, got 600xp/kill... Leveled like crazy :) Got to something like 1 fighter/7 cleric in no time. Wasn't fun, I have to admit :( Waaay too easy. I wonder if this is due to playing this module as single player (oh, btw, I had difficulty set to hardcore as supposed), or is it indeed that unbalanced? Let me know if I can help you in anyway. Just drop me an email and I'll help you with what I can... We hit the first forest encounter and the mixed mercs took us out. While fighting the Dwarfs we had an Elf or two casting missles etc at us. We had 3 players level 8 and one mad dog level 1. The Elven wizards took out the fighter and that left us with nothing really. Personally It was my first time with the HCR but we had someone who was familiar with it in there. We tried the Cleric in Tyr and had the body with us but nothing seemed to work and he had wanted more money I think, We only wanted the cheap option and thought 2000GP was enough. Someone said he may not have had any spells? I dunno, need to get them to give me some facts. In the end someone logged in as DM and dropped the required scrolls and we go him back in, leveled him back up and gave him his things back. We were basically testing it for a LAN on the weekend and getting an idea so we could DM it it a little better. Glad you liked it so far. Just out of curiosity do you know how to raise someone in hcr? You have to click on the dead body in your inventory, then click on use unique power then click on the cleric. If you have enough money it will raise the character. Any cleric of 10th level or higher should be able to raise them. There is a death cleric in the front at the bottom of the stairs in the temple of tyr that should be able to heal. Anymore probs let me know. What wiped you out? Just about got thru this until our party of 4 all died in the forest, couldnt get back game had saved and called it quits for the night. I have enjoyed it so far and its the first HCR Mod I have played. The HCR certainly makes you re think your tactics. I think we had been in the mod for about 90mins and we had hit around lvl 8. The only time we really had problems was in the forest. Obviously you have more after that. XP was quickly aquired as it is in HCR. Cleric in the temple: we tried to ressurect someone but the raise dead wasnt happening, going to take a look at that something didnt seem right. Had a few crashes in Fugue Plane as well, server and client. But all in all we had a pretty good time with what we did get thru and willl try it again tomorrow. Good job. After you play let me know what you think. Post it here. Thanks.. Have anyone tried this mod? Im looking for a mod to play with my friends this evening, and have very little time to check out mods. Workthing /&% &/. From the description it looks good :) Nope, not that I know of. I'm in Florida. would you be related to a dr mcdermott or brian